mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-07-26 18:36:23 +09:00
Align names and call patterns to best practice
Apply the conventions from the rocket info gui review to the player list,
and remove the now migrated legacy module.
- Move row building onto the table def as calculate_row_data, and refresh
via refresh_player which computes the row data once per player
- Store the selection on the container with private/public accessor
methods instead of poking element data directly
- Store the selected player as a LuaPlayer rather than a string and update
the actions config to match
- Use :style{} on the player table and make the action and reason bars
their own element definitions
- Delete the migrated legacy gui and its file loader entry
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
b1c0f2535b
commit
4bd5394268
@@ -1,448 +0,0 @@
|
||||
--[[-- Gui Module - Player List
|
||||
- Adds a player list to show names and play time; also includes action buttons which can preform actions to players
|
||||
@gui Player-List
|
||||
@alias player_list
|
||||
]]
|
||||
|
||||
-- luacheck:ignore 211/Colors
|
||||
local ExpUtil = require("modules/exp_util")
|
||||
local Gui = require("modules/exp_gui")
|
||||
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
|
||||
local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
|
||||
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
||||
local config = require("modules.exp_legacy.config.gui.player_list_actions") --- @dep config.gui.player_list_actions
|
||||
|
||||
--- Stores all data for the warp gui
|
||||
local PlayerListData = Datastore.connect("PlayerListData")
|
||||
PlayerListData:set_serializer(Datastore.name_serializer)
|
||||
local SelectedPlayer = PlayerListData:combine("SelectedPlayer")
|
||||
local SelectedAction = PlayerListData:combine("SelectedAction")
|
||||
|
||||
-- Set the config to use these stores
|
||||
config.set_datastores(SelectedPlayer, SelectedAction)
|
||||
|
||||
--- Button used to open the action bar
|
||||
-- @element open_action_bar
|
||||
local open_action_bar = Gui.define("open_action_bar")
|
||||
:draw{
|
||||
type = "sprite-button",
|
||||
sprite = "utility/expand_dots",
|
||||
tooltip = { "player-list.open-action-bar" },
|
||||
style = "frame_button",
|
||||
name = Gui.from_name,
|
||||
}
|
||||
:style{
|
||||
padding = -2,
|
||||
width = 8,
|
||||
height = 14,
|
||||
}
|
||||
:on_click(function(def, player, element)
|
||||
local selected_player_name = element.parent.name
|
||||
local old_selected_player_name = SelectedPlayer:get(player)
|
||||
if selected_player_name == old_selected_player_name then
|
||||
SelectedPlayer:remove(player)
|
||||
else
|
||||
SelectedPlayer:set(player, selected_player_name)
|
||||
end
|
||||
end)
|
||||
|
||||
--- Button used to close the action bar
|
||||
-- @element close_action_bar
|
||||
local close_action_bar = Gui.define("close_action_bar")
|
||||
:draw{
|
||||
type = "sprite-button",
|
||||
sprite = "utility/close_black",
|
||||
tooltip = { "player-list.close-action-bar" },
|
||||
style = "slot_sized_button_red",
|
||||
}
|
||||
:style(Gui.styles.sprite{
|
||||
size = 20,
|
||||
padding = -1,
|
||||
top_margin = -1,
|
||||
right_margin = -1,
|
||||
})
|
||||
:on_click(function(def, player, element)
|
||||
SelectedPlayer:remove(player)
|
||||
SelectedAction:remove(player)
|
||||
end)
|
||||
|
||||
--- Button used to confirm a reason
|
||||
-- @element reason_confirm
|
||||
local reason_confirm = Gui.define("reason_confirm")
|
||||
:draw{
|
||||
type = "sprite-button",
|
||||
sprite = "utility/confirm_slot",
|
||||
tooltip = { "player-list.reason-confirm" },
|
||||
style = "slot_sized_button_green",
|
||||
}
|
||||
:style(Gui.styles.sprite{
|
||||
size = 30,
|
||||
padding = -1,
|
||||
left_margin = -2,
|
||||
right_margin = -1,
|
||||
})
|
||||
:on_click(function(def, player, element)
|
||||
local reason = element.parent.entry.text
|
||||
local action_name = SelectedAction:get(player)
|
||||
local reason_callback = config.buttons[action_name].reason_callback
|
||||
if reason == nil or not reason:find("%S") then reason = "no reason given" end
|
||||
reason_callback(player, reason)
|
||||
SelectedPlayer:remove(player)
|
||||
SelectedAction:remove(player)
|
||||
element.parent.entry.text = ""
|
||||
end)
|
||||
|
||||
--- Set of elements that are used to make up a row of the player table
|
||||
-- @element add_player_base
|
||||
local add_player_base = Gui.define("add_player_base")
|
||||
:draw(function(_, parent, player_data)
|
||||
-- Add the button to open the action bar
|
||||
local toggle_action_bar_flow = parent.add{ type = "flow", name = player_data.name }
|
||||
open_action_bar(toggle_action_bar_flow)
|
||||
|
||||
-- Add the player name
|
||||
local player_name = parent.add{
|
||||
type = "label",
|
||||
name = "player-name-" .. player_data.index,
|
||||
caption = player_data.name,
|
||||
tooltip = { "player-list.open-map", player_data.name, player_data.tag, player_data.role_name },
|
||||
}
|
||||
player_name.style.padding = { 0, 2, 0, 0 }
|
||||
player_name.style.font_color = player_data.chat_color
|
||||
|
||||
-- Add the time played label
|
||||
local alignment = Gui.elements.aligned_flow(parent, { name = "player-time-" .. player_data.index })
|
||||
local time_label = alignment.add{
|
||||
name = "label",
|
||||
type = "label",
|
||||
caption = player_data.caption,
|
||||
tooltip = player_data.tooltip,
|
||||
}
|
||||
time_label.style.padding = 0
|
||||
|
||||
return player_name
|
||||
end)
|
||||
:on_click(function(def, player, element, event)
|
||||
local selected_player_name = element.caption
|
||||
local selected_player = game.players[selected_player_name]
|
||||
if event.button == defines.mouse_button_type.left then
|
||||
-- LMB will open the map to the selected player
|
||||
player.set_controller{
|
||||
type = defines.controllers.remote,
|
||||
position = selected_player.physical_position,
|
||||
surface = selected_player.physical_surface
|
||||
}
|
||||
else
|
||||
-- RMB will toggle the settings
|
||||
local old_selected_player_name = SelectedPlayer:get(player)
|
||||
if selected_player_name == old_selected_player_name then
|
||||
SelectedPlayer:remove(player)
|
||||
SelectedAction:remove(player)
|
||||
else
|
||||
SelectedPlayer:set(player, selected_player_name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Removes the three elements that are added as part of the base
|
||||
local function remove_player_base(parent, player)
|
||||
Gui.destroy_if_valid(parent[player.name])
|
||||
Gui.destroy_if_valid(parent["player-name-" .. player.index])
|
||||
Gui.destroy_if_valid(parent["player-time-" .. player.index])
|
||||
end
|
||||
|
||||
-- Update the time label for a player using there player time data
|
||||
local function update_player_base(parent, player_time)
|
||||
local time_element = parent[player_time.element_name]
|
||||
if time_element and time_element.valid then
|
||||
time_element.label.caption = player_time.caption
|
||||
time_element.label.tooltip = player_time.tooltip
|
||||
end
|
||||
end
|
||||
|
||||
--- Adds all the buttons and flows that make up the action bar
|
||||
-- @element add_action_bar
|
||||
local add_action_bar_buttons = Gui.define("add_action_bar_buttons")
|
||||
:draw(function(_, parent)
|
||||
close_action_bar(parent)
|
||||
-- Loop over all the buttons in the config
|
||||
for action_name, button_data in pairs(config.buttons) do
|
||||
-- Added the permission flow
|
||||
local permission_flow = parent.add{ type = "flow", name = action_name }
|
||||
permission_flow.visible = false
|
||||
-- Add the buttons under that permission
|
||||
for _, button in ipairs(button_data) do
|
||||
button(permission_flow)
|
||||
end
|
||||
end
|
||||
|
||||
return parent
|
||||
end)
|
||||
|
||||
--- Updates the visible state of the action bar buttons
|
||||
local function update_action_bar(element)
|
||||
local player = Gui.get_player(element)
|
||||
local selected_player_name = SelectedPlayer:get(player)
|
||||
|
||||
if not selected_player_name then
|
||||
-- Hide the action bar when no player is selected
|
||||
element.visible = false
|
||||
else
|
||||
local selected_player = game.players[selected_player_name]
|
||||
if not selected_player.connected then
|
||||
-- If the player is offline then reest stores
|
||||
element.visible = false
|
||||
SelectedPlayer:remove(player)
|
||||
SelectedAction:remove(player)
|
||||
else
|
||||
-- Otherwise check what actions the player is allowed to use
|
||||
element.visible = true
|
||||
for action_name, buttons in pairs(config.buttons) do
|
||||
if buttons.auth and not buttons.auth(player, selected_player) then
|
||||
element[action_name].visible = false
|
||||
elseif Roles.player_allowed(player, action_name) then
|
||||
element[action_name].visible = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Main player list container for the left flow
|
||||
-- @element player_list_container
|
||||
local player_list_container = Gui.define("player_list_container")
|
||||
:draw(function(definition, parent)
|
||||
-- Draw the internal container
|
||||
local container = Gui.elements.container(parent)
|
||||
|
||||
-- Draw the scroll table for the players
|
||||
local scroll_table = Gui.elements.scroll_table(container, 184, 3, "scroll")
|
||||
|
||||
-- Change the style of the scroll table
|
||||
local scroll_table_style = scroll_table.style
|
||||
scroll_table_style.padding = { 1, 0, 1, 2 }
|
||||
|
||||
-- Add the action bar
|
||||
local action_bar = Gui.elements.footer(container, { name = "action_bar", no_flow = true })
|
||||
|
||||
-- Change the style of the action bar
|
||||
local action_bar_style = action_bar.style
|
||||
action_bar_style.height = 35
|
||||
action_bar_style.padding = { 1, 3 }
|
||||
action_bar.visible = false
|
||||
|
||||
-- Add the buttons to the action bar
|
||||
add_action_bar_buttons(action_bar)
|
||||
|
||||
-- Add the reason bar
|
||||
local reason_bar = Gui.elements.footer(container, { name = "reason_bar", no_flow = true })
|
||||
|
||||
-- Change the style of the reason bar
|
||||
local reason_bar_style = reason_bar.style
|
||||
reason_bar_style.height = 35
|
||||
reason_bar_style.padding = { -1, 3 }
|
||||
reason_bar.visible = false
|
||||
|
||||
-- Add the text entry for the reason bar
|
||||
local reason_field =
|
||||
reason_bar.add{
|
||||
name = "entry",
|
||||
type = "textfield",
|
||||
style = "stretchable_textfield",
|
||||
tooltip = { "player-list.reason-entry" },
|
||||
}
|
||||
|
||||
-- Change the style of the text entry
|
||||
local reason_entry_style = reason_field.style
|
||||
reason_entry_style.padding = 0
|
||||
reason_entry_style.height = 28
|
||||
reason_entry_style.minimal_width = 160
|
||||
|
||||
-- Add the confirm reason button
|
||||
reason_confirm(reason_bar)
|
||||
|
||||
-- Return the exteral container
|
||||
return container.parent
|
||||
end)
|
||||
|
||||
--- Add the element to the left flow with a toolbar button
|
||||
Gui.add_left_element(player_list_container, true)
|
||||
Gui.toolbar.create_button{
|
||||
name = "player_list_toggle",
|
||||
left_element = player_list_container,
|
||||
sprite = "entity/character",
|
||||
tooltip = { "player-list.main-tooltip" },
|
||||
visible = function(player, element)
|
||||
return Roles.player_allowed(player, "gui/player-list")
|
||||
end
|
||||
}
|
||||
|
||||
local online_time_format = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true }
|
||||
local afk_time_format = ExpUtil.format_time_factory_locale{ format = "long", minutes = true }
|
||||
|
||||
-- Get caption and tooltip format for a player
|
||||
local function get_time_formats(online_time, afk_time)
|
||||
local tick = game.tick > 0 and game.tick or 1
|
||||
local percent = math.round(online_time / tick, 3) * 100
|
||||
local caption = online_time_format(online_time)
|
||||
local tooltip = { "player-list.afk-time", percent, afk_time_format(afk_time) }
|
||||
return caption, tooltip
|
||||
end
|
||||
|
||||
-- Get the player time to be used to update time label
|
||||
local function get_player_times()
|
||||
local ctn = 0
|
||||
local player_times = {}
|
||||
for _, player in pairs(game.connected_players) do
|
||||
ctn = ctn + 1
|
||||
-- Add the player time details to the array
|
||||
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
||||
player_times[ctn] = {
|
||||
element_name = "player-time-" .. player.index,
|
||||
caption = caption,
|
||||
tooltip = tooltip,
|
||||
}
|
||||
end
|
||||
|
||||
return player_times
|
||||
end
|
||||
|
||||
-- Get a sorted list of all online players
|
||||
local function get_player_list_order()
|
||||
-- Sort all the online players into roles
|
||||
local players = {}
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local highest_role = Roles.get_player_highest_role(player)
|
||||
if not players[highest_role.name] then
|
||||
players[highest_role.name] = {}
|
||||
end
|
||||
table.insert(players[highest_role.name], player)
|
||||
end
|
||||
|
||||
-- Sort the players from roles into a set order
|
||||
local ctn = 0
|
||||
local player_list_order = {}
|
||||
for _, role_name in pairs(Roles.config.order) do
|
||||
if players[role_name] then
|
||||
for _, player in pairs(players[role_name]) do
|
||||
ctn = ctn + 1
|
||||
-- Add the player data to the array
|
||||
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
||||
player_list_order[ctn] = {
|
||||
name = player.name,
|
||||
index = player.index,
|
||||
tag = player.tag,
|
||||
role_name = role_name,
|
||||
chat_color = player.chat_color,
|
||||
caption = caption,
|
||||
tooltip = tooltip,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[Adds fake players to the player list
|
||||
local tick = game.tick+1
|
||||
for i = 1, 10 do
|
||||
local online_time = math.random(1, tick)
|
||||
local afk_time = math.random(online_time-(tick/10), tick)
|
||||
local caption, tooltip = get_time_formats(online_time, afk_time)
|
||||
player_list_order[ctn+i] = {
|
||||
name='Player '..i,
|
||||
index=0-i,
|
||||
tag='',
|
||||
role_name = 'Fake Player',
|
||||
chat_color = table.get_random(Colors),
|
||||
caption = caption,
|
||||
tooltip = tooltip
|
||||
}
|
||||
end--]]
|
||||
|
||||
return player_list_order
|
||||
end
|
||||
|
||||
--- Update the play times every 30 sections
|
||||
Event.on_nth_tick(1800, function()
|
||||
local player_times = get_player_times()
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local container = Gui.get_left_element(player_list_container, player)
|
||||
local scroll_table = container.frame.scroll.table
|
||||
for _, player_time in pairs(player_times) do
|
||||
update_player_base(scroll_table, player_time)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- When a player leaves only remove they entry
|
||||
Event.add(defines.events.on_player_left_game, function(event)
|
||||
local remove_player = game.players[event.player_index]
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local container = Gui.get_left_element(player_list_container, player)
|
||||
local scroll_table = container.frame.scroll.table
|
||||
remove_player_base(scroll_table, remove_player)
|
||||
|
||||
local selected_player_name = SelectedPlayer:get(player)
|
||||
if selected_player_name == remove_player.name then
|
||||
SelectedPlayer:remove(player)
|
||||
SelectedAction:remove(player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- All other events require a full redraw of the table
|
||||
local function redraw_player_list()
|
||||
local player_list_order = get_player_list_order()
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local container = Gui.get_left_element(player_list_container, player)
|
||||
local scroll_table = container.frame.scroll.table
|
||||
scroll_table.clear()
|
||||
for _, next_player_data in ipairs(player_list_order) do
|
||||
add_player_base(scroll_table, next_player_data)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_player_joined_game, redraw_player_list)
|
||||
Event.add(Roles.events.on_role_assigned, redraw_player_list)
|
||||
Event.add(Roles.events.on_role_unassigned, redraw_player_list)
|
||||
|
||||
--- When the action player is changed the action bar will update
|
||||
SelectedPlayer:on_update(function(player_name, selected_player)
|
||||
local player = game.players[player_name]
|
||||
local container = Gui.get_left_element(player_list_container, player)
|
||||
local scroll_table = container.frame.scroll.table
|
||||
update_action_bar(container.frame.action_bar)
|
||||
for _, next_player in pairs(game.connected_players) do
|
||||
local element = scroll_table[next_player.name][open_action_bar.name]
|
||||
local style = "frame_button"
|
||||
if next_player.name == selected_player then
|
||||
style = "tool_button"
|
||||
end
|
||||
element.style = style
|
||||
local element_style = element.style --[[@as LuaStyle]]
|
||||
element_style.padding = -2
|
||||
element_style.width = 8
|
||||
element_style.height = 14
|
||||
end
|
||||
end)
|
||||
|
||||
--- When the action name is changed the reason input will update
|
||||
SelectedAction:on_update(function(player_name, selected_action)
|
||||
local player = game.players[player_name]
|
||||
local container = Gui.get_left_element(player_list_container, player)
|
||||
local element = container.frame.reason_bar
|
||||
if selected_action then
|
||||
-- if there is a new value then check the player is still online
|
||||
local selected_player_name = SelectedPlayer:get(player_name)
|
||||
local selected_player = game.players[selected_player_name]
|
||||
if selected_player.connected then
|
||||
element.visible = true
|
||||
else
|
||||
-- Clear if the player is offline
|
||||
SelectedPlayer:remove(player)
|
||||
SelectedAction:remove(player)
|
||||
end
|
||||
else
|
||||
element.visible = false
|
||||
end
|
||||
end)
|
||||
Reference in New Issue
Block a user