diff --git a/config/gui/player_list_actions.lua b/config/gui/player_list_actions.lua index 2d956e94..54fd7c79 100644 --- a/config/gui/player_list_actions.lua +++ b/config/gui/player_list_actions.lua @@ -84,19 +84,6 @@ local bring_player = new_button('utility/import',{'player-list.bring-player'}) end end) ---- Kills the action player, if there are alive --- @element kill_player -local kill_player = new_button('utility/too_far',{'player-list.kill-player'}) -:on_click(function(player) - local selected_player_name = get_action_player_name(player) - local selected_player = game.players[selected_player_name] - if selected_player.character then - selected_player.character.die() - else - player.print({'expcom-kill.already-dead'},Colors.orange_red) - end -end) - --- Reports the action player, requires a reason to be given -- @element report_player local report_player = new_button('utility/spawn_flag',{'player-list.report-player'}) @@ -203,16 +190,6 @@ return { goto_player, bring_player }, - ['command/kill'] = { - auth=function(player,selected_player) - if player.name == selected_player.name then - return true - elseif Roles.player_allowed(player,'command/kill/always') then - return auth_lower_role(player,selected_player) - end - end, -- player must be lower role, or your self - kill_player - }, ['command/report'] = { auth=function(player,selected_player) if not Roles.player_allowed(player,'command/give-warning') then diff --git a/locale/en/gui.cfg b/locale/en/gui.cfg index e4fa8611..07f347ac 100644 --- a/locale/en/gui.cfg +++ b/locale/en/gui.cfg @@ -6,7 +6,6 @@ reason-confirm=Confirm Reason reason-entry=Enter Reason goto-player=Goto player bring-player=Bring player -kill-player=Kill player report-player=Report player warn-player=Warn player jail-player=Jail player