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Migrate all commands to new lib
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84
exp_scenario/module/commands/teleport.lua
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84
exp_scenario/module/commands/teleport.lua
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@@ -0,0 +1,84 @@
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--[[-- Commands - Teleport
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Adds a command that allows players to teleport to other players and spawn
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]]
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local ExpUtil = require("modules/exp_util")
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local teleport_player = ExpUtil.teleport_player
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local Commands = require("modules/exp_commands")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local player_allowed = Roles.player_allowed
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--- Teleports a player to another player.
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Commands.new("teleport", { "exp-commands_teleport.description-teleport" })
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:argument("player", { "exp-commands_teleport.arg-player-teleport" }, Commands.types.player_alive)
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:optional("target", { "exp-commands_teleport.arg-player-to" }, Commands.types.player_alive)
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:add_aliases{ "tp" }
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:add_flags{ "admin_only" }
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:register(function(player, other_player, target_player)
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--- @cast other_player LuaPlayer
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--- @cast target_player LuaPlayer?
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if target_player == nil then
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-- When no player is given, then instead behave like /goto
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if not teleport_player(player, other_player.physical_surface, other_player.physical_position) then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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elseif other_player == target_player then
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return Commands.status.invalid_input{ "exp-commands_teleport.same-player" }
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elseif not teleport_player(other_player, target_player.physical_surface, target_player.physical_position) then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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end)
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--- Teleports a player to you.
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Commands.new("bring", { "exp-commands_teleport.description-bring" })
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:argument("player", { "exp-commands_teleport.arg-player-from" }, Commands.types.player_alive)
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:add_flags{ "admin_only" }
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:register(function(player, other_player)
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--- @cast other_player LuaPlayer
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if player == other_player then
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return Commands.status.invalid_input{ "exp-commands_teleport.same-player" }
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elseif not teleport_player(other_player, player.physical_surface, player.physical_position) then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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end)
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--- Teleports you to a player.
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Commands.new("goto", { "exp-commands_teleport.description-goto" })
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:argument("player", { "exp-commands_teleport.arg-player-to" }, Commands.types.player_alive)
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:add_flags{ "admin_only" }
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:register(function(player, other_player)
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--- @cast other_player LuaPlayer
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if player == other_player then
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return Commands.status.invalid_input{ "exp-commands_teleport.same-player" }
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elseif not teleport_player(player, other_player.physical_surface, other_player.physical_position) then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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end)
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--- Teleport to spawn
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Commands.new("spawn", { "exp-commands_teleport.description-spawn" })
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:optional("player", { "exp-commands_teleport.arg-player-spawn" }, Commands.types.player_alive)
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:defaults{
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player = function(player)
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if player.character and player.character.health > 0 then
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return player
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end
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end,
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}
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:register(function(player, other_player)
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if not other_player then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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elseif other_player == player then
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if not teleport_player(player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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elseif player_allowed(player, "command/spawn/always") then
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if not teleport_player(other_player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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else
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return Commands.status.unauthorised()
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end
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end)
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