mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Added Sliders
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@@ -33,7 +33,6 @@ function Gui.get_instances(self,category)
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return instances
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end
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function Gui._extend_prototype(tbl)
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for k,v in pairs(Gui._prototype) do
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if not tbl[k] then tbl[k] = v end
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@@ -105,6 +104,7 @@ end
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function Gui._prototype:debug_name(name)
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self.debug_name = name
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Gui.names[name] = self.name
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Gui.names[self.name] = name
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return self
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end
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@@ -31,11 +31,9 @@ function Dropdown.new_dropdown(name)
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if self.dynamic_options then
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local player = Game.get_player_by_index(element.player_index)
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local dynamic_options = self.dynamic_options(player,element)
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local items = element.items
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for _,v in pairs(dynamic_options) do
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table.insert(items,v)
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element.add_item(v)
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end
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element.items = items
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end
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if self.store then
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local category = self.categorize and self.categorize(element) or nil
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143
expcore/Gui/slider.lua
Normal file
143
expcore/Gui/slider.lua
Normal file
@@ -0,0 +1,143 @@
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local Gui = require './core'
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local Game = require 'utils.game'
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local function get_instances(define,element)
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local function cat(e)
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return e.player_index
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end
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local name = define.name..'-label'
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if not Gui.instances[name] then return end
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local categorize = define.categorize or not define.store and cat
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local category = categorize and categorize(element) or nil
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local instances = Gui.get_instances({
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name=name,
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categorize=categorize
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},category)
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return instances
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end
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local function update_instances(define,element)
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local instances = get_instances(define,element)
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local value = element.slider_value
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if instances then
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for k,instance in pairs(instances) do
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if instance and instance.valid then
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instance.caption = tostring(math.round(value,2))
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else
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instances[k]=nil
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end
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end
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end
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end
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local Slider = {
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_prototype=Gui._extend_prototype{
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on_change = Gui._new_event_adder('on_change'),
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add_store = Gui._new_store_adder(function(self,element,value)
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element.slider_value = value
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local min,max = element.get_slider_minimum(),element.get_slider_maximum()
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local delta = max-min
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local percent = delta == 0 and 0 or (value-min)/delta
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local player = Game.get_player_by_index(element.player_index)
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if self.events.on_change then
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self.events.on_change(player,element,value,percent)
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end
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update_instances(self,element)
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end)
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}
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}
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function Slider.new_slider(name)
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local self = Gui._new_define(Slider._prototype)
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self.draw_data.type = 'slider'
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if name then
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self:debug_name(name)
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end
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self.post_draw = function(element)
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local player = Game.get_player_by_index(element.player_index)
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local min,max = element.get_slider_minimum(),element.get_slider_maximum()
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if type(self.min) == 'function' then
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min = self.min(player,element)
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end
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if type(self.max) == 'function' then
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max = self.max(player,element)
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end
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element.set_slider_minimum_maximum(min,max)
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if self.store then
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local category = self.categorize and self.categorize(element) or nil
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local value = self:get_store(category)
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if value then element.slider_value = value end
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end
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if self.auto_label then
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self:draw_label(element.parent)
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end
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end
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Gui.on_value_changed(self.name,function(event)
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local element = event.element
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local value = element.slider_value
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local min,max = element.get_slider_minimum(),element.get_slider_maximum()
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local delta = max-min
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local percent = delta == 0 and 0 or (value-min)/delta
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local category = self.categorize and self.categorize(element) or value
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if self.store then
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self:set_store(category,value)
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elseif self.events.on_change then
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self.events.on_change(event.player,element,value,percent)
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update_instances(self,element)
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end
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end)
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return self
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end
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function Slider._prototype:set_range(min,max)
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self.min = min
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self.max = max
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if type(min) == 'number' then
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self.draw_data.minimum_value = min
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end
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if type(max) == 'number' then
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self.draw_data.maximum_value = max
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end
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return self
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end
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function Slider._prototype:draw_label(element)
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local name = self.name..'-label'
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if element[name] then return end
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local value = 0
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if self.store then
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local category = self.categorize and self.categorize(element) or value
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value = self:get_store(category) or 0
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end
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local new_element = element.add{
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name=name,
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type='label',
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caption=tostring(math.round(value,2))
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}
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if not Gui.instances[name] then Gui.instances[name] = {} end
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local instances = get_instances(self,element)
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table.insert(instances,new_element)
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return new_element
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end
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function Slider._prototype:enable_auto_draw_label(state)
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if state == false then
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self.auto_label = false
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else
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self.auto_label = true
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end
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return self
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end
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return Slider
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@@ -3,7 +3,6 @@ local format_chat_colour,table_keys = ext_require('expcore.common','format_chat_
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local Colors = require 'resources.color_presets'
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local Game = require 'utils.game'
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local clean_stack_trace = ext_require('modules.commands.interface','clean_stack_trace')
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local Store = require 'expcore.store'
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local tests = {}
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@@ -48,7 +47,8 @@ end)
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local frame = player.gui.center.add{type='frame',caption='Gui Test',name='TestGui'}
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frame = frame.add{type='table',column_count=5}
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for key,element in pairs(tests) do
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local success,err = pcall(element.draw_to,element,frame)
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local test_function = type(element) == 'function' and element or element.draw_to
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local success,err = pcall(test_function,element,frame)
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if success then
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player.print('Drawing: '..key..format_chat_colour(' SUCCESS',Colors.green))
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else
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@@ -230,4 +230,60 @@ tests['List box player static general'] = Gui.new_list_box('test list box player
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:add_store(categozie_by_player)
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:on_selection(function(player,element,value)
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player.print('Dropdown player static general: '..tostring(value))
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end)
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end)
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tests['Slider local default'] = Gui.new_slider('test slider local default')
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:set_tooltip('Silder Local Default')
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:on_change(function(player,element,value,percent)
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player.print('Slider local default: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
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end)
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tests['Slider player default'] = Gui.new_slider('test slider player default')
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:set_tooltip('Silder Player Default')
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:add_store(categozie_by_player)
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:on_change(function(player,element,value,percent)
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player.print('Slider player default: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
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end)
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tests['Slider static range'] = Gui.new_slider('test slider static range')
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:set_tooltip('Silder Static Range')
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:set_range(5,50)
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:on_change(function(player,element,value,percent)
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player.print('Slider static range: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
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end)
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tests['Slider dynamic range'] = Gui.new_slider('test slider dynamic range')
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:set_tooltip('Silder Dynamic Range')
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:set_range(function(player,element)
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return player.index - 5
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end,function(player,element)
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return player.index + 4
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end)
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:on_change(function(player,element,value,percent)
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player.print('Slider static range: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
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end)
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local label_slider = Gui.new_slider('test slider local lable')
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:set_tooltip('Silder Local label')
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:enable_auto_draw_label()
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:on_change(function(player,element,value,percent)
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player.print('Slider local label: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
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end)
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tests['Slider local label'] = function(self,frame)
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local flow = frame.add{type='flow'}
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label_slider:draw_to(flow)
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end
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local label_slider_player = Gui.new_slider('test slider player lable')
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:set_tooltip('Silder Player label')
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:enable_auto_draw_label()
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:add_store(categozie_by_player)
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:on_change(function(player,element,value,percent)
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player.print('Slider player label: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
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end)
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tests['Slider player label'] = function(self,frame)
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local flow = frame.add{type='flow'}
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label_slider_player:draw_to(flow)
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end
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@@ -32,12 +32,13 @@ end
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function Toolbar.update(player)
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local top = Gui.get_top_element_flow(player)
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if not top then return end
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local visible = top[Gui.top_toggle_button_name].caption == '<'
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for _,button in pairs(Toolbar.buttons) do
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local element
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if top[button.name] then element = top[button.name]
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else element = button:draw_to(top) end
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if button.post_authenticator(player,button.clean_name or button.name) then
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element.visible = true
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element.visible = visible
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element.enabled = true
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else
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element.visible = false
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@@ -22,4 +22,8 @@ Gui.new_dropdown = Dropdown.new_dropdown
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Gui.new_list_box = Dropdown.new_list_box
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Gui.classes.dropdown = Dropdown
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local Slider = require('./gui/slider')
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Gui.new_slider = Slider.new_slider
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Gui.classes.slider = Slider
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return Gui
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