mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Refactor task list (#414)
This commit is contained in:
@@ -79,3 +79,4 @@ add(require("modules/exp_scenario/gui/quick_actions"))
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add(require("modules/exp_scenario/gui/research_milestones"))
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add(require("modules/exp_scenario/gui/science_production"))
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add(require("modules/exp_scenario/gui/surveillance"))
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add(require("modules/exp_scenario/gui/task_list"))
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951
exp_scenario/module/gui/task_list.lua
Normal file
951
exp_scenario/module/gui/task_list.lua
Normal file
@@ -0,0 +1,951 @@
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--[[-- Gui - Task List
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Adds a task list to the game which players can add, remove and edit items on
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]]
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local Gui = require("modules/exp_gui")
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local Roles = require("modules.exp_legacy.expcore.roles")
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local config = require("modules.exp_legacy.config.gui.tasks")
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local ExpUtil = require("modules/exp_util")
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local format_time = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true }
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--- @class ExpGui_TaskList.elements
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local Elements = {}
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local Styles = {
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sprite22 = Gui.styles.sprite{
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size = 22
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},
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footer_button = Gui.styles.sprite{
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height = 29,
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maximal_width = 268,
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horizontally_stretchable = true,
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},
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}
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--- @class ExpGui_TaskList.Task
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--- @field id number
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--- @field last_user LuaPlayer
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--- @field last_edit_tick number
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--- @field editing table<number, string>
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--- @field title string
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--- @field body string
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--- @field new boolean?
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--- @field deleted boolean?
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--- Check if a player can create a new task
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--- @param player LuaPlayer
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--- @return boolean
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local function has_permission_create_task(player)
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local allow_add_task = config.allow_add_task
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if allow_add_task == "all" then
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return true
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elseif allow_add_task == "admin" then
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return player.admin
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elseif allow_add_task == "expcore.roles" then
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return Roles.player_allowed(player, config.expcore_roles_allow_add_task)
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end
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return false
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end
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--- Check if a player can edit an existing task
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--- @param player LuaPlayer
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--- @param task ExpGui_TaskList.Task
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--- @return boolean
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local function has_permission_edit_task(player, task)
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local allow_edit_task = config.allow_edit_task
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-- Check if editing your own task allows bypassing other permissions
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if config.user_can_edit_own_tasks and task.last_user.index == player.index then
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return true
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end
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-- Check player has permission based on value in the config
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if allow_edit_task == "all" then
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return true
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elseif allow_edit_task == "admin" then
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return player.admin
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elseif allow_edit_task == "expcore.roles" then
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return Roles.player_allowed(player, config.expcore_roles_allow_edit_task)
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end
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return false
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end
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--- @class ExpGui_TaskList.element.new_task_button.elements
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--- @field container LuaGuiElement
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--- Button displayed in the header bar, used to add a new task
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--- @class ExpGui_TaskList.element.new_task_button: ExpElement
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--- @field data table<LuaGuiElement, ExpGui_TaskList.element.new_task_button.elements>
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--- @overload fun(parent: LuaGuiElement, container: LuaGuiElement): LuaGuiElement
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Elements.new_task_button = Gui.define("task_list/new_task_button")
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:track_all_elements()
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:draw{
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type = "sprite-button",
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sprite = "utility/add",
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tooltip = { "exp-gui_task-list.tooltip-new" },
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style = "tool_button",
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}
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:style(Styles.sprite22)
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:element_data{
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container = Gui.from_argument(1)
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}
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:on_click(function(def, player, new_task_button)
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--- @cast def ExpGui_TaskList.element.new_task_button
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local container = def.data[new_task_button].container
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Elements.container.open_edit_task(container, {
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id = Elements.container.next_task_id(),
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last_edit_tick = game.tick,
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last_user = player,
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editing = {},
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title = "",
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body = "",
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new = true,
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})
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end) --[[ @as any ]]
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--- Refresh the visibility based on player permissions
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--- @param new_task_button LuaGuiElement
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function Elements.new_task_button.refresh(new_task_button)
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local player = Gui.get_player(new_task_button)
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new_task_button.visible = has_permission_create_task(player)
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end
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--- Refresh the visibility based on player permissions
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--- @param player LuaPlayer
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function Elements.new_task_button.refresh_player(player)
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local visible = has_permission_create_task(player)
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for _, new_task_button in Elements.new_task_button:tracked_elements(player) do
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new_task_button.visible = visible
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end
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end
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--- @class ExpGui_TaskList.elements.view_task_button.elements
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--- @field task ExpGui_TaskList.Task
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--- @field container LuaGuiElement
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--- Button used to view a task details, the caption is the task title
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--- @class ExpGui_TaskList.element.view_task_button: ExpElement
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--- @field data table<LuaGuiElement, ExpGui_TaskList.elements.view_task_button.elements>
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--- @overload fun(parent: LuaGuiElement, task: ExpGui_TaskList.Task, container: LuaGuiElement): LuaGuiElement
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Elements.view_task_button = Gui.define("task_list/view_task_button")
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:draw(function(def, parent, task)
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--- @cast def ExpGui_TaskList.element.view_task_button
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--- @cast task ExpGui_TaskList.Task
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return parent.add{
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type = "button",
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style = "list_box_item",
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caption = task.title,
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tooltip = { "exp-gui_task-list.tooltip-last-edit", task.last_user.name, format_time(task.last_edit_tick) },
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}
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end)
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:style{
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width = 268,
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horizontally_stretchable = true,
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}
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:element_data{
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task = Gui.from_argument(1),
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container = Gui.from_argument(2),
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}
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:on_click(function(def, player, view_task_button)
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--- @cast def ExpGui_TaskList.element.view_task_button
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local elements = def.data[view_task_button]
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Elements.container.open_view_task(elements.container, elements.task)
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end) --[[ @as any ]]
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--- Refresh the title and tooltip of the view task button
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--- @param view_task_button LuaGuiElement
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--- @param task ExpGui_TaskList.Task
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function Elements.view_task_button.refresh(view_task_button, task)
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view_task_button.caption = task.title
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view_task_button.tooltip = { "exp-gui_task-list.tooltip-last-edit", task.last_user.name, format_time(task.last_edit_tick) }
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end
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--- Label used to signal that no tasks are open
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--- @class ExpGui_TaskList.elements.no_tasks_header: ExpElement
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--- @overload fun(parent: LuaGuiElement): LuaGuiElement
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Elements.no_tasks_header = Gui.define("task_list/no_tasks_header")
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:track_all_elements()
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:draw(function(def, parent, ...)
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local subheader = Gui.elements.subframe_base(parent, "negative_subheader_frame")
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local label = subheader.add{
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type = "label",
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style = "bold_label",
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caption = { "exp-gui_task-list.caption-no-tasks" },
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tooltip = { "exp-gui_task-list.tooltip-no-tasks" },
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}
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label.style.width = 268
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label.style.horizontal_align = "center"
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return subheader
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end)
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:style{
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padding = { 2, 0 },
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bottom_margin = 0,
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} --[[ @as any ]]
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--- Refresh the visibility of the no tasks label
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--- @param no_tasks_header LuaGuiElement
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function Elements.no_tasks_header.refresh(no_tasks_header)
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local force = Gui.get_player(no_tasks_header).force --[[ @as LuaForce ]]
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no_tasks_header.visible = not Elements.container.has_tasks(force)
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end
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--- Refresh the visibility of the no tasks label
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--- @param player LuaPlayer
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function Elements.no_tasks_header.refresh_player(player)
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local visible = not Elements.container.has_tasks(player.force --[[ @as LuaForce ]])
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for _, no_tasks_header in Elements.no_tasks_header:tracked_elements(player) do
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no_tasks_header.visible = visible
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end
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end
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--- Refresh the visibility of the no tasks label
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--- @param force LuaForce
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function Elements.no_tasks_header.refresh_force_online(force)
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local visible = not Elements.container.has_tasks(force)
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for _, no_tasks_header in Elements.no_tasks_header:online_elements(force) do
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no_tasks_header.visible = visible
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end
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end
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--- A table containing all of the current tasks
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--- @class ExpGui_TaskList.elements.task_table: ExpElement
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--- @field data table<LuaGuiElement, LuaGuiElement[]>
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--- @overload fun(parent: LuaGuiElement): LuaGuiElement
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Elements.task_list = Gui.define("task_list/task_list")
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:draw(function(_, parent)
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local task_list = parent.add{
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type = "scroll-pane",
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vertical_scroll_policy = "auto",
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horizontal_scroll_policy = "never",
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style = "scroll_pane_under_subheader",
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}
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local task_list_style = task_list.style
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task_list_style.horizontally_stretchable = true
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task_list_style.maximal_height = 224
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task_list_style.padding = 0
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-- Cant modify vertical spacing on scroll pane style so need a sub flow
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task_list = task_list.add{ type = "flow", direction = "vertical" }
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task_list_style = task_list.style
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task_list_style.horizontally_stretchable = true
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task_list_style.vertical_spacing = 0
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task_list_style.padding = 0
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-- Add the no tasks header
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local no_tasks_header = Elements.no_tasks_header(task_list)
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Elements.no_tasks_header.refresh(no_tasks_header)
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return task_list
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end)
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:element_data{} --[[ @as any ]]
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--- Adds a task to the task list
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--- @param task_list LuaGuiElement
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--- @param task ExpGui_TaskList.Task
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function Elements.task_list.add_task(task_list, task)
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local container = assert(task_list.parent.parent.parent)
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local view_task_buttons = Elements.task_list.data[task_list]
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view_task_buttons[task.id] = Elements.view_task_button(task_list, task, container)
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end
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--- Remove a task from the task list
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--- @param task_list LuaGuiElement
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--- @param task ExpGui_TaskList.Task
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function Elements.task_list.remove_task(task_list, task)
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local view_task_buttons = Elements.task_list.data[task_list]
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Gui.destroy_if_valid(view_task_buttons[task.id])
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view_task_buttons[task.id] = nil
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end
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--- Refresh a task on the list
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--- @param task_list LuaGuiElement
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--- @param task ExpGui_TaskList.Task
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function Elements.task_list.refresh_task(task_list, task)
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local view_task_buttons = Elements.task_list.data[task_list]
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Elements.view_task_button.refresh(view_task_buttons[task.id], task)
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end
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--- Refresh all tasks on the list
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--- @param task_list LuaGuiElement
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--- @param tasks ExpGui_TaskList.Task[]
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function Elements.task_list.refresh_tasks(task_list, tasks)
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local view_task_buttons = Elements.task_list.data[task_list]
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local done = {}
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-- Refresh all valid tasks
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for _, task in ipairs(tasks) do
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done[task.id] = true
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local view_task_button = view_task_buttons[task.id]
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if view_task_button then
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Elements.view_task_button.refresh(view_task_button, task)
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else
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Elements.task_list.add_task(task_list, task)
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end
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end
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-- Remove tasks buttons that are no longer required
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for id, view_task_button in pairs(view_task_buttons) do
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if not done[id] then
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view_task_button.destroy()
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end
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end
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end
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--- Select a task button, if nil then all buttons are reset
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--- @param task_list LuaGuiElement
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--- @param task ExpGui_TaskList.Task?
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function Elements.task_list.select_task_button(task_list, task)
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local view_task_buttons = Elements.task_list.data[task_list]
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local task_button = task and view_task_buttons[task.id]
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if task_button and not task_button.enabled then
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return
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end
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for _, view_task_button in pairs(view_task_buttons) do
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view_task_button.enabled = true
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end
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if task_button then
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task_button.enabled = false
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end
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end
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--- The base footer used for view and edit
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--- @class ExpGui_TaskList.elements.task_footer: ExpElement
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--- @overload fun(parent: LuaGuiElement): LuaGuiElement
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Elements.task_footer = Gui.define("task_list/task_footer")
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:draw{
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type = "frame",
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direction = "vertical",
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style = "subfooter_frame",
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}
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:style{
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height = 0,
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padding = 5,
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use_header_filler = false,
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} --[[ @as any ]]
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--- @class ExpGui_TaskList.elements.close_task_button.elements
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--- @field container LuaGuiElement
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--- Button used to close an open task details
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--- @class ExpGui_TaskList.element.close_task_button: ExpElement
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--- @field data table<LuaGuiElement, ExpGui_TaskList.elements.close_task_button.elements>
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--- @overload fun(parent: LuaGuiElement, container: LuaGuiElement): LuaGuiElement
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Elements.close_task_button = Gui.define("task_list/close_task_button")
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:draw{
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type = "sprite-button",
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sprite = "utility/collapse",
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style = "frame_action_button",
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tooltip = { "exp-gui_task-list.tooltip-close" },
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}
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:style(Styles.sprite22)
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:element_data{
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container = Gui.from_argument(1),
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}
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:on_click(function(def, player, close_task_button)
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--- @cast def ExpGui_TaskList.element.close_task_button
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local elements = def.data[close_task_button]
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Elements.container.close_footers(elements.container)
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end) --[[ @as any ]]
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--- @class ExpGui_TaskList.elements.task_button.elements
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--- @field task ExpGui_TaskList.Task?
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--- @field container LuaGuiElement
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--- Button used to edit a task
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--- @class ExpGui_TaskList.element.edit_task_button: ExpElement
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--- @field data table<LuaGuiElement, ExpGui_TaskList.elements.task_button.elements>
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--- @overload fun(parent: LuaGuiElement, container: LuaGuiElement): LuaGuiElement
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Elements.edit_task_button = Gui.define("task_list/edit_task_button")
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:draw{
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type = "button",
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caption = { "exp-gui_task-list.caption-edit" },
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tooltip = { "exp-gui_task-list.tooltip-edit" },
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style = "shortcut_bar_button",
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}
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:style(Styles.footer_button)
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:element_data{
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container = Gui.from_argument(1),
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}
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:on_click(function(def, player, edit_task_button)
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--- @cast def ExpGui_TaskList.element.edit_task_button
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local elements = def.data[edit_task_button]
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Elements.container.open_edit_task(elements.container, assert(elements.task))
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end) --[[ @as any ]]
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--- Refresh the edit button
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--- @param edit_task_button LuaGuiElement
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--- @param task ExpGui_TaskList.Task
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function Elements.edit_task_button.refresh(edit_task_button, task)
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local player = Gui.get_player(edit_task_button)
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Elements.edit_task_button.data[edit_task_button].task = task
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edit_task_button.visible = has_permission_edit_task(player, task)
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if next(task.editing) then
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local player_names = table.get_values(task.editing)
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edit_task_button.tooltip = { "exp-gui_task-list.tooltip-edit", table.concat(player_names, ", ") }
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else
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edit_task_button.tooltip = { "exp-gui_task-list.tooltip-edit-none" }
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end
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end
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--- Button used to delete a task
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--- @class ExpGui_TaskList.element.delete_task_button: ExpElement
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--- @field data table<LuaGuiElement, ExpGui_TaskList.elements.task_button.elements>
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--- @overload fun(parent: LuaGuiElement, container: LuaGuiElement): LuaGuiElement
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Elements.delete_task_button = Gui.define("task_list/delete_task_button")
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:draw{
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type = "button",
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caption = { "exp-gui_task-list.caption-delete" },
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tooltip = { "exp-gui_task-list.tooltip-delete" },
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style = "shortcut_bar_button_red",
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}
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:style(Styles.footer_button)
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:element_data{
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||||
container = Gui.from_argument(1),
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}
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:on_click(function(def, player, delete_task_button)
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--- @cast def ExpGui_TaskList.element.delete_task_button
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local elements = def.data[delete_task_button]
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Elements.container.remove_task(player.force --[[ @as LuaForce ]], elements.task)
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Elements.container.close_footers(elements.container)
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end) --[[ @as any ]]
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--- Refresh the delete button
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||||
--- @param delete_task_button LuaGuiElement
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--- @param task ExpGui_TaskList.Task
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function Elements.delete_task_button.refresh(delete_task_button, task)
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local player = Gui.get_player(delete_task_button)
|
||||
Elements.delete_task_button.data[delete_task_button].task = task
|
||||
delete_task_button.visible = has_permission_edit_task(player, task)
|
||||
end
|
||||
|
||||
--- @class ExpGui_TaskList.elements.view_task_footer.elements
|
||||
--- @field task ExpGui_TaskList.Task?
|
||||
--- @field body_label LuaGuiElement
|
||||
--- @field title_label LuaGuiElement
|
||||
--- @field delete_task_button LuaGuiElement
|
||||
--- @field edit_task_button LuaGuiElement
|
||||
|
||||
--- The view footer used for view task details
|
||||
--- @class ExpGui_TaskList.elements.view_task_footer: ExpElement
|
||||
--- @field data table<LuaGuiElement, ExpGui_TaskList.elements.view_task_footer.elements>
|
||||
--- @overload fun(parent: LuaGuiElement, container: LuaGuiElement): LuaGuiElement
|
||||
Elements.view_task_footer = Gui.define("task_list/view_task_footer")
|
||||
:draw(function(def, parent, container)
|
||||
--- @cast def ExpGui_TaskList.elements.view_task_footer
|
||||
local view_task_footer = Elements.task_footer(parent)
|
||||
|
||||
local header_flow = view_task_footer.add{ type = "flow" }
|
||||
header_flow.add{
|
||||
type = "label",
|
||||
style = "frame_title",
|
||||
caption = { "exp-gui_task-list.caption-view-footer" },
|
||||
}
|
||||
header_flow.style.right_padding = 1
|
||||
header_flow.add{ type = "empty-widget" }.style.horizontally_stretchable = true
|
||||
Elements.close_task_button(header_flow, container)
|
||||
|
||||
local title_label = view_task_footer.add{ type = "label" }
|
||||
local title_label_style = title_label.style
|
||||
title_label_style.font = "default-bold"
|
||||
title_label_style.single_line = false
|
||||
title_label_style.padding = 4
|
||||
|
||||
local body_label = view_task_footer.add{ type = "label" }
|
||||
body_label.style.single_line = false
|
||||
body_label.style.padding = 4
|
||||
|
||||
local action_flow = view_task_footer.add{ type = "flow" }
|
||||
local delete_task_button = Elements.delete_task_button(action_flow, container)
|
||||
local edit_task_button = Elements.edit_task_button(action_flow, container)
|
||||
|
||||
def.data[view_task_footer] = {
|
||||
task = nil,
|
||||
body_label = body_label,
|
||||
title_label = title_label,
|
||||
delete_task_button = delete_task_button,
|
||||
edit_task_button = edit_task_button,
|
||||
}
|
||||
|
||||
return view_task_footer
|
||||
end) --[[ @as any ]]
|
||||
|
||||
--- Refresh the view task with new task details
|
||||
--- @param view_task_footer LuaGuiElement
|
||||
--- @param task ExpGui_TaskList.Task
|
||||
function Elements.view_task_footer.refresh(view_task_footer, task)
|
||||
local elements = Elements.view_task_footer.data[view_task_footer]
|
||||
Elements.delete_task_button.refresh(elements.delete_task_button, task)
|
||||
Elements.edit_task_button.refresh(elements.edit_task_button, task)
|
||||
elements.title_label.caption = task.title
|
||||
elements.body_label.caption = task.body
|
||||
elements.task = task
|
||||
end
|
||||
|
||||
--- Refresh the view task with previously selected task
|
||||
--- If task is provided, then will only update if task is the selected task
|
||||
--- @param view_task_footer LuaGuiElement
|
||||
--- @param task ExpGui_TaskList.Task?
|
||||
function Elements.view_task_footer.update(view_task_footer, task)
|
||||
local elements = Elements.view_task_footer.data[view_task_footer]
|
||||
if elements.task and (task == nil or task == elements.task) then
|
||||
Elements.view_task_footer.refresh(view_task_footer, elements.task)
|
||||
end
|
||||
end
|
||||
|
||||
--- Refresh the view task with the previously selected task
|
||||
--- @param player LuaPlayer
|
||||
function Elements.view_task_footer.update_player(player)
|
||||
for _, view_task_footer in Elements.view_task_footer:tracked_elements(player) do
|
||||
Elements.view_task_footer.update(view_task_footer)
|
||||
end
|
||||
end
|
||||
|
||||
--- @class ExpGui_TaskList.elements.task_message_textfield.elements
|
||||
--- @field confirm_task_button LuaGuiElement?
|
||||
|
||||
--- Textfield element used in both the task create and edit footers
|
||||
--- @class ExpGui_TaskList.elements.task_message_textfield: ExpElement
|
||||
--- @field data table<LuaGuiElement, ExpGui_TaskList.elements.task_message_textfield.elements>
|
||||
--- @overload fun(parent: LuaGuiElement, confirm_task_button: LuaGuiElement?): LuaGuiElement
|
||||
Elements.task_message_textfield = Gui.define("task_list/task_message_textfield")
|
||||
:draw{
|
||||
type = "text-box",
|
||||
text = "",
|
||||
}
|
||||
:style{
|
||||
maximal_width = 268,
|
||||
minimal_height = 100,
|
||||
horizontally_stretchable = true,
|
||||
}
|
||||
:element_data{
|
||||
confirm_task_button = Gui.from_argument(1),
|
||||
}
|
||||
:on_text_changed(function(def, player, task_message_textfield)
|
||||
--- @cast def ExpGui_TaskList.elements.task_message_textfield
|
||||
local confirm_task_button = def.data[task_message_textfield].confirm_task_button
|
||||
confirm_task_button.enabled = string.len(task_message_textfield.text) > 5
|
||||
end) --[[ @as any ]]
|
||||
|
||||
--- Set the confirm task button to update on text changed
|
||||
--- @param task_message_textfield LuaGuiElement
|
||||
--- @param confirm_task_button LuaGuiElement
|
||||
function Elements.task_message_textfield.set_confirm_task_button(task_message_textfield, confirm_task_button)
|
||||
Elements.task_message_textfield.data[task_message_textfield].confirm_task_button = confirm_task_button
|
||||
end
|
||||
|
||||
--- Refresh the task message field
|
||||
--- @param task_message_textfield LuaGuiElement
|
||||
--- @param task ExpGui_TaskList.Task
|
||||
function Elements.task_message_textfield.refresh(task_message_textfield, task)
|
||||
local elements = Elements.task_message_textfield.data[task_message_textfield]
|
||||
local message = task.new and "" or task.title .. "\n" .. task.body
|
||||
elements.confirm_task_button.enabled = string.len(message) > 5
|
||||
task_message_textfield.text = message
|
||||
task_message_textfield.focus()
|
||||
end
|
||||
|
||||
--- @class ExpGui_TaskList.elements.confirm_task_button.elements
|
||||
--- @field task ExpGui_TaskList.Task?
|
||||
--- @field task_message_textfield LuaGuiElement
|
||||
--- @field container LuaGuiElement
|
||||
|
||||
--- Textfield element used in both the task create and edit footers
|
||||
--- @class ExpGui_TaskList.elements.confirm_task_button: ExpElement
|
||||
--- @field data table<LuaGuiElement, ExpGui_TaskList.elements.confirm_task_button.elements>
|
||||
--- @overload fun(parent: LuaGuiElement, task_message_textfield: LuaGuiElement, container: LuaGuiElement): LuaGuiElement
|
||||
Elements.confirm_task_button = Gui.define("task_list/confirm_task_button")
|
||||
:draw{
|
||||
type = "button",
|
||||
name = Gui.from_name,
|
||||
caption = { "exp-gui_task-list.caption-confirm" },
|
||||
tooltip = { "exp-gui_task-list.tooltip-confirm" },
|
||||
style = "shortcut_bar_button_green",
|
||||
}
|
||||
:style(Styles.footer_button)
|
||||
:element_data{
|
||||
task_message_textfield = Gui.from_argument(1),
|
||||
container = Gui.from_argument(2),
|
||||
}
|
||||
:on_click(function(def, player, confirm_task_button)
|
||||
--- @cast def ExpGui_TaskList.elements.confirm_task_button
|
||||
local elements = def.data[confirm_task_button]
|
||||
local task_message_textfield = elements.task_message_textfield
|
||||
local task = assert(elements.task)
|
||||
|
||||
local parsed = Elements.confirm_task_button.parse(task_message_textfield.text)
|
||||
task.last_edit_tick = game.tick
|
||||
task.last_user = player
|
||||
task.title = parsed.title
|
||||
task.body = parsed.body
|
||||
|
||||
Elements.container.close_footers(elements.container)
|
||||
|
||||
local force = player.force --[[ @as LuaForce ]]
|
||||
if task.new then
|
||||
Elements.container.add_task(force, task)
|
||||
else
|
||||
Elements.container.refresh_force_online(force, task)
|
||||
end
|
||||
end) --[[ @as any ]]
|
||||
|
||||
--- Refresh the confirm task button
|
||||
--- @param confirm_task_button LuaGuiElement
|
||||
--- @param task ExpGui_TaskList.Task
|
||||
function Elements.confirm_task_button.refresh(confirm_task_button, task)
|
||||
Elements.confirm_task_button.data[confirm_task_button].task = task
|
||||
end
|
||||
|
||||
--- Parse a task message into its two parts
|
||||
--- @param message string
|
||||
--- @return { title: string, body: string }
|
||||
function Elements.confirm_task_button.parse(message)
|
||||
-- Trim the spaces of the string
|
||||
local trimmed = string.gsub(message, "^%s*(.-)%s*$", "%1")
|
||||
local title, body = string.match(trimmed, "(.-)\n(.*)")
|
||||
local parsed = { title = title, body = body }
|
||||
if not title then
|
||||
-- If it doesn't match the pattern return the str as a title
|
||||
parsed.title = trimmed
|
||||
parsed.body = ""
|
||||
end
|
||||
return parsed
|
||||
end
|
||||
|
||||
--- @class ExpGui_TaskList.elements.discard_task_button.elements
|
||||
--- @field task ExpGui_TaskList.Task?
|
||||
--- @field container LuaGuiElement
|
||||
|
||||
--- Button used to close an open task details
|
||||
--- @class ExpGui_TaskList.element.discard_task_button: ExpElement
|
||||
--- @field data table<LuaGuiElement, ExpGui_TaskList.elements.discard_task_button.elements>
|
||||
--- @overload fun(parent: LuaGuiElement, container: LuaGuiElement): LuaGuiElement
|
||||
Elements.discard_task_button = Gui.define("task_list/discard_task_button")
|
||||
:draw{
|
||||
type = "button",
|
||||
caption = { "exp-gui_task-list.caption-discard" },
|
||||
tooltip = { "exp-gui_task-list.tooltip-discard" },
|
||||
style = "shortcut_bar_button_red",
|
||||
}
|
||||
:style(Styles.footer_button)
|
||||
:element_data{
|
||||
container = Gui.from_argument(1),
|
||||
}
|
||||
:on_click(function(def, player, discard_task_button)
|
||||
--- @cast def ExpGui_TaskList.element.discard_task_button
|
||||
local elements = def.data[discard_task_button]
|
||||
local task = assert(elements.task)
|
||||
if task.new then
|
||||
Elements.container.close_footers(elements.container)
|
||||
else
|
||||
Elements.container.open_view_task(elements.container, task)
|
||||
end
|
||||
end) --[[ @as any ]]
|
||||
|
||||
--- Refresh the discard task button
|
||||
--- @param discard_task_button LuaGuiElement
|
||||
--- @param task ExpGui_TaskList.Task
|
||||
function Elements.discard_task_button.refresh(discard_task_button, task)
|
||||
Elements.discard_task_button.data[discard_task_button].task = task
|
||||
end
|
||||
|
||||
--- @class ExpGui_TaskList.elements.edit_task_footer.elements
|
||||
--- @field task ExpGui_TaskList.Task?
|
||||
--- @field header LuaGuiElement
|
||||
--- @field task_message_textfield LuaGuiElement
|
||||
--- @field discard_task_button LuaGuiElement
|
||||
--- @field confirm_task_button LuaGuiElement
|
||||
|
||||
--- The view footer used for view task details
|
||||
--- @class ExpGui_TaskList.elements.edit_task_footer: ExpElement
|
||||
--- @field data table<LuaGuiElement, ExpGui_TaskList.elements.edit_task_footer.elements>
|
||||
--- @overload fun(parent: LuaGuiElement, container: LuaGuiElement): LuaGuiElement
|
||||
Elements.edit_task_footer = Gui.define("task_list/edit_task_footer")
|
||||
:draw(function(def, parent, container)
|
||||
--- @cast def ExpGui_TaskList.elements.edit_task_footer
|
||||
local edit_task_footer = Elements.task_footer(parent)
|
||||
|
||||
local header = edit_task_footer.add{
|
||||
type = "label",
|
||||
style = "frame_title",
|
||||
caption = { "exp-gui_task-list.caption-edit-footer" },
|
||||
}
|
||||
|
||||
local task_message_textfield = Elements.task_message_textfield(edit_task_footer)
|
||||
|
||||
local action_flow = edit_task_footer.add{ type = "flow" }
|
||||
local discard_task_button = Elements.discard_task_button(action_flow, container)
|
||||
local confirm_task_button = Elements.confirm_task_button(action_flow, task_message_textfield, container)
|
||||
Elements.task_message_textfield.set_confirm_task_button(task_message_textfield, confirm_task_button)
|
||||
|
||||
def.data[edit_task_footer] = {
|
||||
task = nil,
|
||||
header = header,
|
||||
task_message_textfield = task_message_textfield,
|
||||
discard_task_button = discard_task_button,
|
||||
confirm_task_button = confirm_task_button,
|
||||
}
|
||||
|
||||
return edit_task_footer
|
||||
end) --[[ @as any ]]
|
||||
|
||||
--- Refresh the view task with new task details
|
||||
--- @param edit_task_footer LuaGuiElement
|
||||
--- @param task ExpGui_TaskList.Task
|
||||
function Elements.edit_task_footer.refresh(edit_task_footer, task)
|
||||
local player = Gui.get_player(edit_task_footer)
|
||||
local elements = Elements.edit_task_footer.data[edit_task_footer]
|
||||
task.editing[player.index] = player.name
|
||||
|
||||
if elements.task and elements.task ~= task then
|
||||
elements.task.editing[player.index] = nil
|
||||
end
|
||||
|
||||
elements.header.caption = {
|
||||
task.new and "exp-gui_task-list.caption-create-footer" or "exp-gui_task-list.caption-edit-footer"
|
||||
}
|
||||
|
||||
Elements.task_message_textfield.refresh(elements.task_message_textfield, task)
|
||||
Elements.confirm_task_button.refresh(elements.confirm_task_button, task)
|
||||
Elements.discard_task_button.refresh(elements.discard_task_button, task)
|
||||
elements.task = task
|
||||
end
|
||||
|
||||
--- Refresh the view task with previously selected task
|
||||
--- If task is provided, then will only update if task is the selected task
|
||||
--- @param edit_task_footer LuaGuiElement
|
||||
--- @param task ExpGui_TaskList.Task?
|
||||
function Elements.edit_task_footer.update(edit_task_footer, task)
|
||||
local elements = Elements.edit_task_footer.data[edit_task_footer]
|
||||
if elements.task and (task == nil or task == elements.task) then
|
||||
Elements.edit_task_footer.refresh(edit_task_footer, elements.task)
|
||||
end
|
||||
end
|
||||
|
||||
--- Refresh the view task with the previously selected task
|
||||
--- @param player LuaPlayer
|
||||
function Elements.edit_task_footer.update_player(player)
|
||||
for _, edit_task_footer in Elements.edit_task_footer:tracked_elements(player) do
|
||||
Elements.edit_task_footer.update(edit_task_footer)
|
||||
end
|
||||
end
|
||||
|
||||
--- Clear the previously edited task
|
||||
--- @param edit_task_footer LuaGuiElement
|
||||
function Elements.edit_task_footer.clear(edit_task_footer)
|
||||
local elements = Elements.edit_task_footer.data[edit_task_footer]
|
||||
if elements.task then
|
||||
local player = Gui.get_player(edit_task_footer)
|
||||
elements.task.editing[player.index] = nil
|
||||
elements.task = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- @class ExpGui_TaskList.elements.container.elements
|
||||
--- @field task_list LuaGuiElement
|
||||
--- @field view_task_footer LuaGuiElement
|
||||
--- @field edit_task_footer LuaGuiElement
|
||||
|
||||
--- Container added to the left gui flow
|
||||
--- @class ExpGui_TaskList.elements.container: ExpElement
|
||||
--- @field data table<LuaForce, ExpGui_TaskList.Task[]> | table<LuaGuiElement, ExpGui_TaskList.elements.container.elements> | table<"global_data", { next_task_id: number }>
|
||||
Elements.container = Gui.define("task_list/container")
|
||||
:track_all_elements()
|
||||
:draw(function(def, parent)
|
||||
--- @cast def ExpGui_TaskList.elements.container
|
||||
local container = Gui.elements.container(parent) -- width 268
|
||||
local root = Gui.elements.container.get_root_element(container)
|
||||
local elements = {}
|
||||
|
||||
-- Add the header
|
||||
local header = Gui.elements.header(container, {
|
||||
caption = { "exp-gui_task-list.caption-main" },
|
||||
tooltip = { "exp-gui_task-list.tooltip-sub" },
|
||||
})
|
||||
|
||||
-- Add buttons to the header
|
||||
local new_task_button = Elements.new_task_button(header, root)
|
||||
Elements.new_task_button.refresh(new_task_button)
|
||||
|
||||
-- Add the task table and footers
|
||||
elements.task_list = Elements.task_list(container)
|
||||
|
||||
-- Add tasks to the list if there are any
|
||||
local player = Gui.get_player(parent)
|
||||
local force = player.force --[[ @as LuaForce ]]
|
||||
local tasks = def.data[force]
|
||||
if tasks then
|
||||
for _, task in ipairs(tasks) do
|
||||
Elements.task_list.add_task(elements.task_list, task)
|
||||
end
|
||||
end
|
||||
|
||||
-- Add the footers
|
||||
elements.view_task_footer = Elements.view_task_footer(container, root)
|
||||
elements.edit_task_footer = Elements.edit_task_footer(container, root)
|
||||
elements.view_task_footer.visible = false
|
||||
elements.edit_task_footer.visible = false
|
||||
|
||||
-- Set the data and return
|
||||
def.data[root] = elements --[[ @as any ]]
|
||||
return root
|
||||
end)
|
||||
:global_data{ next_task_id = 1 }
|
||||
:force_data{} --[[ @as any ]]
|
||||
|
||||
--- Check if a force has tasks
|
||||
--- @param force LuaForce
|
||||
--- @return boolean
|
||||
function Elements.container.has_tasks(force)
|
||||
local tasks = Elements.container.data[force]
|
||||
return tasks and #tasks > 0
|
||||
end
|
||||
|
||||
--- Get the next task id
|
||||
--- @return number
|
||||
function Elements.container.next_task_id()
|
||||
local next_task_id = Elements.container.data.global_data.next_task_id
|
||||
Elements.container.data.global_data.next_task_id = next_task_id + 1
|
||||
return next_task_id
|
||||
end
|
||||
|
||||
--- Add a new task for a force
|
||||
--- @param force LuaForce
|
||||
--- @param task ExpGui_TaskList.Task
|
||||
function Elements.container.add_task(force, task)
|
||||
local tasks = Elements.container.data[force]
|
||||
tasks[#tasks + 1] = task
|
||||
task.deleted = nil
|
||||
task.new = nil
|
||||
|
||||
Elements.no_tasks_header.refresh_force_online(force)
|
||||
for _, container in Elements.container:online_elements(force) do
|
||||
local task_list = Elements.container.data[container].task_list
|
||||
Elements.task_list.add_task(task_list, task)
|
||||
end
|
||||
end
|
||||
|
||||
--- Remove a task from a force
|
||||
--- @param force LuaForce
|
||||
--- @param task ExpGui_TaskList.Task
|
||||
function Elements.container.remove_task(force, task)
|
||||
local tasks = Elements.container.data[force]
|
||||
table.remove_element(tasks, task)
|
||||
task.deleted = true
|
||||
|
||||
Elements.no_tasks_header.refresh_force_online(force)
|
||||
for _, container in Elements.container:online_elements(force) do
|
||||
local task_list = Elements.container.data[container].task_list
|
||||
Elements.task_list.remove_task(task_list, task)
|
||||
end
|
||||
end
|
||||
|
||||
--- Open the view footer
|
||||
--- @param container LuaGuiElement
|
||||
--- @param task ExpGui_TaskList.Task
|
||||
function Elements.container.open_view_task(container, task)
|
||||
local elements = Elements.container.data[container]
|
||||
Elements.view_task_footer.refresh(elements.view_task_footer, task)
|
||||
Elements.edit_task_footer.clear(elements.edit_task_footer)
|
||||
Elements.task_list.select_task_button(elements.task_list, task)
|
||||
elements.view_task_footer.visible = true
|
||||
elements.edit_task_footer.visible = false
|
||||
end
|
||||
|
||||
--- Open the edit footer
|
||||
--- @param container LuaGuiElement
|
||||
--- @param task ExpGui_TaskList.Task
|
||||
function Elements.container.open_edit_task(container, task)
|
||||
local elements = Elements.container.data[container]
|
||||
Elements.edit_task_footer.refresh(elements.edit_task_footer, task)
|
||||
Elements.task_list.select_task_button(elements.task_list, task)
|
||||
elements.edit_task_footer.visible = true
|
||||
elements.view_task_footer.visible = false
|
||||
end
|
||||
|
||||
--- Close the footers
|
||||
--- @param container LuaGuiElement
|
||||
function Elements.container.close_footers(container)
|
||||
local elements = Elements.container.data[container]
|
||||
Elements.edit_task_footer.clear(elements.edit_task_footer)
|
||||
Elements.task_list.select_task_button(elements.task_list)
|
||||
elements.view_task_footer.visible = false
|
||||
elements.edit_task_footer.visible = false
|
||||
end
|
||||
|
||||
--- Refresh all tasks for a player
|
||||
--- @param player LuaPlayer
|
||||
function Elements.container.refresh_player(player)
|
||||
local tasks = Elements.container.data[ player.force --[[ @as LuaForce ]] ]
|
||||
for _, container in Elements.container:tracked_elements(player) do
|
||||
local elements = Elements.container.data[container]
|
||||
Elements.task_list.refresh_tasks(elements.task_list, tasks)
|
||||
Elements.view_task_footer.update(elements.view_task_footer)
|
||||
Elements.edit_task_footer.update(elements.edit_task_footer)
|
||||
end
|
||||
end
|
||||
|
||||
--- Refresh a tasks for a force
|
||||
--- @param force LuaForce
|
||||
--- @param task ExpGui_TaskList.Task
|
||||
function Elements.container.refresh_force_online(force, task)
|
||||
for _, container in Elements.container:online_elements(force) do
|
||||
local elements = Elements.container.data[container]
|
||||
Elements.task_list.refresh_task(elements.task_list, task)
|
||||
Elements.view_task_footer.update(elements.view_task_footer, task)
|
||||
Elements.edit_task_footer.update(elements.edit_task_footer, task)
|
||||
end
|
||||
end
|
||||
|
||||
--- Add the element to the left flow with a toolbar button
|
||||
Gui.add_left_element(Elements.container, function(player)
|
||||
return Elements.container.has_tasks(player.force --[[ @as LuaForce ]])
|
||||
end)
|
||||
|
||||
Gui.toolbar.create_button{
|
||||
name = "toggle_task_list",
|
||||
left_element = Elements.container,
|
||||
sprite = "utility/not_enough_repair_packs_icon",
|
||||
tooltip = { "exp-gui_task-list.tooltip-main" },
|
||||
visible = function(player, element)
|
||||
return Roles.player_allowed(player, "gui/task-list")
|
||||
end
|
||||
}
|
||||
|
||||
--- Update the gui when the player joins because it is likely to be outdated
|
||||
--- @param event EventData.on_player_joined_game
|
||||
local function refresh_player_tasks(event)
|
||||
local player = Gui.get_player(event)
|
||||
Elements.container.refresh_player(player)
|
||||
Elements.no_tasks_header.refresh_player(player)
|
||||
end
|
||||
|
||||
--- Update the gui when the player joins because it is likely to be outdated
|
||||
--- @param event EventData.on_player_joined_game
|
||||
local function refresh_player_permissions(event)
|
||||
local player = Gui.get_player(event)
|
||||
Elements.new_task_button.refresh_player(player)
|
||||
Elements.view_task_footer.update_player(player)
|
||||
Elements.edit_task_footer.update_player(player)
|
||||
end
|
||||
|
||||
local e = defines.events
|
||||
|
||||
return {
|
||||
elements = Elements,
|
||||
events = {
|
||||
[e.on_player_joined_game] = refresh_player_tasks,
|
||||
[e.on_player_changed_force] = refresh_player_tasks,
|
||||
[Roles.events.on_role_assigned] = refresh_player_permissions,
|
||||
[Roles.events.on_role_unassigned] = refresh_player_permissions,
|
||||
}
|
||||
}
|
||||
@@ -376,6 +376,28 @@ type-player=Player
|
||||
type-static=Static
|
||||
type-loop=Loop
|
||||
|
||||
[exp-gui_task-list]
|
||||
caption-main=Task List [img=info]
|
||||
tooltip-main=Task List
|
||||
tooltip-sub=Tasks that remain to be done\n- You can use richtext to include images [img=utility/not_enough_repair_packs_icon] or [color=blue]color[/color] your tasks.
|
||||
caption-no-tasks=No tasks found!
|
||||
tooltip-no-tasks=Click on the plus button to the top right of this window to add a new task!
|
||||
tooltip-last-edit=Last edited by __1__ at __2__
|
||||
tooltip-close=Close task details
|
||||
tooltip-new=Add new task
|
||||
caption-confirm=[img=utility/check_mark] Confirm
|
||||
tooltip-confirm=Save changes (minimum of 5 characters long)
|
||||
caption-discard=[img=utility/close_black] Discard
|
||||
tooltip-discard=Discard changes
|
||||
caption-delete=[img=utility/trash] Delete
|
||||
tooltip-delete=Delete task
|
||||
caption-edit=[img=utility/rename_icon] Edit
|
||||
tooltip-edit=Currently being edited by: __1__
|
||||
tooltip-edit-none=Currently being edited by: Nobody
|
||||
caption-create-footer=Create task
|
||||
caption-edit-footer=Edit task
|
||||
caption-view-footer=Task details
|
||||
|
||||
[exp_afk-kick]
|
||||
kick-message=All players were kicked because everyone was AFK.
|
||||
|
||||
|
||||
@@ -376,6 +376,28 @@ type-player=用戶
|
||||
type-static=靜態
|
||||
type-loop=循環
|
||||
|
||||
[exp-gui_task-list]
|
||||
caption-main=工作流程 [img=info]
|
||||
tooltip-main=工作流程
|
||||
tooltip-sub=需要完成的工作流程\n- 你可以用富文本來加上圖片 [img=utility/not_enough_repair_packs_icon] 或 [color=blue] 顏色[/color]。
|
||||
caption-no-tasks=沒有工作流程
|
||||
tooltip-no-tasks=按加號加入工作流程
|
||||
tooltip-last-edit=最後由 __1__ 在 __2__ 修改
|
||||
tooltip-close=關閉工作流程
|
||||
tooltip-new=加入工作流程
|
||||
caption-confirm=[img=utility/check_mark] 確認
|
||||
confirm-tooltip=儲存工作流程 (最少要5個字長)
|
||||
caption-discard=[img=utility/close_black] 放棄
|
||||
tooltip-discard=放棄更改動
|
||||
caption-delete=[img=utility/trash] 刪除
|
||||
tooltip-delete=刪除工作流程
|
||||
caption-edit=[img=utility/rename_icon] 修改工作流程
|
||||
tooltip-edit=現被 __1__ 修改中
|
||||
tooltip-edit-none=現沒有被人修改
|
||||
caption-create-footer=加入工作流程
|
||||
caption-edit-footer=修改工作流程
|
||||
caption-view-footer=工作流程細節
|
||||
|
||||
[exp_afk-kick]
|
||||
kick-message=因地圖中沒有活躍玩家,所以所有人都已被請離。
|
||||
|
||||
|
||||
@@ -376,6 +376,28 @@ type-player=用戶
|
||||
type-static=靜態
|
||||
type-loop=循環
|
||||
|
||||
[exp-gui_task-list]
|
||||
caption-main=工作流程 [img=info]
|
||||
tooltip-main=工作流程
|
||||
tooltip-sub=需要完成的工作流程\n- 你可以用富文本來加上圖片 [img=utility/not_enough_repair_packs_icon] 或 [color=blue] 顏色[/color]。
|
||||
caption-no-tasks=沒有工作流程
|
||||
tooltip-no-tasks=按加號加入工作流程
|
||||
tooltip-last-edit=最後由 __1__ 在 __2__ 修改
|
||||
tooltip-close=關閉工作流程
|
||||
tooltip-new=加入工作流程
|
||||
caption-confirm=[img=utility/check_mark] 確認
|
||||
confirm-tooltip=儲存工作流程 (最少要5個字長)
|
||||
caption-discard=[img=utility/close_black] 放棄
|
||||
tooltip-discard=放棄更改動
|
||||
caption-delete=[img=utility/trash] 刪除
|
||||
tooltip-delete=刪除工作流程
|
||||
caption-edit=[img=utility/rename_icon] 修改工作流程
|
||||
tooltip-edit=現被 __1__ 修改中
|
||||
tooltip-edit-none=現沒有被人修改
|
||||
caption-create-footer=加入工作流程
|
||||
caption-edit-footer=修改工作流程
|
||||
caption-view-footer=工作流程細節
|
||||
|
||||
[exp_afk-kick]
|
||||
kick-message=因地圖中沒有活躍玩家,所以所有人都已被請離。
|
||||
|
||||
|
||||
Reference in New Issue
Block a user