Show the cursor as a slot in the surveillance header

The cursor was a line of text under the camera, which read as an
afterthought next to the framed header. It is now a slot button in the
header after the zoom buttons: the item sprite with its count, greyed out
for a ghost, an empty slot for an empty cursor, and the item name in the
tooltip. The window keeps its shape whatever the item is called.
This commit is contained in:
bbassie
2026-09-06 00:24:28 +00:00
parent 00253de11f
commit 4d976a9e35
4 changed files with 55 additions and 39 deletions
+46 -30
View File
@@ -6,8 +6,6 @@ local Gui = require("modules/exp_gui")
local ElementsExtra = require("modules/exp_scenario/gui/elements") local ElementsExtra = require("modules/exp_scenario/gui/elements")
local Roles = require("modules/exp_roles") local Roles = require("modules/exp_roles")
local format_string = string.format
--- @class ExpGui_Surveillance.elements --- @class ExpGui_Surveillance.elements
local Elements = {} local Elements = {}
@@ -208,57 +206,75 @@ function Elements.camera.refresh_online()
end end
end end
--- Label showing what the player a camera follows holds in their cursor --- Slot in the header showing what the player a camera follows holds in their cursor
--- @class ExpGui_Surveillance.elements.cursor_label: ExpElement --- @class ExpGui_Surveillance.elements.cursor_slot: ExpElement
--- @field data table<LuaGuiElement, LuaGuiElement> The camera the label belongs to --- @field data table<LuaGuiElement, LuaGuiElement> The camera the slot belongs to
--- @overload fun(parent: LuaGuiElement, camera: LuaGuiElement): LuaGuiElement --- @overload fun(parent: LuaGuiElement, camera: LuaGuiElement): LuaGuiElement
Elements.cursor_label = Gui.define("surveillance/cursor_label") Elements.cursor_slot = Gui.define("surveillance/cursor_slot")
:track_all_elements() :track_all_elements()
:draw{ :draw{
type = "label", type = "sprite-button",
caption = { "exp-gui_surveillance.caption-cursor-empty" }, style = "slot_button",
tooltip = { "exp-gui_surveillance.tooltip-cursor-empty" },
} }
:style{ :style{
width = 480, height = 24,
width = 24,
padding = 0,
} }
:element_data( :element_data(
Gui.from_argument(1) Gui.from_argument(1)
) --[[@as any]] ) --[[@as any]]
--- Calculate the caption describing the cursor of a player --- @class ExpGui_Surveillance.elements.cursor_slot.display_data
--- @field sprite SpritePath? Nil when the cursor is empty
--- @field number number? Nil for a ghost, which has no count
--- @field tooltip LocalisedString
--- Calculate what a slot shows for the cursor of a player
--- @param player LuaPlayer --- @param player LuaPlayer
--- @return LocalisedString --- @return ExpGui_Surveillance.elements.cursor_slot.display_data
function Elements.cursor_label.calculate_caption(player) function Elements.cursor_slot.calculate_display_data(player)
local cursor_stack = player.cursor_stack local cursor_stack = player.cursor_stack
if cursor_stack and cursor_stack.valid_for_read then if cursor_stack and cursor_stack.valid_for_read then
local item = format_string("[item=%s,quality=%s]", cursor_stack.name, cursor_stack.quality.name) return {
return { "exp-gui_surveillance.caption-cursor", item, cursor_stack.count } sprite = "item/" .. cursor_stack.name,
number = cursor_stack.count,
tooltip = { "exp-gui_surveillance.tooltip-cursor", cursor_stack.prototype.localised_name, cursor_stack.count },
}
end end
local cursor_ghost = player.cursor_ghost --[[@as ItemIDAndQualityIDPair?]] local cursor_ghost = player.cursor_ghost --[[@as ItemIDAndQualityIDPair?]]
if cursor_ghost then if cursor_ghost then
local prototype = cursor_ghost.name --[[@as LuaItemPrototype]] local prototype = cursor_ghost.name --[[@as LuaItemPrototype]]
return { "exp-gui_surveillance.caption-cursor-ghost", "[item=" .. prototype.name .. "]" } return {
sprite = "item/" .. prototype.name,
tooltip = { "exp-gui_surveillance.tooltip-cursor-ghost", prototype.localised_name },
}
end end
return { "exp-gui_surveillance.caption-cursor-empty" } return { tooltip = { "exp-gui_surveillance.tooltip-cursor-empty" } }
end end
--- Refresh a label, hidden when the camera is not following a player --- Refresh a slot, a ghost is shown greyed out and the slot is hidden when the camera is not following a player
--- @param cursor_label LuaGuiElement --- @param cursor_slot LuaGuiElement
--- @param target_player LuaPlayer? --- @param target_player LuaPlayer?
function Elements.cursor_label.refresh(cursor_label, target_player) function Elements.cursor_slot.refresh(cursor_slot, target_player)
cursor_label.visible = target_player ~= nil cursor_slot.visible = target_player ~= nil
if target_player then if not target_player then return end
cursor_label.caption = Elements.cursor_label.calculate_caption(target_player)
end local display_data = Elements.cursor_slot.calculate_display_data(target_player)
cursor_slot.sprite = display_data.sprite or ""
cursor_slot.number = display_data.number
cursor_slot.tooltip = display_data.tooltip
cursor_slot.enabled = display_data.sprite == nil or display_data.number ~= nil
end end
--- Refresh the labels of all online cameras --- Refresh the slots of all online cameras
function Elements.cursor_label.refresh_online() function Elements.cursor_slot.refresh_online()
for _, cursor_label in Elements.cursor_label:online_elements() do for _, cursor_slot in Elements.cursor_slot:online_elements() do
local camera = Elements.cursor_label.data[cursor_label] local camera = Elements.cursor_slot.data[cursor_slot]
Elements.cursor_label.refresh(cursor_label, Elements.camera.data[camera]) Elements.cursor_slot.refresh(cursor_slot, Elements.camera.data[camera])
end end
end end
@@ -270,7 +286,6 @@ Elements.container = Gui.define("surveillance/container")
local target_player = Gui.get_player(parent) local target_player = Gui.get_player(parent)
local camera = Elements.camera(screen_frame, target_player) local camera = Elements.camera(screen_frame, target_player)
Elements.cursor_label(screen_frame, camera)
local type_dropdown_data = { local type_dropdown_data = {
camera = camera, camera = camera,
@@ -281,6 +296,7 @@ Elements.container = Gui.define("surveillance/container")
Elements.type_dropdown(button_flow, type_dropdown_data) Elements.type_dropdown(button_flow, type_dropdown_data)
Elements.zoom_out_button(button_flow, camera) Elements.zoom_out_button(button_flow, camera)
Elements.zoom_in_button(button_flow, camera) Elements.zoom_in_button(button_flow, camera)
Elements.cursor_slot(button_flow, camera)
return Gui.elements.screen_frame.get_root_element(screen_frame) return Gui.elements.screen_frame.get_root_element(screen_frame)
end) end)
@@ -305,7 +321,7 @@ return {
[e.on_tick] = Elements.camera.refresh_online, [e.on_tick] = Elements.camera.refresh_online,
}, },
on_nth_tick = { on_nth_tick = {
[10] = Elements.cursor_label.refresh_online, [10] = Elements.cursor_slot.refresh_online,
[600] = Elements.type_dropdown.refresh_online, [600] = Elements.type_dropdown.refresh_online,
} }
} }
+3 -3
View File
@@ -489,9 +489,9 @@ caption-set-location=Set
type-player=Player type-player=Player
type-static=Static type-static=Static
type-loop=Loop type-loop=Loop
caption-cursor=Cursor: __1__ x__2__ tooltip-cursor=__1__ x__2__
caption-cursor-ghost=Cursor: __1__ (ghost) tooltip-cursor-ghost=__1__ (ghost)
caption-cursor-empty=Cursor: empty tooltip-cursor-empty=Empty cursor
[exp-gui_task-list] [exp-gui_task-list]
caption-main=Task List [img=info] caption-main=Task List [img=info]
+3 -3
View File
@@ -474,9 +474,9 @@ caption-set-location=設
type-player=用戶 type-player=用戶
type-static=靜態 type-static=靜態
type-loop=循環 type-loop=循環
caption-cursor=游標: __1__ x__2__ tooltip-cursor=__1__ x__2__
caption-cursor-ghost=游標: __1__ (幻影) tooltip-cursor-ghost=__1__ (幻影)
caption-cursor-empty=游標: tooltip-cursor-empty=游標
[exp-gui_task-list] [exp-gui_task-list]
caption-main=工作流程 [img=info] caption-main=工作流程 [img=info]
+3 -3
View File
@@ -474,9 +474,9 @@ caption-set-location=設
type-player=用戶 type-player=用戶
type-static=靜態 type-static=靜態
type-loop=循環 type-loop=循環
caption-cursor=游標: __1__ x__2__ tooltip-cursor=__1__ x__2__
caption-cursor-ghost=游標: __1__ (幻影) tooltip-cursor-ghost=__1__ (幻影)
caption-cursor-empty=游標: tooltip-cursor-empty=游標
[exp-gui_task-list] [exp-gui_task-list]
caption-main=工作流程 [img=info] caption-main=工作流程 [img=info]