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Refactor task list (#414)
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@@ -1,176 +0,0 @@
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--[[-- Control Module - Tasks
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- Stores tasks for each force.
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@control Tasks
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@alias Tasks
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@usage-- Making and then editing a new task
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local task_id = Tasks.add_task(game.player.force.name, nil, game.player.name)
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Tasks.update_task(task_id, 'We need more iron!', game.player.name)
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]]
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local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
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local Storage = require("modules/exp_util/storage")
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--- Stores all data for the warp gui
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local TaskData = Datastore.connect("TaskData")
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TaskData:set_serializer(function(raw_key) return raw_key.task_id end)
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local Tasks = {}
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-- Storage lookup table for force name to task ids
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local force_tasks = { _uid = 1 }
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Storage.register(force_tasks, function(tbl)
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force_tasks = tbl
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end)
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--- Setters.
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-- functions used to created and alter tasks
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-- @section setters
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--[[-- Add a new task for a force, the task can be placed into a certain position for that force
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@tparam string force_name the name of the force to add the task for
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@tparam[opt] string player_name the player who added this task, will cause them to be listed under editing
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@tparam[opt] string task_title the task title, if not given default is used
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@tparam[opt] string task_body the task body, if not given default is used
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@treturn string the uid of the task which was created
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@usage-- Adding a new task for your force
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local task_id = Tasks.add_task(game.player.force.name, game.player.name, nil, nil)
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]]
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function Tasks.add_task(force_name, player_name, task_title, task_body)
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-- Get a new task id
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local task_id = tostring(force_tasks._uid)
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force_tasks._uid = force_tasks._uid + 1
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-- Get the existing tasks for this force
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local task_ids = force_tasks[force_name] --[[@as table?]]
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if not task_ids then
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task_ids = {}
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force_tasks[force_name] = task_ids --[[@as any]]
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end
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-- Insert the task id into the forces tasks
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table.insert(task_ids, task_id)
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-- Add the new task to the store
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TaskData:set(task_id, {
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task_id = task_id,
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force_name = force_name,
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title = task_title or "",
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body = task_body or "",
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last_edit_name = player_name or "<server>",
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last_edit_time = game.tick,
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currently_editing = {},
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})
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return task_id
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end
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--[[-- Removes a task and any data that is linked with it
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@tparam string task_id the uid of the task which you want to remove
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@usage-- Removing a task
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Tasks.remove_task(task_id)
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]]
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function Tasks.remove_task(task_id)
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local task = TaskData:get(task_id)
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local force_name = task.force_name
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table.remove_element(force_tasks[force_name], task_id)
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TaskData:remove(task_id)
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end
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--[[-- Update the message and last edited information for a task
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@tparam string task_id the uid of the task to update
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@tparam string player_name the name of the player who made the edit
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@tparam string task_title the title of the task to update to
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@tparam string task_body the body of the task to update to
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@usage-- Updating the message for on a task
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Task.update_task(task_id, game.player.name, 'We need more iron!', 'Build more iron outposts.')
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]]
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function Tasks.update_task(task_id, player_name, task_title, task_body)
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TaskData:update(task_id, function(_, task)
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task.last_edit_name = player_name
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task.last_edit_time = game.tick
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task.title = task_title
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task.body = task_body
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end)
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end
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--[[-- Set the editing state for a player, can be used as a warning or to display a text field
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@tparam string task_id the uid of the task that you want to effect
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@tparam string player_name the name of the player you want to set the state for
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@tparam boolean state the new state to set editing to
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@usage-- Setting your editing state to true
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Tasks.set_editing(task_id, game.player.name, true)
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]]
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function Tasks.set_editing(task_id, player_name, state)
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TaskData:update(task_id, function(_, task)
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task.currently_editing[player_name] = state
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end)
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end
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--[[-- Adds an update handler for when a task is added, removed, or updated
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@tparam function handler the handler which is called when a task is updated
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@usage-- Add a game print when a task is updated
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Tasks.on_update(function(task)
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game.print(task.force_name..' now has the task: '..task.message)
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end)
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]]
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function Tasks.on_update(handler)
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TaskData:on_update(handler)
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end
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--- Getters.
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-- function used to get information about tasks
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-- @section getters
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--[[-- Gets the task information that is linked with this id
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@tparam string task_id the uid of the task you want to get
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@treturn table the task information
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@usage-- Getting task information outside of on_update
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local task = Tasks.get_task(task_id)
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]]
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function Tasks.get_task(task_id)
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return TaskData:get(task_id)
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end
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--[[-- Gets all the task ids that a force has
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@tparam string force_name the name of the force that you want the task ids for
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@treturn table an array of all the task ids
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@usage-- Getting the task ids for a force
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local task_ids = Tasks.get_force_task_ids(game.player.force.name)
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]]
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function Tasks.get_force_task_ids(force_name)
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return force_tasks[force_name] or {}
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end
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--[[-- Gets the editing state for a player
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@tparam string task_id the uid of the task you want to check
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@tparam string player_name the name of the player that you want to check
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@treturn boolean weather the player is currently editing this task
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@usage-- Check if a player is editing a task or not
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local editing = Tasks.get_editing(task_id, game.player.name)
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]]
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function Tasks.get_editing(task_id, player_name)
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local task = TaskData:get(task_id)
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return task.currently_editing[player_name]
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end
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-- Module Return
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return Tasks
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