mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-07-26 18:36:23 +09:00
Align names and call patterns to best practice
Apply the conventions from the rocket info gui review to the player list,
and remove the now migrated legacy module.
- Move row building onto the table def as calculate_row_data, and refresh
via refresh_player which computes the row data once per player
- Store the selection on the container with private/public accessor
methods instead of poking element data directly
- Store the selected player as a LuaPlayer rather than a string and update
the actions config to match
- Use :style{} on the player table and make the action and reason bars
their own element definitions
- Delete the migrated legacy gui and its file loader entry
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
b1c0f2535b
commit
4bd5394268
@@ -24,7 +24,6 @@ return {
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--- GUI
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--- GUI
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"modules.gui.rocket-info",
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"modules.gui.rocket-info",
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"modules.gui.warp-list",
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"modules.gui.warp-list",
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-- "modules.gui.player-list", -- migrated to exp_scenario/gui/player_list
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"modules.gui.vlayer",
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"modules.gui.vlayer",
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"modules.gui._role_updates",
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"modules.gui._role_updates",
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@@ -30,11 +30,10 @@ local function auth_lower_role(player, selected_player_name)
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end
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end
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-- gets the action player and a coloured name for the action to be used on
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-- gets the action player and a coloured name for the action to be used on
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local function get_action_player_name(player)
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local function get_action_player(player)
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local selected_player_name = get_selected_player(player)
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local selected_player = get_selected_player(player) --[[ @as LuaPlayer ]]
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local selected_player = game.players[selected_player_name]
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local selected_player_color = format_player_name(selected_player)
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local selected_player_color = format_player_name(selected_player)
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return selected_player_name, selected_player_color
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return selected_player, selected_player_color
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end
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end
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-- teleports one player to another
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-- teleports one player to another
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@@ -66,8 +65,7 @@ end
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-- @element goto_player
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-- @element goto_player
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local goto_player = new_button("utility/export", { "exp-gui_player-list.goto-player" })
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local goto_player = new_button("utility/export", { "exp-gui_player-list.goto-player" })
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:on_click(function(def, player, element)
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:on_click(function(def, player, element)
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local selected_player_name = get_action_player_name(player)
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local selected_player = get_action_player(player)
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local selected_player = game.players[selected_player_name]
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if not player.character or not selected_player.character then
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if not player.character or not selected_player.character then
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player.print({ "expcore-commands.reject-player-alive" }, Colors.orange_red)
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player.print({ "expcore-commands.reject-player-alive" }, Colors.orange_red)
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else
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else
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@@ -79,8 +77,7 @@ local goto_player = new_button("utility/export", { "exp-gui_player-list.goto-pla
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-- @element bring_player
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-- @element bring_player
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local bring_player = new_button("utility/import", { "exp-gui_player-list.bring-player" })
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local bring_player = new_button("utility/import", { "exp-gui_player-list.bring-player" })
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:on_click(function(def, player, element)
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:on_click(function(def, player, element)
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local selected_player_name = get_action_player_name(player)
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local selected_player = get_action_player(player)
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local selected_player = game.players[selected_player_name]
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if not player.character or not selected_player.character then
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if not player.character or not selected_player.character then
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player.print({ "expcore-commands.reject-player-alive" }, Colors.orange_red)
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player.print({ "expcore-commands.reject-player-alive" }, Colors.orange_red)
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else
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else
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@@ -92,8 +89,8 @@ local bring_player = new_button("utility/import", { "exp-gui_player-list.bring-p
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-- @element report_player
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-- @element report_player
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local report_player = new_button("utility/spawn_flag", { "exp-gui_player-list.report-player" })
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local report_player = new_button("utility/spawn_flag", { "exp-gui_player-list.report-player" })
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:on_click(function(def, player, element)
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:on_click(function(def, player, element)
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local selected_player_name = get_action_player_name(player)
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local selected_player = get_action_player(player)
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if Reports.is_reported(selected_player_name, player.name) then
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if Reports.is_reported(selected_player.name, player.name) then
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player.print({ "exp-commands_report.already-reported" }, Colors.orange_red)
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player.print({ "exp-commands_report.already-reported" }, Colors.orange_red)
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else
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else
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set_selected_action(player, "command/report")
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set_selected_action(player, "command/report")
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@@ -101,11 +98,11 @@ local report_player = new_button("utility/spawn_flag", { "exp-gui_player-list.re
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end)
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end)
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local function report_player_callback(player, reason)
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local function report_player_callback(player, reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_reports.response", selected_player_color, reason }
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game.print{ "exp-commands_reports.response", selected_player_color, reason }
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Roles.print_to_roles_higher("Trainee", { "exp-commands_reports.response-admin", selected_player_color, by_player_name_color, reason })
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Roles.print_to_roles_higher("Trainee", { "exp-commands_reports.response-admin", selected_player_color, by_player_name_color, reason })
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Reports.report_player(selected_player_name, player.name, reason)
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Reports.report_player(selected_player.name, player.name, reason)
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end
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end
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--- Gives the action player a warning, requires a reason
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--- Gives the action player a warning, requires a reason
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@@ -116,18 +113,18 @@ local warn_player = new_button("utility/spawn_flag", { "exp-gui_player-list.warn
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end)
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end)
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local function warn_player_callback(player, reason)
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local function warn_player_callback(player, reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_warnings.create", selected_player_color, by_player_name_color, reason }
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game.print{ "exp-commands_warnings.create", selected_player_color, by_player_name_color, reason }
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Warnings.add_warning(selected_player_name, player.name, reason)
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Warnings.add_warning(selected_player.name, player.name, reason)
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end
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end
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--- Jails the action player, requires a reason
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--- Jails the action player, requires a reason
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-- @element jail_player
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-- @element jail_player
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local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
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local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
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:on_click(function(def, player, element)
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:on_click(function(def, player, element)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player(player)
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if Jail.is_jailed(selected_player_name) then
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if Jail.is_jailed(selected_player.name) then
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player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
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player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
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else
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else
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set_selected_action(player, "command/jail")
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set_selected_action(player, "command/jail")
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@@ -135,10 +132,10 @@ local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_pl
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end)
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end)
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local function jail_player_callback(player, reason)
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local function jail_player_callback(player, reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
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game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
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Jail.jail_player(selected_player_name, player.name, reason)
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Jail.jail_player(selected_player.name, player.name, reason)
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end
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end
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--- Kicks the action player, requires a reason
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--- Kicks the action player, requires a reason
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@@ -149,7 +146,7 @@ local kick_player = new_button("utility/warning_icon", { "exp-gui_player-list.ki
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end)
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end)
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local function kick_player_callback(player, reason)
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local function kick_player_callback(player, reason)
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local selected_player = get_action_player_name(player)
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local selected_player = get_action_player(player)
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game.kick_player(selected_player, reason)
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game.kick_player(selected_player, reason)
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end
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end
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@@ -161,7 +158,7 @@ local ban_player = new_button("utility/danger_icon", { "exp-gui_player-list.ban-
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end)
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end)
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local function ban_player_callback(player, reason)
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local function ban_player_callback(player, reason)
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local selected_player = get_action_player_name(player)
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local selected_player = get_action_player(player)
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game.ban_player(selected_player, reason)
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game.ban_player(selected_player, reason)
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end
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end
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@@ -1,448 +0,0 @@
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--[[-- Gui Module - Player List
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- Adds a player list to show names and play time; also includes action buttons which can preform actions to players
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@gui Player-List
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@alias player_list
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]]
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-- luacheck:ignore 211/Colors
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local config = require("modules.exp_legacy.config.gui.player_list_actions") --- @dep config.gui.player_list_actions
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--- Stores all data for the warp gui
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local PlayerListData = Datastore.connect("PlayerListData")
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PlayerListData:set_serializer(Datastore.name_serializer)
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local SelectedPlayer = PlayerListData:combine("SelectedPlayer")
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local SelectedAction = PlayerListData:combine("SelectedAction")
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-- Set the config to use these stores
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config.set_datastores(SelectedPlayer, SelectedAction)
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--- Button used to open the action bar
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-- @element open_action_bar
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local open_action_bar = Gui.define("open_action_bar")
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:draw{
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type = "sprite-button",
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sprite = "utility/expand_dots",
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tooltip = { "player-list.open-action-bar" },
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style = "frame_button",
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name = Gui.from_name,
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}
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:style{
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padding = -2,
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width = 8,
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height = 14,
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}
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:on_click(function(def, player, element)
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local selected_player_name = element.parent.name
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local old_selected_player_name = SelectedPlayer:get(player)
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if selected_player_name == old_selected_player_name then
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SelectedPlayer:remove(player)
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else
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SelectedPlayer:set(player, selected_player_name)
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end
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end)
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--- Button used to close the action bar
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-- @element close_action_bar
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local close_action_bar = Gui.define("close_action_bar")
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:draw{
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type = "sprite-button",
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sprite = "utility/close_black",
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tooltip = { "player-list.close-action-bar" },
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style = "slot_sized_button_red",
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}
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:style(Gui.styles.sprite{
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size = 20,
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padding = -1,
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top_margin = -1,
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right_margin = -1,
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})
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:on_click(function(def, player, element)
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SelectedPlayer:remove(player)
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SelectedAction:remove(player)
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end)
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--- Button used to confirm a reason
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-- @element reason_confirm
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local reason_confirm = Gui.define("reason_confirm")
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:draw{
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type = "sprite-button",
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sprite = "utility/confirm_slot",
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tooltip = { "player-list.reason-confirm" },
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style = "slot_sized_button_green",
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}
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:style(Gui.styles.sprite{
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size = 30,
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padding = -1,
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left_margin = -2,
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right_margin = -1,
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})
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:on_click(function(def, player, element)
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local reason = element.parent.entry.text
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local action_name = SelectedAction:get(player)
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local reason_callback = config.buttons[action_name].reason_callback
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if reason == nil or not reason:find("%S") then reason = "no reason given" end
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reason_callback(player, reason)
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SelectedPlayer:remove(player)
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SelectedAction:remove(player)
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element.parent.entry.text = ""
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end)
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--- Set of elements that are used to make up a row of the player table
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-- @element add_player_base
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local add_player_base = Gui.define("add_player_base")
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:draw(function(_, parent, player_data)
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-- Add the button to open the action bar
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local toggle_action_bar_flow = parent.add{ type = "flow", name = player_data.name }
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open_action_bar(toggle_action_bar_flow)
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-- Add the player name
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local player_name = parent.add{
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type = "label",
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name = "player-name-" .. player_data.index,
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caption = player_data.name,
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tooltip = { "player-list.open-map", player_data.name, player_data.tag, player_data.role_name },
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}
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player_name.style.padding = { 0, 2, 0, 0 }
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player_name.style.font_color = player_data.chat_color
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-- Add the time played label
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local alignment = Gui.elements.aligned_flow(parent, { name = "player-time-" .. player_data.index })
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local time_label = alignment.add{
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name = "label",
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type = "label",
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caption = player_data.caption,
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tooltip = player_data.tooltip,
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}
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time_label.style.padding = 0
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return player_name
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end)
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:on_click(function(def, player, element, event)
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local selected_player_name = element.caption
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local selected_player = game.players[selected_player_name]
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if event.button == defines.mouse_button_type.left then
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-- LMB will open the map to the selected player
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player.set_controller{
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type = defines.controllers.remote,
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position = selected_player.physical_position,
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surface = selected_player.physical_surface
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}
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else
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-- RMB will toggle the settings
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local old_selected_player_name = SelectedPlayer:get(player)
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if selected_player_name == old_selected_player_name then
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SelectedPlayer:remove(player)
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SelectedAction:remove(player)
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else
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SelectedPlayer:set(player, selected_player_name)
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end
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end
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end)
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-- Removes the three elements that are added as part of the base
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local function remove_player_base(parent, player)
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Gui.destroy_if_valid(parent[player.name])
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Gui.destroy_if_valid(parent["player-name-" .. player.index])
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Gui.destroy_if_valid(parent["player-time-" .. player.index])
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end
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-- Update the time label for a player using there player time data
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local function update_player_base(parent, player_time)
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local time_element = parent[player_time.element_name]
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if time_element and time_element.valid then
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time_element.label.caption = player_time.caption
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time_element.label.tooltip = player_time.tooltip
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end
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end
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--- Adds all the buttons and flows that make up the action bar
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-- @element add_action_bar
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local add_action_bar_buttons = Gui.define("add_action_bar_buttons")
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:draw(function(_, parent)
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close_action_bar(parent)
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-- Loop over all the buttons in the config
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for action_name, button_data in pairs(config.buttons) do
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-- Added the permission flow
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local permission_flow = parent.add{ type = "flow", name = action_name }
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permission_flow.visible = false
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-- Add the buttons under that permission
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for _, button in ipairs(button_data) do
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button(permission_flow)
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end
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end
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return parent
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end)
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|
||||||
--- Updates the visible state of the action bar buttons
|
|
||||||
local function update_action_bar(element)
|
|
||||||
local player = Gui.get_player(element)
|
|
||||||
local selected_player_name = SelectedPlayer:get(player)
|
|
||||||
|
|
||||||
if not selected_player_name then
|
|
||||||
-- Hide the action bar when no player is selected
|
|
||||||
element.visible = false
|
|
||||||
else
|
|
||||||
local selected_player = game.players[selected_player_name]
|
|
||||||
if not selected_player.connected then
|
|
||||||
-- If the player is offline then reest stores
|
|
||||||
element.visible = false
|
|
||||||
SelectedPlayer:remove(player)
|
|
||||||
SelectedAction:remove(player)
|
|
||||||
else
|
|
||||||
-- Otherwise check what actions the player is allowed to use
|
|
||||||
element.visible = true
|
|
||||||
for action_name, buttons in pairs(config.buttons) do
|
|
||||||
if buttons.auth and not buttons.auth(player, selected_player) then
|
|
||||||
element[action_name].visible = false
|
|
||||||
elseif Roles.player_allowed(player, action_name) then
|
|
||||||
element[action_name].visible = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Main player list container for the left flow
|
|
||||||
-- @element player_list_container
|
|
||||||
local player_list_container = Gui.define("player_list_container")
|
|
||||||
:draw(function(definition, parent)
|
|
||||||
-- Draw the internal container
|
|
||||||
local container = Gui.elements.container(parent)
|
|
||||||
|
|
||||||
-- Draw the scroll table for the players
|
|
||||||
local scroll_table = Gui.elements.scroll_table(container, 184, 3, "scroll")
|
|
||||||
|
|
||||||
-- Change the style of the scroll table
|
|
||||||
local scroll_table_style = scroll_table.style
|
|
||||||
scroll_table_style.padding = { 1, 0, 1, 2 }
|
|
||||||
|
|
||||||
-- Add the action bar
|
|
||||||
local action_bar = Gui.elements.footer(container, { name = "action_bar", no_flow = true })
|
|
||||||
|
|
||||||
-- Change the style of the action bar
|
|
||||||
local action_bar_style = action_bar.style
|
|
||||||
action_bar_style.height = 35
|
|
||||||
action_bar_style.padding = { 1, 3 }
|
|
||||||
action_bar.visible = false
|
|
||||||
|
|
||||||
-- Add the buttons to the action bar
|
|
||||||
add_action_bar_buttons(action_bar)
|
|
||||||
|
|
||||||
-- Add the reason bar
|
|
||||||
local reason_bar = Gui.elements.footer(container, { name = "reason_bar", no_flow = true })
|
|
||||||
|
|
||||||
-- Change the style of the reason bar
|
|
||||||
local reason_bar_style = reason_bar.style
|
|
||||||
reason_bar_style.height = 35
|
|
||||||
reason_bar_style.padding = { -1, 3 }
|
|
||||||
reason_bar.visible = false
|
|
||||||
|
|
||||||
-- Add the text entry for the reason bar
|
|
||||||
local reason_field =
|
|
||||||
reason_bar.add{
|
|
||||||
name = "entry",
|
|
||||||
type = "textfield",
|
|
||||||
style = "stretchable_textfield",
|
|
||||||
tooltip = { "player-list.reason-entry" },
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Change the style of the text entry
|
|
||||||
local reason_entry_style = reason_field.style
|
|
||||||
reason_entry_style.padding = 0
|
|
||||||
reason_entry_style.height = 28
|
|
||||||
reason_entry_style.minimal_width = 160
|
|
||||||
|
|
||||||
-- Add the confirm reason button
|
|
||||||
reason_confirm(reason_bar)
|
|
||||||
|
|
||||||
-- Return the exteral container
|
|
||||||
return container.parent
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- Add the element to the left flow with a toolbar button
|
|
||||||
Gui.add_left_element(player_list_container, true)
|
|
||||||
Gui.toolbar.create_button{
|
|
||||||
name = "player_list_toggle",
|
|
||||||
left_element = player_list_container,
|
|
||||||
sprite = "entity/character",
|
|
||||||
tooltip = { "player-list.main-tooltip" },
|
|
||||||
visible = function(player, element)
|
|
||||||
return Roles.player_allowed(player, "gui/player-list")
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
||||||
local online_time_format = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true }
|
|
||||||
local afk_time_format = ExpUtil.format_time_factory_locale{ format = "long", minutes = true }
|
|
||||||
|
|
||||||
-- Get caption and tooltip format for a player
|
|
||||||
local function get_time_formats(online_time, afk_time)
|
|
||||||
local tick = game.tick > 0 and game.tick or 1
|
|
||||||
local percent = math.round(online_time / tick, 3) * 100
|
|
||||||
local caption = online_time_format(online_time)
|
|
||||||
local tooltip = { "player-list.afk-time", percent, afk_time_format(afk_time) }
|
|
||||||
return caption, tooltip
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get the player time to be used to update time label
|
|
||||||
local function get_player_times()
|
|
||||||
local ctn = 0
|
|
||||||
local player_times = {}
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
ctn = ctn + 1
|
|
||||||
-- Add the player time details to the array
|
|
||||||
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
|
||||||
player_times[ctn] = {
|
|
||||||
element_name = "player-time-" .. player.index,
|
|
||||||
caption = caption,
|
|
||||||
tooltip = tooltip,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
return player_times
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get a sorted list of all online players
|
|
||||||
local function get_player_list_order()
|
|
||||||
-- Sort all the online players into roles
|
|
||||||
local players = {}
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
local highest_role = Roles.get_player_highest_role(player)
|
|
||||||
if not players[highest_role.name] then
|
|
||||||
players[highest_role.name] = {}
|
|
||||||
end
|
|
||||||
table.insert(players[highest_role.name], player)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Sort the players from roles into a set order
|
|
||||||
local ctn = 0
|
|
||||||
local player_list_order = {}
|
|
||||||
for _, role_name in pairs(Roles.config.order) do
|
|
||||||
if players[role_name] then
|
|
||||||
for _, player in pairs(players[role_name]) do
|
|
||||||
ctn = ctn + 1
|
|
||||||
-- Add the player data to the array
|
|
||||||
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
|
||||||
player_list_order[ctn] = {
|
|
||||||
name = player.name,
|
|
||||||
index = player.index,
|
|
||||||
tag = player.tag,
|
|
||||||
role_name = role_name,
|
|
||||||
chat_color = player.chat_color,
|
|
||||||
caption = caption,
|
|
||||||
tooltip = tooltip,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[Adds fake players to the player list
|
|
||||||
local tick = game.tick+1
|
|
||||||
for i = 1, 10 do
|
|
||||||
local online_time = math.random(1, tick)
|
|
||||||
local afk_time = math.random(online_time-(tick/10), tick)
|
|
||||||
local caption, tooltip = get_time_formats(online_time, afk_time)
|
|
||||||
player_list_order[ctn+i] = {
|
|
||||||
name='Player '..i,
|
|
||||||
index=0-i,
|
|
||||||
tag='',
|
|
||||||
role_name = 'Fake Player',
|
|
||||||
chat_color = table.get_random(Colors),
|
|
||||||
caption = caption,
|
|
||||||
tooltip = tooltip
|
|
||||||
}
|
|
||||||
end--]]
|
|
||||||
|
|
||||||
return player_list_order
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Update the play times every 30 sections
|
|
||||||
Event.on_nth_tick(1800, function()
|
|
||||||
local player_times = get_player_times()
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
local container = Gui.get_left_element(player_list_container, player)
|
|
||||||
local scroll_table = container.frame.scroll.table
|
|
||||||
for _, player_time in pairs(player_times) do
|
|
||||||
update_player_base(scroll_table, player_time)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- When a player leaves only remove they entry
|
|
||||||
Event.add(defines.events.on_player_left_game, function(event)
|
|
||||||
local remove_player = game.players[event.player_index]
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
local container = Gui.get_left_element(player_list_container, player)
|
|
||||||
local scroll_table = container.frame.scroll.table
|
|
||||||
remove_player_base(scroll_table, remove_player)
|
|
||||||
|
|
||||||
local selected_player_name = SelectedPlayer:get(player)
|
|
||||||
if selected_player_name == remove_player.name then
|
|
||||||
SelectedPlayer:remove(player)
|
|
||||||
SelectedAction:remove(player)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- All other events require a full redraw of the table
|
|
||||||
local function redraw_player_list()
|
|
||||||
local player_list_order = get_player_list_order()
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
local container = Gui.get_left_element(player_list_container, player)
|
|
||||||
local scroll_table = container.frame.scroll.table
|
|
||||||
scroll_table.clear()
|
|
||||||
for _, next_player_data in ipairs(player_list_order) do
|
|
||||||
add_player_base(scroll_table, next_player_data)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
Event.add(defines.events.on_player_joined_game, redraw_player_list)
|
|
||||||
Event.add(Roles.events.on_role_assigned, redraw_player_list)
|
|
||||||
Event.add(Roles.events.on_role_unassigned, redraw_player_list)
|
|
||||||
|
|
||||||
--- When the action player is changed the action bar will update
|
|
||||||
SelectedPlayer:on_update(function(player_name, selected_player)
|
|
||||||
local player = game.players[player_name]
|
|
||||||
local container = Gui.get_left_element(player_list_container, player)
|
|
||||||
local scroll_table = container.frame.scroll.table
|
|
||||||
update_action_bar(container.frame.action_bar)
|
|
||||||
for _, next_player in pairs(game.connected_players) do
|
|
||||||
local element = scroll_table[next_player.name][open_action_bar.name]
|
|
||||||
local style = "frame_button"
|
|
||||||
if next_player.name == selected_player then
|
|
||||||
style = "tool_button"
|
|
||||||
end
|
|
||||||
element.style = style
|
|
||||||
local element_style = element.style --[[@as LuaStyle]]
|
|
||||||
element_style.padding = -2
|
|
||||||
element_style.width = 8
|
|
||||||
element_style.height = 14
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- When the action name is changed the reason input will update
|
|
||||||
SelectedAction:on_update(function(player_name, selected_action)
|
|
||||||
local player = game.players[player_name]
|
|
||||||
local container = Gui.get_left_element(player_list_container, player)
|
|
||||||
local element = container.frame.reason_bar
|
|
||||||
if selected_action then
|
|
||||||
-- if there is a new value then check the player is still online
|
|
||||||
local selected_player_name = SelectedPlayer:get(player_name)
|
|
||||||
local selected_player = game.players[selected_player_name]
|
|
||||||
if selected_player.connected then
|
|
||||||
element.visible = true
|
|
||||||
else
|
|
||||||
-- Clear if the player is offline
|
|
||||||
SelectedPlayer:remove(player)
|
|
||||||
SelectedAction:remove(player)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
element.visible = false
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
--[[-- Gui - Player List
|
--[[-- Gui - Player List
|
||||||
Adds a player list to show names and play time; also includes action buttons which can perform actions on players.
|
Adds a player list to show names and play time; also includes action buttons which can perform actions on players.
|
||||||
The selected player and action used to be stored in a datastore; they are now kept on the container's player data.
|
|
||||||
]]
|
]]
|
||||||
|
|
||||||
local ExpUtil = require("modules/exp_util")
|
local ExpUtil = require("modules/exp_util")
|
||||||
@@ -14,138 +13,22 @@ local Elements = {}
|
|||||||
local online_time_format = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true }
|
local online_time_format = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true }
|
||||||
local afk_time_format = ExpUtil.format_time_factory_locale{ format = "long", minutes = true }
|
local afk_time_format = ExpUtil.format_time_factory_locale{ format = "long", minutes = true }
|
||||||
|
|
||||||
--[[
|
--- Get the caption and tooltip for a player time
|
||||||
The selected player (the player an action will be performed on) and the selected action (which opens the reason bar)
|
--- @param online_time number
|
||||||
are stored per viewing player on the container's player data. The setters drive the gui updates directly, replacing
|
--- @param afk_time number
|
||||||
the reactive datastore on_update callbacks used by the legacy version.
|
--- @return LocalisedString, LocalisedString
|
||||||
]]
|
local function get_time_formats(online_time, afk_time)
|
||||||
|
local tick = game.tick > 0 and game.tick or 1
|
||||||
--- @class ExpGui_PlayerList.selection
|
local percent = math.round(online_time / tick, 3) * 100
|
||||||
--- @field selected_player string? Name of the player actions will be performed on
|
local caption = online_time_format(online_time)
|
||||||
--- @field selected_action string? Name of the action awaiting a reason
|
local tooltip = { "exp-gui_player-list.afk-time", percent, afk_time_format(afk_time) }
|
||||||
|
return caption, tooltip
|
||||||
--- Get the selection state for a player, creating it if needed
|
|
||||||
--- @param player LuaPlayer
|
|
||||||
--- @return ExpGui_PlayerList.selection
|
|
||||||
local function get_selection(player)
|
|
||||||
local selection = Elements.container.data[player]
|
|
||||||
if not selection then
|
|
||||||
selection = {}
|
|
||||||
Elements.container.data[player] = selection
|
|
||||||
end
|
|
||||||
return selection
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get the name of the player that actions will be performed on
|
|
||||||
--- @param player LuaPlayer
|
|
||||||
--- @return string?
|
|
||||||
local function get_selected_player(player)
|
|
||||||
return get_selection(player).selected_player
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get the name of the action awaiting a reason
|
|
||||||
--- @param player LuaPlayer
|
|
||||||
--- @return string?
|
|
||||||
local function get_selected_action(player)
|
|
||||||
return get_selection(player).selected_action
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Style an open action bar button to show if it is the selected player
|
|
||||||
--- @param button LuaGuiElement
|
|
||||||
--- @param selected boolean
|
|
||||||
local function style_open_button(button, selected)
|
|
||||||
button.style = selected and "tool_button" or "frame_button"
|
|
||||||
local style = button.style
|
|
||||||
style.padding = -2
|
|
||||||
style.width = 8
|
|
||||||
style.height = 14
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Update the action bar buttons to match the current selection for a player
|
|
||||||
--- @param action_bar LuaGuiElement
|
|
||||||
--- @param player LuaPlayer
|
|
||||||
--- @param selected_player LuaPlayer
|
|
||||||
local function update_action_bar(action_bar, player, selected_player)
|
|
||||||
action_bar.visible = true
|
|
||||||
for action_name, buttons in pairs(config.buttons) do
|
|
||||||
local flow = action_bar[action_name]
|
|
||||||
if buttons.auth and not buttons.auth(player, selected_player) then
|
|
||||||
flow.visible = false
|
|
||||||
else
|
|
||||||
flow.visible = Roles.player_allowed(player, action_name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Refresh all gui elements for a player to match their current selection
|
|
||||||
--- @param player LuaPlayer
|
|
||||||
local function update_player_ui(player)
|
|
||||||
local selection = get_selection(player)
|
|
||||||
|
|
||||||
-- Clear the selection if the selected player has gone offline
|
|
||||||
local selected_player = selection.selected_player and game.players[selection.selected_player]
|
|
||||||
if selected_player and not selected_player.connected then
|
|
||||||
selection.selected_player = nil
|
|
||||||
selection.selected_action = nil
|
|
||||||
selected_player = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
for _, player_table in Elements.player_table:online_elements(player) do
|
|
||||||
local refs = Elements.player_table.data[player_table]
|
|
||||||
|
|
||||||
-- Update the action bar and reason bar visibility
|
|
||||||
if selected_player then
|
|
||||||
update_action_bar(refs.action_bar, player, selected_player)
|
|
||||||
else
|
|
||||||
refs.action_bar.visible = false
|
|
||||||
end
|
|
||||||
refs.reason_bar.visible = selected_player ~= nil and selection.selected_action ~= nil
|
|
||||||
|
|
||||||
-- Highlight the open button of the selected player
|
|
||||||
for player_name, row in pairs(refs.rows) do
|
|
||||||
style_open_button(row.open_button, player_name == selection.selected_player)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Set the player that actions will be performed on, nil to clear the selection
|
|
||||||
--- @param player LuaPlayer
|
|
||||||
--- @param selected_player_name string?
|
|
||||||
local function set_selected_player(player, selected_player_name)
|
|
||||||
local selection = get_selection(player)
|
|
||||||
selection.selected_player = selected_player_name
|
|
||||||
if not selected_player_name then
|
|
||||||
selection.selected_action = nil
|
|
||||||
end
|
|
||||||
update_player_ui(player)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Toggle the player that actions will be performed on
|
|
||||||
--- @param player LuaPlayer
|
|
||||||
--- @param selected_player_name string
|
|
||||||
local function toggle_selected_player(player, selected_player_name)
|
|
||||||
if get_selected_player(player) == selected_player_name then
|
|
||||||
set_selected_player(player, nil)
|
|
||||||
else
|
|
||||||
set_selected_player(player, selected_player_name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Set the action awaiting a reason, nil to clear it
|
|
||||||
--- @param player LuaPlayer
|
|
||||||
--- @param selected_action string?
|
|
||||||
local function set_selected_action(player, selected_action)
|
|
||||||
get_selection(player).selected_action = selected_action
|
|
||||||
update_player_ui(player)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Inject the accessors the actions config needs to read the selected player and set the selected action
|
|
||||||
config.set_accessors(get_selected_player, set_selected_action)
|
|
||||||
|
|
||||||
--- Button used to open the action bar for a player
|
--- Button used to open the action bar for a player
|
||||||
--- @class ExpGui_PlayerList.elements.open_action_bar: ExpElement
|
--- @class ExpGui_PlayerList.elements.open_action_bar: ExpElement
|
||||||
--- @field data table<LuaGuiElement, string>
|
--- @field data table<LuaGuiElement, LuaPlayer>
|
||||||
--- @overload fun(parent: LuaGuiElement, player_name: string): LuaGuiElement
|
--- @overload fun(parent: LuaGuiElement, selected_player: LuaPlayer): LuaGuiElement
|
||||||
Elements.open_action_bar = Gui.define("player_list/open_action_bar")
|
Elements.open_action_bar = Gui.define("player_list/open_action_bar")
|
||||||
:draw{
|
:draw{
|
||||||
type = "sprite-button",
|
type = "sprite-button",
|
||||||
@@ -163,9 +46,21 @@ Elements.open_action_bar = Gui.define("player_list/open_action_bar")
|
|||||||
)
|
)
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(def, player, element)
|
||||||
--- @cast def ExpGui_PlayerList.elements.open_action_bar
|
--- @cast def ExpGui_PlayerList.elements.open_action_bar
|
||||||
toggle_selected_player(player, def.data[element])
|
Elements.container.toggle_selected_player(player, def.data[element])
|
||||||
|
Elements.player_table.refresh_player(player)
|
||||||
end) --[[ @as any ]]
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
|
--- Set whether an open action bar button shows as highlighted
|
||||||
|
--- @param open_button LuaGuiElement
|
||||||
|
--- @param highlighted boolean
|
||||||
|
function Elements.open_action_bar.set_highlight(open_button, highlighted)
|
||||||
|
open_button.style = highlighted and "tool_button" or "frame_button"
|
||||||
|
local style = open_button.style
|
||||||
|
style.padding = -2
|
||||||
|
style.width = 8
|
||||||
|
style.height = 14
|
||||||
|
end
|
||||||
|
|
||||||
--- Button used to close the action bar
|
--- Button used to close the action bar
|
||||||
--- @class ExpGui_PlayerList.elements.close_action_bar: ExpElement
|
--- @class ExpGui_PlayerList.elements.close_action_bar: ExpElement
|
||||||
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
||||||
@@ -182,8 +77,9 @@ Elements.close_action_bar = Gui.define("player_list/close_action_bar")
|
|||||||
top_margin = -1,
|
top_margin = -1,
|
||||||
right_margin = -1,
|
right_margin = -1,
|
||||||
})
|
})
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(_, player)
|
||||||
set_selected_player(player, nil)
|
Elements.container.set_selected_player(player, nil)
|
||||||
|
Elements.player_table.refresh_player(player)
|
||||||
end) --[[ @as any ]]
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
--- Button used to confirm a reason
|
--- Button used to confirm a reason
|
||||||
@@ -202,8 +98,8 @@ Elements.reason_confirm = Gui.define("player_list/reason_confirm")
|
|||||||
left_margin = -2,
|
left_margin = -2,
|
||||||
right_margin = -1,
|
right_margin = -1,
|
||||||
})
|
})
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(_, player, element)
|
||||||
local action_name = get_selected_action(player)
|
local action_name = Elements.container.get_selected_action(player)
|
||||||
local button_data = action_name and config.buttons[action_name]
|
local button_data = action_name and config.buttons[action_name]
|
||||||
if button_data and button_data.reason_callback then
|
if button_data and button_data.reason_callback then
|
||||||
local reason = element.parent.entry.text
|
local reason = element.parent.entry.text
|
||||||
@@ -211,13 +107,14 @@ Elements.reason_confirm = Gui.define("player_list/reason_confirm")
|
|||||||
button_data.reason_callback(player, reason)
|
button_data.reason_callback(player, reason)
|
||||||
end
|
end
|
||||||
element.parent.entry.text = ""
|
element.parent.entry.text = ""
|
||||||
set_selected_player(player, nil)
|
Elements.container.set_selected_player(player, nil)
|
||||||
|
Elements.player_table.refresh_player(player)
|
||||||
end) --[[ @as any ]]
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
--- Clickable player name label, left click opens the map and right click toggles the action bar
|
--- Clickable player name label, left click opens the map and right click toggles the action bar
|
||||||
--- @class ExpGui_PlayerList.elements.player_name_label: ExpElement
|
--- @class ExpGui_PlayerList.elements.player_name_label: ExpElement
|
||||||
--- @field data table<LuaGuiElement, string>
|
--- @field data table<LuaGuiElement, LuaPlayer>
|
||||||
--- @overload fun(parent: LuaGuiElement, opts: { name: string, tooltip: LocalisedString }): LuaGuiElement
|
--- @overload fun(parent: LuaGuiElement, opts: { name: string, player: LuaPlayer, tooltip: LocalisedString }): LuaGuiElement
|
||||||
Elements.player_name_label = Gui.define("player_list/player_name_label")
|
Elements.player_name_label = Gui.define("player_list/player_name_label")
|
||||||
:draw{
|
:draw{
|
||||||
type = "label",
|
type = "label",
|
||||||
@@ -228,12 +125,11 @@ Elements.player_name_label = Gui.define("player_list/player_name_label")
|
|||||||
padding = { 0, 2, 0, 0 },
|
padding = { 0, 2, 0, 0 },
|
||||||
}
|
}
|
||||||
:element_data(
|
:element_data(
|
||||||
Gui.from_argument("name")
|
Gui.from_argument("player")
|
||||||
)
|
)
|
||||||
:on_click(function(def, player, element, event)
|
:on_click(function(def, player, element, event)
|
||||||
--- @cast def ExpGui_PlayerList.elements.player_name_label
|
--- @cast def ExpGui_PlayerList.elements.player_name_label
|
||||||
local selected_player_name = def.data[element]
|
local selected_player = def.data[element]
|
||||||
local selected_player = game.players[selected_player_name]
|
|
||||||
if event.button == defines.mouse_button_type.left then
|
if event.button == defines.mouse_button_type.left then
|
||||||
-- Left click opens remote view at the player
|
-- Left click opens remote view at the player
|
||||||
player.set_controller{
|
player.set_controller{
|
||||||
@@ -243,66 +139,11 @@ Elements.player_name_label = Gui.define("player_list/player_name_label")
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
-- Right click toggles the action bar
|
-- Right click toggles the action bar
|
||||||
toggle_selected_player(player, selected_player_name)
|
Elements.container.toggle_selected_player(player, selected_player)
|
||||||
|
Elements.player_table.refresh_player(player)
|
||||||
end
|
end
|
||||||
end) --[[ @as any ]]
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
--- @class ExpGui_PlayerList.player_data
|
|
||||||
--- @field name string
|
|
||||||
--- @field tag string
|
|
||||||
--- @field role_name string
|
|
||||||
--- @field chat_color Color
|
|
||||||
--- @field caption LocalisedString
|
|
||||||
--- @field tooltip LocalisedString
|
|
||||||
|
|
||||||
--- Get the caption and tooltip for a player time
|
|
||||||
--- @param online_time number
|
|
||||||
--- @param afk_time number
|
|
||||||
--- @return LocalisedString, LocalisedString
|
|
||||||
local function get_time_formats(online_time, afk_time)
|
|
||||||
local tick = game.tick > 0 and game.tick or 1
|
|
||||||
local percent = math.round(online_time / tick, 3) * 100
|
|
||||||
local caption = online_time_format(online_time)
|
|
||||||
local tooltip = { "exp-gui_player-list.afk-time", percent, afk_time_format(afk_time) }
|
|
||||||
return caption, tooltip
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get a list of all online players sorted by their highest role
|
|
||||||
--- @return ExpGui_PlayerList.player_data[]
|
|
||||||
local function get_player_list_order()
|
|
||||||
-- Sort all the online players into roles
|
|
||||||
local players = {}
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
local highest_role = Roles.get_player_highest_role(player)
|
|
||||||
if not players[highest_role.name] then
|
|
||||||
players[highest_role.name] = {}
|
|
||||||
end
|
|
||||||
table.insert(players[highest_role.name], player)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Flatten the roles into a single ordered list
|
|
||||||
local count = 0
|
|
||||||
local player_list_order = {}
|
|
||||||
for _, role_name in pairs(Roles.config.order) do
|
|
||||||
if players[role_name] then
|
|
||||||
for _, player in pairs(players[role_name]) do
|
|
||||||
count = count + 1
|
|
||||||
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
|
||||||
player_list_order[count] = {
|
|
||||||
name = player.name,
|
|
||||||
tag = player.tag,
|
|
||||||
role_name = role_name,
|
|
||||||
chat_color = player.chat_color,
|
|
||||||
caption = caption,
|
|
||||||
tooltip = tooltip,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return player_list_order
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @class ExpGui_PlayerList.elements.player_table.row
|
--- @class ExpGui_PlayerList.elements.player_table.row
|
||||||
--- @field open_button LuaGuiElement
|
--- @field open_button LuaGuiElement
|
||||||
--- @field name_label LuaGuiElement
|
--- @field name_label LuaGuiElement
|
||||||
@@ -319,48 +160,119 @@ end
|
|||||||
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
||||||
Elements.player_table = Gui.define("player_list/player_table")
|
Elements.player_table = Gui.define("player_list/player_table")
|
||||||
:track_all_elements()
|
:track_all_elements()
|
||||||
:draw(function(def, parent)
|
:draw(function(_, parent)
|
||||||
local scroll_table = Gui.elements.scroll_table(parent, 184, 3, "scroll")
|
return Gui.elements.scroll_table(parent, 184, 3, "scroll")
|
||||||
scroll_table.style.padding = { 1, 0, 1, 2 }
|
end)
|
||||||
return scroll_table
|
:style{
|
||||||
end) --[[ @as any ]]
|
padding = { 1, 0, 1, 2 },
|
||||||
|
} --[[ @as any ]]
|
||||||
|
|
||||||
|
--- Store the action and reason bars associated with a player table
|
||||||
|
--- @param player_table LuaGuiElement
|
||||||
|
--- @param action_bar LuaGuiElement
|
||||||
|
--- @param reason_bar LuaGuiElement
|
||||||
|
function Elements.player_table.set_bars(player_table, action_bar, reason_bar)
|
||||||
|
Elements.player_table.data[player_table] = {
|
||||||
|
rows = {},
|
||||||
|
action_bar = action_bar,
|
||||||
|
reason_bar = reason_bar,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @class ExpGui_PlayerList.elements.player_table.row_data
|
||||||
|
--- @field player LuaPlayer
|
||||||
|
--- @field tag string
|
||||||
|
--- @field role_name string
|
||||||
|
--- @field chat_color Color
|
||||||
|
--- @field caption LocalisedString
|
||||||
|
--- @field tooltip LocalisedString
|
||||||
|
|
||||||
|
--- Calculate the ordered list of online players sorted by their highest role
|
||||||
|
--- @return ExpGui_PlayerList.elements.player_table.row_data[]
|
||||||
|
function Elements.player_table.calculate_row_data()
|
||||||
|
-- Sort all the online players into roles
|
||||||
|
local players = {}
|
||||||
|
for _, player in pairs(game.connected_players) do
|
||||||
|
local highest_role = Roles.get_player_highest_role(player)
|
||||||
|
if not players[highest_role.name] then
|
||||||
|
players[highest_role.name] = {}
|
||||||
|
end
|
||||||
|
table.insert(players[highest_role.name], player)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Flatten the roles into a single ordered list
|
||||||
|
local count = 0
|
||||||
|
local row_data = {}
|
||||||
|
for _, role_name in pairs(Roles.config.order) do
|
||||||
|
if players[role_name] then
|
||||||
|
for _, player in pairs(players[role_name]) do
|
||||||
|
count = count + 1
|
||||||
|
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
||||||
|
row_data[count] = {
|
||||||
|
player = player,
|
||||||
|
tag = player.tag,
|
||||||
|
role_name = role_name,
|
||||||
|
chat_color = player.chat_color,
|
||||||
|
caption = caption,
|
||||||
|
tooltip = tooltip,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return row_data
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Calculate the latest play time captions for each online player keyed by name
|
||||||
|
--- @return table<string, { caption: LocalisedString, tooltip: LocalisedString }>
|
||||||
|
function Elements.player_table.calculate_time_data()
|
||||||
|
local time_data = {}
|
||||||
|
for _, player in pairs(game.connected_players) do
|
||||||
|
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
||||||
|
time_data[player.name] = { caption = caption, tooltip = tooltip }
|
||||||
|
end
|
||||||
|
return time_data
|
||||||
|
end
|
||||||
|
|
||||||
--- Add a player row to the table and store its elements
|
--- Add a player row to the table and store its elements
|
||||||
--- @param player_table LuaGuiElement
|
--- @param player_table LuaGuiElement
|
||||||
--- @param player_data ExpGui_PlayerList.player_data
|
--- @param row_data ExpGui_PlayerList.elements.player_table.row_data
|
||||||
function Elements.player_table.add_row(player_table, player_data)
|
function Elements.player_table.add_row(player_table, row_data)
|
||||||
local rows = Elements.player_table.data[player_table].rows
|
local rows = Elements.player_table.data[player_table].rows
|
||||||
|
local player = row_data.player
|
||||||
|
|
||||||
-- Add the button used to open the action bar
|
-- Add the button used to open the action bar
|
||||||
local open_flow = player_table.add{ type = "flow" }
|
local open_flow = player_table.add{ type = "flow" }
|
||||||
local open_button = Elements.open_action_bar(open_flow, player_data.name)
|
local open_button = Elements.open_action_bar(open_flow, player)
|
||||||
|
|
||||||
-- Add the clickable player name
|
-- Add the clickable player name
|
||||||
local name_label = Elements.player_name_label(player_table, {
|
local name_label = Elements.player_name_label(player_table, {
|
||||||
name = player_data.name,
|
name = player.name,
|
||||||
tooltip = { "exp-gui_player-list.open-map", player_data.name, player_data.tag, player_data.role_name },
|
player = player,
|
||||||
|
tooltip = { "exp-gui_player-list.open-map", player.name, row_data.tag, row_data.role_name },
|
||||||
})
|
})
|
||||||
name_label.style.font_color = player_data.chat_color
|
name_label.style.font_color = row_data.chat_color
|
||||||
|
|
||||||
-- Add the time played label
|
-- Add the time played label
|
||||||
local alignment = Gui.elements.aligned_flow(player_table)
|
local alignment = Gui.elements.aligned_flow(player_table)
|
||||||
local time_label = alignment.add{
|
local time_label = alignment.add{
|
||||||
type = "label",
|
type = "label",
|
||||||
caption = player_data.caption,
|
caption = row_data.caption,
|
||||||
tooltip = player_data.tooltip,
|
tooltip = row_data.tooltip,
|
||||||
}
|
}
|
||||||
time_label.style.padding = 0
|
time_label.style.padding = 0
|
||||||
|
|
||||||
rows[player_data.name] = { open_button = open_button, name_label = name_label, time_label = time_label }
|
rows[player.name] = { open_button = open_button, name_label = name_label, time_label = time_label }
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Rebuild all rows of a player table, used when the sort order changes
|
--- Rebuild all rows of a player table, used when the sort order changes
|
||||||
--- @param player_table LuaGuiElement
|
--- @param player_table LuaGuiElement
|
||||||
function Elements.player_table.rebuild(player_table)
|
--- @param row_data ExpGui_PlayerList.elements.player_table.row_data[]
|
||||||
|
function Elements.player_table.rebuild(player_table, row_data)
|
||||||
player_table.clear()
|
player_table.clear()
|
||||||
Elements.player_table.data[player_table].rows = {}
|
Elements.player_table.data[player_table].rows = {}
|
||||||
for _, player_data in ipairs(get_player_list_order()) do
|
for _, row in ipairs(row_data) do
|
||||||
Elements.player_table.add_row(player_table, player_data)
|
Elements.player_table.add_row(player_table, row)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -377,91 +289,199 @@ function Elements.player_table.remove_row(player_table, player_name)
|
|||||||
Gui.destroy_if_valid(row.time_label.parent)
|
Gui.destroy_if_valid(row.time_label.parent)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Refresh the time labels for all rows of a player table
|
--- Refresh the time labels of a player table from precomputed time data
|
||||||
--- @param player_table LuaGuiElement
|
--- @param player_table LuaGuiElement
|
||||||
function Elements.player_table.refresh_times(player_table)
|
--- @param time_data table<string, { caption: LocalisedString, tooltip: LocalisedString }>
|
||||||
|
function Elements.player_table.refresh_times(player_table, time_data)
|
||||||
for player_name, row in pairs(Elements.player_table.data[player_table].rows) do
|
for player_name, row in pairs(Elements.player_table.data[player_table].rows) do
|
||||||
local listed_player = game.players[player_name]
|
local data = time_data[player_name]
|
||||||
if listed_player and listed_player.connected then
|
if data then
|
||||||
local caption, tooltip = get_time_formats(listed_player.online_time, listed_player.afk_time)
|
row.time_label.caption = data.caption
|
||||||
row.time_label.caption = caption
|
row.time_label.tooltip = data.tooltip
|
||||||
row.time_label.tooltip = tooltip
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Build the action bar footer containing the close button and the per action button flows
|
--- Refresh the action bar, reason bar and row highlights for a player to match their selection
|
||||||
--- @param container LuaGuiElement
|
--- @param player LuaPlayer
|
||||||
--- @return LuaGuiElement
|
function Elements.player_table.refresh_player(player)
|
||||||
local function build_action_bar(container)
|
-- Clear the selection if the selected player has gone offline
|
||||||
local action_bar = Gui.elements.subframe_base(container, "subfooter_frame", "action_bar")
|
local selected_player = Elements.container.get_selected_player(player)
|
||||||
local style = action_bar.style
|
if selected_player and not selected_player.connected then
|
||||||
style.height = 35
|
Elements.container.set_selected_player(player, nil)
|
||||||
style.padding = { 1, 3 }
|
selected_player = nil
|
||||||
action_bar.visible = false
|
end
|
||||||
|
local selected_action = Elements.container.get_selected_action(player)
|
||||||
|
|
||||||
Elements.close_action_bar(action_bar)
|
for _, player_table in Elements.player_table:online_elements(player) do
|
||||||
for action_name, button_data in pairs(config.buttons) do
|
local element_data = Elements.player_table.data[player_table]
|
||||||
local permission_flow = action_bar.add{ type = "flow", name = action_name }
|
|
||||||
permission_flow.visible = false
|
-- Update the action bar and reason bar visibility
|
||||||
for _, button in ipairs(button_data) do
|
if selected_player then
|
||||||
button(permission_flow)
|
Elements.action_bar.refresh(element_data.action_bar, player, selected_player)
|
||||||
|
else
|
||||||
|
element_data.action_bar.visible = false
|
||||||
|
end
|
||||||
|
element_data.reason_bar.visible = selected_player ~= nil and selected_action ~= nil
|
||||||
|
|
||||||
|
-- Highlight the open button of the selected player
|
||||||
|
for player_name, row in pairs(element_data.rows) do
|
||||||
|
Elements.open_action_bar.set_highlight(row.open_button, selected_player ~= nil and player_name == selected_player.name)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return action_bar
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Build the reason bar footer containing the reason entry and confirm button
|
--- Action bar footer holding the close button and the per action button flows
|
||||||
--- @param container LuaGuiElement
|
--- @class ExpGui_PlayerList.elements.action_bar: ExpElement
|
||||||
--- @return LuaGuiElement
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
||||||
local function build_reason_bar(container)
|
Elements.action_bar = Gui.define("player_list/action_bar")
|
||||||
local reason_bar = Gui.elements.subframe_base(container, "subfooter_frame", "reason_bar")
|
:draw(function(_, parent)
|
||||||
local style = reason_bar.style
|
local action_bar = Gui.elements.subframe_base(parent, "subfooter_frame", "action_bar")
|
||||||
style.height = 35
|
action_bar.visible = false
|
||||||
style.padding = { -1, 3 }
|
|
||||||
reason_bar.visible = false
|
|
||||||
|
|
||||||
local reason_field = reason_bar.add{
|
Elements.close_action_bar(action_bar)
|
||||||
name = "entry",
|
for action_name, button_data in pairs(config.buttons) do
|
||||||
type = "textfield",
|
local permission_flow = action_bar.add{ type = "flow", name = action_name }
|
||||||
style = "stretchable_textfield",
|
permission_flow.visible = false
|
||||||
tooltip = { "exp-gui_player-list.reason-entry" },
|
for _, button in ipairs(button_data) do
|
||||||
}
|
button(permission_flow)
|
||||||
local entry_style = reason_field.style
|
end
|
||||||
entry_style.padding = 0
|
end
|
||||||
entry_style.height = 28
|
|
||||||
entry_style.minimal_width = 160
|
|
||||||
|
|
||||||
Elements.reason_confirm(reason_bar)
|
return action_bar
|
||||||
|
end)
|
||||||
|
:style{
|
||||||
|
height = 35,
|
||||||
|
padding = { 1, 3 },
|
||||||
|
} --[[ @as any ]]
|
||||||
|
|
||||||
return reason_bar
|
--- Update the action bar buttons to match the selection for a player
|
||||||
|
--- @param action_bar LuaGuiElement
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param selected_player LuaPlayer
|
||||||
|
function Elements.action_bar.refresh(action_bar, player, selected_player)
|
||||||
|
action_bar.visible = true
|
||||||
|
for action_name, buttons in pairs(config.buttons) do
|
||||||
|
local flow = action_bar[action_name]
|
||||||
|
if buttons.auth and not buttons.auth(player, selected_player) then
|
||||||
|
flow.visible = false
|
||||||
|
else
|
||||||
|
flow.visible = Roles.player_allowed(player, action_name)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Reason bar footer holding the reason entry and confirm button
|
||||||
|
--- @class ExpGui_PlayerList.elements.reason_bar: ExpElement
|
||||||
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
||||||
|
Elements.reason_bar = Gui.define("player_list/reason_bar")
|
||||||
|
:draw(function(_, parent)
|
||||||
|
local reason_bar = Gui.elements.subframe_base(parent, "subfooter_frame", "reason_bar")
|
||||||
|
reason_bar.visible = false
|
||||||
|
|
||||||
|
local reason_field = reason_bar.add{
|
||||||
|
name = "entry",
|
||||||
|
type = "textfield",
|
||||||
|
style = "stretchable_textfield",
|
||||||
|
tooltip = { "exp-gui_player-list.reason-entry" },
|
||||||
|
}
|
||||||
|
local entry_style = reason_field.style
|
||||||
|
entry_style.padding = 0
|
||||||
|
entry_style.height = 28
|
||||||
|
entry_style.minimal_width = 160
|
||||||
|
|
||||||
|
Elements.reason_confirm(reason_bar)
|
||||||
|
return reason_bar
|
||||||
|
end)
|
||||||
|
:style{
|
||||||
|
height = 35,
|
||||||
|
padding = { -1, 3 },
|
||||||
|
} --[[ @as any ]]
|
||||||
|
|
||||||
|
--- @class ExpGui_PlayerList.elements.container.selection
|
||||||
|
--- @field selected_player LuaPlayer?
|
||||||
|
--- @field selected_action string?
|
||||||
|
|
||||||
--- Container added to the left gui flow
|
--- Container added to the left gui flow
|
||||||
--- @class ExpGui_PlayerList.elements.container: ExpElement
|
--- @class ExpGui_PlayerList.elements.container: ExpElement
|
||||||
--- @field data table<LuaPlayer, ExpGui_PlayerList.selection>
|
--- @field data table<LuaPlayer, ExpGui_PlayerList.elements.container.selection>
|
||||||
Elements.container = Gui.define("player_list/container")
|
Elements.container = Gui.define("player_list/container")
|
||||||
:draw(function(def, parent)
|
:draw(function(_, parent)
|
||||||
local container = Gui.elements.container(parent)
|
local container = Gui.elements.container(parent)
|
||||||
|
|
||||||
local player = Gui.get_player(parent)
|
|
||||||
def.data[player] = def.data[player] or {} -- Selection state for this player
|
|
||||||
|
|
||||||
local player_table = Elements.player_table(container)
|
local player_table = Elements.player_table(container)
|
||||||
local action_bar = build_action_bar(container)
|
local action_bar = Elements.action_bar(container)
|
||||||
local reason_bar = build_reason_bar(container)
|
local reason_bar = Elements.reason_bar(container)
|
||||||
|
Elements.player_table.set_bars(player_table, action_bar, reason_bar)
|
||||||
|
|
||||||
Elements.player_table.data[player_table] = {
|
local row_data = Elements.player_table.calculate_row_data()
|
||||||
rows = {},
|
Elements.player_table.rebuild(player_table, row_data)
|
||||||
action_bar = action_bar,
|
|
||||||
reason_bar = reason_bar,
|
|
||||||
}
|
|
||||||
Elements.player_table.rebuild(player_table)
|
|
||||||
|
|
||||||
return Gui.elements.container.get_root_element(container)
|
return Gui.elements.container.get_root_element(container)
|
||||||
end) --[[ @as any ]]
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
|
--- Get or create the selection state for a player
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return ExpGui_PlayerList.elements.container.selection
|
||||||
|
function Elements.container._get_selection(player)
|
||||||
|
local selection = Elements.container.data[player]
|
||||||
|
if not selection then
|
||||||
|
selection = {}
|
||||||
|
Elements.container.data[player] = selection
|
||||||
|
end
|
||||||
|
return selection
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the player that actions will be performed on
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return LuaPlayer?
|
||||||
|
function Elements.container.get_selected_player(player)
|
||||||
|
return Elements.container._get_selection(player).selected_player
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the action awaiting a reason
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return string?
|
||||||
|
function Elements.container.get_selected_action(player)
|
||||||
|
return Elements.container._get_selection(player).selected_action
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the player that actions will be performed on, nil to clear the selection
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param selected_player LuaPlayer?
|
||||||
|
function Elements.container.set_selected_player(player, selected_player)
|
||||||
|
local selection = Elements.container._get_selection(player)
|
||||||
|
selection.selected_player = selected_player
|
||||||
|
if not selected_player then
|
||||||
|
selection.selected_action = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Toggle the player that actions will be performed on
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param selected_player LuaPlayer
|
||||||
|
function Elements.container.toggle_selected_player(player, selected_player)
|
||||||
|
if Elements.container.get_selected_player(player) == selected_player then
|
||||||
|
Elements.container.set_selected_player(player, nil)
|
||||||
|
else
|
||||||
|
Elements.container.set_selected_player(player, selected_player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the action awaiting a reason, nil to clear it
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param selected_action string?
|
||||||
|
function Elements.container.set_selected_action(player, selected_action)
|
||||||
|
Elements.container._get_selection(player).selected_action = selected_action
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Inject the accessors the actions config needs; setting an action also refreshes the gui to show the reason bar
|
||||||
|
local function select_action(player, selected_action)
|
||||||
|
Elements.container.set_selected_action(player, selected_action)
|
||||||
|
Elements.player_table.refresh_player(player)
|
||||||
|
end
|
||||||
|
config.set_accessors(Elements.container.get_selected_player, select_action)
|
||||||
|
|
||||||
--- Add the element to the left flow with a toolbar button
|
--- Add the element to the left flow with a toolbar button
|
||||||
Gui.add_left_element(Elements.container, true)
|
Gui.add_left_element(Elements.container, true)
|
||||||
Gui.toolbar.create_button{
|
Gui.toolbar.create_button{
|
||||||
@@ -474,18 +494,20 @@ Gui.toolbar.create_button{
|
|||||||
end
|
end
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Refresh the play times for all online players
|
--- Rebuild the player list for all online players, used when the sort order changes
|
||||||
local function refresh_times()
|
local function redraw_player_list()
|
||||||
|
local row_data = Elements.player_table.calculate_row_data()
|
||||||
for _, player_table in Elements.player_table:online_elements() do
|
for _, player_table in Elements.player_table:online_elements() do
|
||||||
Elements.player_table.refresh_times(player_table)
|
Elements.player_table.rebuild(player_table, row_data)
|
||||||
|
Elements.player_table.refresh_player(Gui.get_player(player_table))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Rebuild the player list for all online players, used when the sort order changes
|
--- Refresh the play times for all online players
|
||||||
local function redraw_player_list()
|
local function refresh_player_times()
|
||||||
|
local time_data = Elements.player_table.calculate_time_data()
|
||||||
for _, player_table in Elements.player_table:online_elements() do
|
for _, player_table in Elements.player_table:online_elements() do
|
||||||
Elements.player_table.rebuild(player_table)
|
Elements.player_table.refresh_times(player_table, time_data)
|
||||||
update_player_ui(Gui.get_player(player_table))
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -496,8 +518,9 @@ local function on_player_left_game(event)
|
|||||||
for _, player_table in Elements.player_table:online_elements() do
|
for _, player_table in Elements.player_table:online_elements() do
|
||||||
Elements.player_table.remove_row(player_table, left_player.name)
|
Elements.player_table.remove_row(player_table, left_player.name)
|
||||||
local viewing_player = Gui.get_player(player_table)
|
local viewing_player = Gui.get_player(player_table)
|
||||||
if get_selected_player(viewing_player) == left_player.name then
|
if Elements.container.get_selected_player(viewing_player) == left_player then
|
||||||
set_selected_player(viewing_player, nil)
|
Elements.container.set_selected_player(viewing_player, nil)
|
||||||
|
Elements.player_table.refresh_player(viewing_player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -513,6 +536,6 @@ return {
|
|||||||
[Roles.events.on_role_unassigned] = redraw_player_list,
|
[Roles.events.on_role_unassigned] = redraw_player_list,
|
||||||
},
|
},
|
||||||
on_nth_tick = {
|
on_nth_tick = {
|
||||||
[1800] = refresh_times,
|
[1800] = refresh_player_times,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user