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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Added welcome tab
This commit is contained in:
@@ -2,5 +2,7 @@ return {
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Cooldude2606 = 'Lua lets you set metatables on numbers, did you know that? Cooldude2606 knows this.',
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Cooldude2606 = 'Lua lets you set metatables on numbers, did you know that? Cooldude2606 knows this.',
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samy115 = 'Tremble in fear as the banhammer is now here, its owner: samy115',
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samy115 = 'Tremble in fear as the banhammer is now here, its owner: samy115',
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XenoCyber = '"Fire Fire Fire" oops wrong game, have no fear XenoCyber is here',
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XenoCyber = '"Fire Fire Fire" oops wrong game, have no fear XenoCyber is here',
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HunterOfGames = 'Unable to support HunterOfGames. You must construct additional miners.'
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HunterOfGames = 'Unable to support HunterOfGames. You must construct additional miners.',
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ookl = 'ookl says: "Pineapples are amazing, hello everyone!"',
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arty714 = 'Arty\'s Potato made it!'
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}
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}
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@@ -215,4 +215,28 @@ end)
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local frame_style = element.parent.style
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local frame_style = element.parent.style
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frame_style.padding = 2
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frame_style.padding = 2
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frame_style.minimal_width = width
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frame_style.minimal_width = width
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end)
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--[[-- Used to make a solid white bar in a gui
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@element Gui.bar
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@tparam LuaGuiElement parent the parent element to which the container will be added
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@tparam number width the width of the bar that will be made, if not given bar will strech to fill the parent
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@usage-- Adding a bar to a gui
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local bar = Gui.bar(parent, 100)
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]]
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Gui.bar =
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Gui.element(function(_,parent)
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return parent.add{
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type = 'progressbar',
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size = 1,
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value = 1
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}
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end)
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:style(function(style,_,width)
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style.height = 3
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style.color = {r=255,g=255,b=255}
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if width then style.width = width
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else style.horizontally_stretchable = true end
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end)
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end)
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@@ -97,3 +97,19 @@ timer-tooltip=Warp cooldown takes __1__ seconds
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goto-tooltip=Go to x __1__ y __2__
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goto-tooltip=Go to x __1__ y __2__
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goto-disabled=You must be on a warp point and have a full charge to warp
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goto-disabled=You must be on a warp point and have a full charge to warp
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goto-edit=Edit warp icon
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goto-edit=Edit warp icon
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[readme]
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main-tooltip=Infomation
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welcome-tab=Welcome
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welcome-tooltip=Welcome to Explosive Gaming
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welcome-general=Welcome to Explosive Gaming, we host many factorio servers. While you are here we require you to follow our rules, you can find these in the tab above. You can also find our custom commands and links to our other servers.\nPlease note that our servers reset periodically, the next reset is: __1__
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welcome-roles=We run a custom role system to help protect the work of others. As a result you may not be able to use your deconstruction planner yet or drop item on the groud. Roles also give you access to some custom features such as adding tasks to our task list or making new warp points.\nYou have been assigned the roles: __1__
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welcome-chat=Chatting can be difficult for new players because it’s different than other games! It’s very simple, the button you need to press is the “GRAVE/TILDE” key (which is located under the “ESC key”) - If you would like to change the key, go to your Controls tab in options.\nThe setting you need to change is “Toggle chat (and Lua console)” you currently have it set to "__CONTROL__toggle-console__"
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rules-tab=Rules
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rules-tooltip=Rules for our server
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commands-tab=Commands
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commands-tooltip=Commands which you are able to use
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servers-tab=Servers
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servers-tooltip=Links to our other servers and sites
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backers-tab=Backers
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backers-tooltip=People who have helped make our server
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BIN
modules/gui/logo.png
Normal file
BIN
modules/gui/logo.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 16 KiB |
@@ -14,17 +14,82 @@ local function Tab(caption,tooltip,element_define)
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tabs[#tabs+1] = {caption,tooltip,element_define}
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tabs[#tabs+1] = {caption,tooltip,element_define}
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end
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end
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local function description_label(parent,width,caption)
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local label = parent.add{
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type = 'label',
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caption = caption,
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style = 'description_label'
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}
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local style = label.style
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style.horizontal_align = 'center'
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style.single_line = false
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style.width = width
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end
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--- Sub content area used within the content areas
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-- @element sub_content
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local sub_content =
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Gui.element(function(_,parent)
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return parent.add{
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type = 'frame',
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direction = 'vertical',
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style = 'image_frame'
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}
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end)
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:style{
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horizontally_stretchable = true,
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horizontal_align = 'center'
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}
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--- Content area for the welcome tab
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--- Content area for the welcome tab
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-- @element welcome_content
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-- @element welcome_content
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Tab('Welcome',nil,
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Tab({'readme.welcome-tab'},{'readme.welcome-tooltip'},
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Gui.element{
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Gui.element(function(_,parent)
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type = 'label',
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local server_details = global.server_details or { name='ExpGaming S0 - Local', description='Failed to load description: disconnected from sync api.', reset_time='Non Set', branch='Unknown'}
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caption = 'Welcome'
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local container = parent.add{ type='flow', direction='vertical' }
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})
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local player = Gui.get_player_from_element(parent)
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-- Set up the top flow with logos
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local top_flow = container.add{ type='flow' }
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top_flow.add{ type='sprite', sprite='file/modules/gui/logo.png'}
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local top_vertical_flow = top_flow.add{ type='flow', direction='vertical' }
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top_flow.add{ type='sprite', sprite='file/modules/gui/logo.png'}
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top_vertical_flow.style.horizontal_align = 'center'
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-- Add the title to the top flow
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local title_flow = top_vertical_flow.add{ type='flow' }
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title_flow.style.vertical_align = 'center'
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Gui.bar(title_flow,85)
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title_flow.add{
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type = 'label',
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caption = 'Welcome to '..server_details.name,
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style = 'caption_label'
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}
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Gui.bar(title_flow,85)
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-- Add the description to the top flow
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description_label(top_vertical_flow,380,server_details.description)
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Gui.bar(container)
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-- Get the names of the roles the player has
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local player_roles = Roles.get_player_roles(player)
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local role_names = {}
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for i,role in ipairs(player_roles) do
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role_names[i] = role.name
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end
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-- Add the other information to the gui
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description_label(sub_content(container),575,{'readme.welcome-general',server_details.reset_time})
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description_label(sub_content(container),575,{'readme.welcome-roles',table.concat(role_names,', ')})
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description_label(sub_content(container),575,{'readme.welcome-chat'})
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return container
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end))
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--- Content area for the rules tab
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--- Content area for the rules tab
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-- @element rules_content
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-- @element rules_content
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Tab('Rules',nil,
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Tab({'readme.rules-tab'},{'readme.rules-tooltip'},
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Gui.element{
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Gui.element{
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type = 'label',
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type = 'label',
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caption = 'Rules'
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caption = 'Rules'
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@@ -32,7 +97,7 @@ Gui.element{
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--- Content area for the commands tab
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--- Content area for the commands tab
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-- @element commands_content
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-- @element commands_content
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Tab('Commands',nil,
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Tab({'readme.commands-tab'},{'readme.commands-tooltip'},
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Gui.element{
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Gui.element{
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type = 'label',
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type = 'label',
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caption = 'Commands'
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caption = 'Commands'
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@@ -40,15 +105,15 @@ Gui.element{
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--- Content area for the servers tab
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--- Content area for the servers tab
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-- @element servers_content
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-- @element servers_content
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Tab('Servers',nil,
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Tab({'readme.servers-tab'},{'readme.servers-tooltip'},
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Gui.element{
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Gui.element{
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type = 'label',
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type = 'label',
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caption = 'Servers'
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caption = 'Servers'
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})
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})
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--- Content area for the servers tab
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--- Content area for the servers tab
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-- @element servers_content
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-- @element backers_content
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Tab('Backers',nil,
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Tab({'readme.backers-tab'},{'readme.backers-tooltip'},
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Gui.element{
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Gui.element{
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type = 'label',
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type = 'label',
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caption = 'Backers'
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caption = 'Backers'
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@@ -91,7 +156,6 @@ Gui.element(function(event_trigger,parent)
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tab_pane.add_tab(tab, tab_details[3](tab_pane))
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tab_pane.add_tab(tab, tab_details[3](tab_pane))
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end
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end
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tab_pane.style.width = 500
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return container
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return container
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end)
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end)
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:on_open(function(player)
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:on_open(function(player)
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@@ -107,7 +171,7 @@ end)
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--- Toggle button for the readme gui
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--- Toggle button for the readme gui
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-- @element readme_toggle
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-- @element readme_toggle
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readme_toggle =
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readme_toggle =
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Gui.toolbar_button('virtual-signal/signal-info','Information',function(player)
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Gui.toolbar_button('virtual-signal/signal-info',{'readme.main-tooltip'},function(player)
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return Roles.player_allowed(player,'gui/readme')
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return Roles.player_allowed(player,'gui/readme')
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end)
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end)
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:on_click(function(player,_)
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:on_click(function(player,_)
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