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Better Sync Functions
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@@ -1,63 +0,0 @@
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--- Allows syncing with an outside server and info panle.
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-- @submodule ExpGamingCore.Sync
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-- @alias Sync
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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--- This file will be loaded when ExpGamingCore.Role is present
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-- @function _comment
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local Game = require('FactorioStdLib.Game@^0.8.0')
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local Color = require('FactorioStdLib.Color@^0.8.0')
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local Role = require('ExpGamingCore.Role@^4.0.0')
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--- Used as a redirect to Role._base_preset that will set the rank given to a player apon joining
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-- @usage Sync.set_roles{player_name=rank_name,...}
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function Sync.set_roles(...)
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Role.set_preassign(...)
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end
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--- Used to get the number of players in each rank and currently online
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-- @usage Sync.count_roles()
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-- @treturn table contains the ranks and the players in that rank
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function Sync.count_roles()
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if not game then return {'Offline'} end
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local _roles = {}
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for name,role in pairs(Role.roles) do
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local players = role:get_players()
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local _players = {}
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for k,player in pairs(players) do _players[k] = player.name end
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local online = role:get_players(true)
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local _online = {}
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for k,player in pairs(online) do _online[k] = player.name end
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_roles[role.name] = {players=_players,online=_online,n_players=#_players,n_online=#_online}
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end
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return _roles
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end
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-- Adds a caption to the info gui that shows the rank given to the player
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if Sync.add_to_gui then
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Sync.add_to_gui(function(player,frame)
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local names = {}
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for _,role in pairs(Role.get(player)) do table.insert(names,role.name) end
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return 'You have been assigned the roles: '..table.concat(names,', ')
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end)
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end
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-- adds a discord emit for rank chaning
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script.on_event('on_role_change',function(event)
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local role = Role.get(event.role_name)
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local player = Game.get_player(event)
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local by_player = Game.get_player(event.by_player_index) or SERVER
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local global = global['ExpGamingCore.Role^4.0.0']
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if role.is_jail == 'Jail' and global.last_change[1] ~= player.index then
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Sync.emit_embeded{
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title='Player Jail',
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color=Color.to_hex(defines.textcolor.med),
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description='There was a player jailed.',
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['Player:']='<<inline>>'..player.name,
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['By:']='<<inline>>'..by_player.name,
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['Reason:']='No Reason'
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}
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end
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end)
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