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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-31 21:01:39 +09:00
Added function to reset radio buttons
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@@ -170,7 +170,7 @@ function inputs.add_elem_button(name,elem_type,tooltip,callback)
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end
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end
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--- Used to define a checkbox callback only on state_changed
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--- Used to define a checkbox callback only on state_changed
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-- @usage Gui.inputs.add_checkbox('test','Test','Just for testing',function)
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-- @usage Gui.inputs.add_checkbox('test',false,'Just for testing',function,function,funvtion)
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-- @tparam string name the name of this button
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-- @tparam string name the name of this button
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-- @tparam string the display for this button, either text or sprite path
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-- @tparam string the display for this button, either text or sprite path
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-- @tparam string tooltip the tooltip to show on the button
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-- @tparam string tooltip the tooltip to show on the button
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@@ -206,6 +206,33 @@ function inputs.add_checkbox(name,radio,display,default,callback_true,callback_f
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return checkbox
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return checkbox
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end
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end
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--- Used to reset the state of radio buttons, recomened to be called on_state_change to reset any radio buttons it is ment to work with.
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-- @usage Gui.inputs.reset_radio{radio1,radio2,...}
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-- @param elements can be a list of elements or a single element
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function inputs.reset_radio(elements)
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if #elements > 0 then
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for _,element in pairs(elements) do
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if element.valid then
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local _elements = Gui._get_data('inputs_'..element.type) or {}
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local _element = _elements[element.name]
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local state = false
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local success, err = pcall(_element.data._state,element.parent)
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if success then state = err else error(err) end
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element.state = state
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end
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end
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else
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if elements.valid then
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local _elements = Gui._get_data('inputs_'..elements.type) or {}
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local _element = _elements[elements.name]
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local state = false
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local success, err = pcall(_element.data._state,elements.parent)
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if success then state = err else error(err) end
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element.state = state
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end
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end
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end
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return inputs
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return inputs
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--[[
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--[[
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@@ -125,6 +125,7 @@ function Ranking.give_rank(player,rank,by_player,tick)
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if not old_rank.group.name == 'Jail' then Ranking._presets().old[player.index] = rank.name end
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if not old_rank.group.name == 'Jail' then Ranking._presets().old[player.index] = rank.name end
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if defines.events.rank_change then
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if defines.events.rank_change then
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script.raise_event(defines.events.rank_change,{
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script.raise_event(defines.events.rank_change,{
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name=defines.events.rank_change,
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tick=tick,
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tick=tick,
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player_index=player.index,
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player_index=player.index,
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by_player_name=by_player_name,
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by_player_name=by_player_name,
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