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Align names and call patterns to best practice
Apply the conventions from the rocket info gui review to the player list,
and remove the now migrated legacy module.
- Move row building onto the table def as calculate_row_data, and refresh
via refresh_player which computes the row data once per player
- Store the selection on the container with private/public accessor
methods instead of poking element data directly
- Store the selected player as a LuaPlayer rather than a string and update
the actions config to match
- Use :style{} on the player table and make the action and reason bars
their own element definitions
- Delete the migrated legacy gui and its file loader entry
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
b1c0f2535b
commit
4bd5394268
@@ -24,7 +24,6 @@ return {
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--- GUI
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"modules.gui.rocket-info",
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"modules.gui.warp-list",
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-- "modules.gui.player-list", -- migrated to exp_scenario/gui/player_list
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"modules.gui.vlayer",
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"modules.gui._role_updates",
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@@ -30,11 +30,10 @@ local function auth_lower_role(player, selected_player_name)
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end
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-- gets the action player and a coloured name for the action to be used on
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local function get_action_player_name(player)
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local selected_player_name = get_selected_player(player)
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local selected_player = game.players[selected_player_name]
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local function get_action_player(player)
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local selected_player = get_selected_player(player) --[[ @as LuaPlayer ]]
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local selected_player_color = format_player_name(selected_player)
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return selected_player_name, selected_player_color
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return selected_player, selected_player_color
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end
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-- teleports one player to another
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@@ -66,8 +65,7 @@ end
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-- @element goto_player
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local goto_player = new_button("utility/export", { "exp-gui_player-list.goto-player" })
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:on_click(function(def, player, element)
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local selected_player_name = get_action_player_name(player)
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local selected_player = game.players[selected_player_name]
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local selected_player = get_action_player(player)
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if not player.character or not selected_player.character then
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player.print({ "expcore-commands.reject-player-alive" }, Colors.orange_red)
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else
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@@ -79,8 +77,7 @@ local goto_player = new_button("utility/export", { "exp-gui_player-list.goto-pla
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-- @element bring_player
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local bring_player = new_button("utility/import", { "exp-gui_player-list.bring-player" })
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:on_click(function(def, player, element)
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local selected_player_name = get_action_player_name(player)
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local selected_player = game.players[selected_player_name]
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local selected_player = get_action_player(player)
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if not player.character or not selected_player.character then
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player.print({ "expcore-commands.reject-player-alive" }, Colors.orange_red)
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else
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@@ -92,8 +89,8 @@ local bring_player = new_button("utility/import", { "exp-gui_player-list.bring-p
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-- @element report_player
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local report_player = new_button("utility/spawn_flag", { "exp-gui_player-list.report-player" })
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:on_click(function(def, player, element)
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local selected_player_name = get_action_player_name(player)
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if Reports.is_reported(selected_player_name, player.name) then
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local selected_player = get_action_player(player)
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if Reports.is_reported(selected_player.name, player.name) then
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player.print({ "exp-commands_report.already-reported" }, Colors.orange_red)
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else
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set_selected_action(player, "command/report")
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@@ -101,11 +98,11 @@ local report_player = new_button("utility/spawn_flag", { "exp-gui_player-list.re
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end)
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local function report_player_callback(player, reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_reports.response", selected_player_color, reason }
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Roles.print_to_roles_higher("Trainee", { "exp-commands_reports.response-admin", selected_player_color, by_player_name_color, reason })
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Reports.report_player(selected_player_name, player.name, reason)
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Reports.report_player(selected_player.name, player.name, reason)
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end
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--- Gives the action player a warning, requires a reason
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@@ -116,18 +113,18 @@ local warn_player = new_button("utility/spawn_flag", { "exp-gui_player-list.warn
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end)
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local function warn_player_callback(player, reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_warnings.create", selected_player_color, by_player_name_color, reason }
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Warnings.add_warning(selected_player_name, player.name, reason)
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Warnings.add_warning(selected_player.name, player.name, reason)
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end
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--- Jails the action player, requires a reason
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-- @element jail_player
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local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
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:on_click(function(def, player, element)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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if Jail.is_jailed(selected_player_name) then
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local selected_player, selected_player_color = get_action_player(player)
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if Jail.is_jailed(selected_player.name) then
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player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
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else
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set_selected_action(player, "command/jail")
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@@ -135,10 +132,10 @@ local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_pl
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end)
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local function jail_player_callback(player, reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
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Jail.jail_player(selected_player_name, player.name, reason)
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Jail.jail_player(selected_player.name, player.name, reason)
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end
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--- Kicks the action player, requires a reason
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@@ -149,7 +146,7 @@ local kick_player = new_button("utility/warning_icon", { "exp-gui_player-list.ki
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end)
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local function kick_player_callback(player, reason)
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local selected_player = get_action_player_name(player)
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local selected_player = get_action_player(player)
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game.kick_player(selected_player, reason)
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end
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@@ -161,7 +158,7 @@ local ban_player = new_button("utility/danger_icon", { "exp-gui_player-list.ban-
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end)
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local function ban_player_callback(player, reason)
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local selected_player = get_action_player_name(player)
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local selected_player = get_action_player(player)
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game.ban_player(selected_player, reason)
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end
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