Added All Settings To Game Settings

This commit is contained in:
Cooldude2606
2018-01-04 13:16:35 +00:00
parent fd308286de
commit 4b283a2a12
2 changed files with 78 additions and 29 deletions

View File

@@ -12,36 +12,36 @@ Discord: https://discord.gg/r6dC2uK
--{type='function',object='',key='',name='',param={}} --{type='function',object='',key='',name='',param={}}
local basic_settings = { local basic_settings = {
{type='slider',object='force',key='manual_mining_speed_modifier',name='mining-speed',min=0,max=10}, {type='slider',object='force',key='manual_mining_speed_modifier',name='mining-speed',min=0,max=10},
{type='slider',object='force',key='manual_crafting_speed_modifier',name='craft-speed',min=0,max=10} {type='slider',object='force',key='manual_crafting_speed_modifier',name='craft-speed',min=0,max=10},
-- running {type='slider',object='force',key='character_running_speed_modifier',name='running-speed',min=0,max=10},
-- build distance {type='slider',object='force',key='character_build_distance_bonus',name='build-distance',min=0,max=50},
-- reach {type='slider',object='force',key='character_reach_distance_bonus',name='reach-distance',min=0,max=50},
-- bot speed {type='slider',object='force',key='worker_robots_speed_modifier',name='bot-speed',min=0,max=10},
-- lab speed {type='slider',object='force',key='laboratory_speed_modifier',name='lab-speed',min=0,max=10},
-- stack bonus {type='slider',object='force',key='stack_inserter_capacity_bonus',name='stack-bonus',min=1,max=30}
} }
local advanced_settings = { local advanced_settings = {
{type='slider',object='force',key='quickbar_count',name='quickbar-count',min=1,max=5}, {type='slider',object='force',key='quickbar_count',name='quickbar-count',min=1,max=5},
-- inventory size {type='slider',object='force',key='character_inventory_slots_bonus',name='inventory-size',min=0,max=1000},
-- mining prog {type='slider',object='force',key='mining_drill_productivity_bonus',name='mining-prod',min=0,max=10},
-- game speed {type='slider',object='game',key='speed',name='game-speed',min=0.01,max=5},
-- force crc -function {type='function',object='game',key='server_save',name='save'},
{type='function',object='game',key='server_save',name='save'} {type='function',object='force',key='reset_technology_effects',name='reload-effects'},
-- reset force -function {type='function',object='enemy',key='kill_all_units',name='kill-biters'},
-- reload effects -function {type='function',object='force',key='rechart',name='reload-map'},
-- kill bitters -function {type='function',object='game',key='force_crc',name='crc'},
-- re chart map -function {type='function',object='force',key='reset',name='reset-force'}
} }
local personal_settings = { local personal_settings = {
{type='slider',object='player',key='character_mining_speed_modifier',name='mining-speed',min=0,max=10}, {type='slider',object='player',key='character_mining_speed_modifier',name='mining-speed',min=0,max=10},
{type='slider',object='player',key='character_crafting_speed_modifier',name='craft-speed',min=0,max=10} {type='slider',object='player',key='character_crafting_speed_modifier',name='craft-speed',min=0,max=10},
-- running speed {type='slider',object='player',key='character_running_speed_modifier',name='running-speed',min=0,max=10},
-- build distance {type='slider',object='player',key='character_build_distance_bonus',name='build-distance',min=0,max=50},
-- reach distance {type='slider',object='player',key='character_reach_distance_bonus',name='reach-distance',min=0,max=50},
-- quick bar count {type='slider',object='player',key='character_inventory_slots_bonus',name='inventory-size',min=0,max=1000},
-- inventory slots {type='slider',object='player',key='quickbar_count_bonus',name='quickbar-count',min=0,max=5}
} }
local _root_list = {basic_settings=basic_settings,advanced_settings=advanced_settings,personal_settings=personal_settings} local _root_list = {basic_settings=basic_settings,advanced_settings=advanced_settings,personal_settings=personal_settings}
@@ -54,7 +54,7 @@ local function _get_data(root_frame)
end end
end end
local function _object_list(player) return {game=game,player=player,force=player.force} end local function _object_list(player) return {game=game,player=player,force=player.force,enemy=game.forces['enemy']} end
for name,group in pairs(_root_list) do for name,group in pairs(_root_list) do
for key,setting in pairs(group) do for key,setting in pairs(group) do
@@ -71,16 +71,27 @@ for name,group in pairs(_root_list) do
local data = _get_data(element.parent) local data = _get_data(element.parent)
local objects = _object_list(player) local objects = _object_list(player)
local object = objects[data.object] local object = objects[data.object]
object[data.key] = value local _caption = string.format('%.2f',value); if value > 2 then _caption = string.format('%.2f',math.floor(value)) end
element.parent.counter.caption = tostring(value) object[data.key] = tonumber(_caption)
element.parent.counter.caption = _caption
end end
) )
elseif setting.type == 'function' then elseif setting.type == 'function' then
_added = Gui.inputs.add_checkbox('game-settings-'..setting.name,true,nil,false,function(player,element) _added = Gui.inputs.add_checkbox('game-settings-'..setting.name,true,nil,false,function(player,element)
local data = _get_data(element.parent) local data = _get_data(element.parent.parent)
local objects = _object_list(player) local objects = _object_list(player)
local object = objects[data.object] local object = objects[data.object]
pcall(object[data.key],unpack(data.params)) pcall(object[data.key],unpack(data.params))
Server.new_thread{
timeout=60,
data=element
}:on_event('timeout',function(self)
if self.data and self.data.valid then
element.parent.parent['game-settings-are-you-sure'].state = false
self.data.parent.style.visible = false
self.data.state = false
end
end):open()
end) end)
if not setting.params then setting.params = {} end if not setting.params then setting.params = {} end
end end
@@ -89,6 +100,19 @@ for name,group in pairs(_root_list) do
end end
end end
local are_you_sure = Gui.inputs.add_checkbox('game-settings-are-you-sure',true,nil,false,function(player,element)
element.parent.sure.style.visible = true
Server.new_thread{
timeout=600,
data=element
}:on_event('timeout',function(self)
if self.data and self.data.valid then
self.data.state = false
self.data.parent.sure.style.visible = false
end
end):open()
end)
local function _draw_setting(frame,setting) local function _draw_setting(frame,setting)
local frame = frame.add{type='flow'} local frame = frame.add{type='flow'}
local frame = frame.add{ local frame = frame.add{
@@ -107,13 +131,23 @@ local function _draw_setting(frame,setting)
}.style.visible = false }.style.visible = false
if setting.type == 'slider' then if setting.type == 'slider' then
local slider = setting._loaded:draw(frame) local slider = setting._loaded:draw(frame)
slider.style.width = 300
local _caption = string.format('%.2f',slider.slider_value); if slider.slider_value > 2 then _caption = tostring(math.floor(slider.slider_value)) end
frame.add{ frame.add{
type='label', type='label',
name='counter', name='counter',
caption=tostring(slider.slider_value) caption=_caption
} }
elseif setting.type == 'function' then elseif setting.type == 'function' then
setting._loaded:draw(frame) are_you_sure:draw(frame)
local flow = frame.add{type='flow',name='sure'}
flow.style.visible = false
flow.add{
type='label',
caption={'game-settings.sure'},
style='bold_red_label'
}
setting._loaded:draw(flow)
end end
end end

View File

@@ -10,7 +10,22 @@ advanced-message=Please do not touch these settings at all unless you know 100%
personal-name=Personal Settings personal-name=Personal Settings
personal-tooltip=These will only effect you, if you are spoted you are on your own. personal-tooltip=These will only effect you, if you are spoted you are on your own.
personal-message=These settings will only effect your player any changes you make are to be resposible ones and dont over do it or you may be caught using them. personal-message=These settings will only effect your player any changes you make are to be resposible ones and dont over do it or you may be caught using them.
sure=Are You Sure!
effect-mining-speed=Mining Speed effect-mining-speed=Mining Speed
effect-craft-speed=Crafting Speed effect-craft-speed=Crafting Speed
effect-running-speed=Running Speed
effect-build-distance=Build Distance
effect-reach-distance=Reach Distance
effect-bot-speed=Bot Speed
effect-lab-speed=Lab Speed
effect-stack-bonus=Stack Bonus
effect-quickbar-count=Quickbar Count effect-quickbar-count=Quickbar Count
effect-save=Save Game effect-inventory-size=Inventory Size
effect-mining-prod=Mining Productivity
effect-game-speed=Game Speed
effect-save=Save Game
effect-reload-effects=Reload Effects
effect-reload-map=Reload Minimap
effect-kill-biters=Kill Biters
effect-crc=Force CRC Check
effect-reset-force=Reset Force