Better Sync Functions

This commit is contained in:
Cooldude2606
2018-11-04 15:03:26 +00:00
parent d815fd4e75
commit 4a4ff3787c
4 changed files with 45 additions and 31 deletions

View File

@@ -262,5 +262,9 @@ Role.order = {
}
Role.set_preassign{
cooldude2606={'Root','Developer','Administrator','Moderator'}
["cooldude2606"]={"Developer","Admin","Mod"},
["aldldl"]={"Sponsor","Admin","Donator","Sponsor","Member","Mod"},
["arty714"]={"Admin","Community Manager","Member","Mod"},
["drahc_pro"]={"Admin","Member","Mod"},
["mark9064"]={"Admin","Member","Mod"}
}

View File

@@ -10,6 +10,7 @@ local Game = require('FactorioStdLib.Game@^0.8.0')
-- Local Varibles
local role_change_event_id = script.generate_event_name('on_role_change')
local RoleGlobal
-- Module Define
local module_verbose = false
@@ -29,6 +30,7 @@ local Role = {
on_init=function(self)
if loaded_modules['ExpGamingCore.Server@^4.0.0'] then require('ExpGamingCore.Server@^4.0.0').add_module_to_interface('Role','ExpGamingCore.Role') end
if loaded_modules['ExpGamingCore.Command@^4.0.0'] then require(module_path..'/src/commands',{self=self}) end
if loaded_modules['ExpGamingCore.Sync@^4.0.0'] then require(module_path..'/src/sync',{self=self,RoleGlobal=RoleGlobal}) end
end,
on_post=function(self)
-- loads the roles in config
@@ -62,7 +64,7 @@ local global = global{
players={},
roles={}
}
RoleGlobal = global
-- Function Define
--- Used to set default roles for players who join
@@ -488,7 +490,7 @@ script.on_event(role_change_event_id,function(event)
end
end)
script.on_event(defines.events.on_player_joined_game,function(event)
script.on_event(defines.events.on_player_created,function(event)
local player = Game.get_player(event)
local highest = Role.get_highest(player) or Role.meta.default
Group.assign(player,highest.group)

View File

@@ -0,0 +1,72 @@
local Role = self
local RoleGlobal = RoleGlobal
local Sync = require('ExpGamingCore.Sync@^4.0.0')
local Game = require('FactorioStdLib.Game@^0.8.0')
local Color = require('FactorioStdLib.Color@^0.8.0')
-- just to hard reset the role sync
function Sync.set_roles(...)
Role.set_preassign(...)
end
-- used to assign the role if the player is online, or add to the the preassign
function Sync.assign_role(player_name,role_name,by_player_name)
if not game then return end
local preassign = RoleGlobal.preassign
local player_roles = preassign[player_name]
if not player_roles then preassign[player_name] = {role_name} return end
if not table.includes(player_roles,role_name) then table.insert(player_roles,role_name) end
if Game.get_player(player_name) then Role.assign(player_name,role_name,by_player_name) end
end
-- used to unassign the role if the player is online, or removes the preassign
function Sync.unassign_role(player_name,role_name,by_player_name)
if not game then return end
local preassign = RoleGlobal.preassign
local player_roles = preassign[player_name]
if not player_roles then preassign[player_name] = {} return end
local index = table.index(player_roles,role_name)
table.remove(player_roles,index)
if Game.get_player(player_name) then Role.unassign(player_name,role_name,by_player_name) end
end
Sync.add_update('roles',function()
if not game then return {'Offline'} end
local _rtn = {}
for name,role in pairs(Role.roles) do
local players = role:get_players()
local _players = {}
for k,player in pairs(players) do _players[k] = player.name end
local online = role:get_players(true)
local _online = {}
for k,player in pairs(online) do _online[k] = player.name end
_rtn[role.name] = {players=_players,online=_online,n_players=#_players,n_online=#_online}
end
return _rtn
end)
-- Adds a caption to the info gui that shows the rank given to the player
if Sync.add_to_gui then
Sync.add_to_gui(function(player,frame)
local names = {}
for _,role in pairs(Role.get(player)) do table.insert(names,role.name) end
return 'You have been assigned the roles: '..table.concat(names,', ')
end)
end
-- adds a discord emit for rank chaning
script.on_event('on_role_change',function(event)
local role = Role.get(event.role_name)
local player = Game.get_player(event)
local by_player = Game.get_player(event.by_player_index) or SERVER
if role.is_jail and RoleGlobal.last_change[1] ~= player.index then
Sync.emit_embeded{
title='Player Jail',
color=Color.to_hex(defines.textcolor.med),
description='There was a player jailed.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player.name,
['Reason:']='No Reason'
}
end
end)