mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Resolve all Luals warnings
This commit is contained in:
@@ -30,6 +30,7 @@ end
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--- Add a player to a permission group, requires edit_permission_group
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--- @param player LuaPlayer Player to add to the group
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--- @param group LuaPermissionGroup Group to add the player to
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--- @return boolean # True if successful
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local function add_player_to_group(player, group)
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return group.add_player(player)
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end
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@@ -37,6 +38,7 @@ end
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--- Add a players to a permission group, requires edit_permission_group
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--- @param players LuaPlayer[] Players to add to the group
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--- @param group LuaPermissionGroup Group to add the players to
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--- @return boolean # True if successful
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local function add_players_to_group(players, group)
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local add_player = group.add_player
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if not add_player(players[1]) then
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@@ -57,6 +59,7 @@ local add_players_to_group_async = Async.register(add_players_to_group)
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--- Gets the permission group proxy with the given name or group ID.
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--- @param group_name string|uint32 The name or id of the permission group
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--- @return ExpGroup?
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function Groups.get_group(group_name)
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local group = game.permissions.get_group(group_name)
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if group == nil then return nil end
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@@ -67,6 +70,7 @@ end
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--- Gets the permission group proxy for a players group
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--- @param player LuaPlayer The player to get the group of
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--- @return ExpGroup?
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function Groups.get_player_group(player)
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local group = player.permission_group
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if group == nil then return nil end
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@@ -77,6 +81,7 @@ end
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--- Creates a new permission group, requires add_permission_group
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--- @param group_name string Name of the group to create
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--- @return ExpGroup
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function Groups.new_group(group_name)
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local group = game.permissions.get_group(group_name)
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assert(group == nil, "Group already exists with name: " .. group_name)
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@@ -89,6 +94,7 @@ end
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--- Get or create a permisison group, must use the group name not the group id
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--- @param group_name string Name of the group to create
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--- @return ExpGroup
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function Groups.get_or_create(group_name)
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local group = game.permissions.get_group(group_name)
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if group then
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@@ -109,7 +115,7 @@ end
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--- @param move_to_name string|uint32? The name or id of the permission group to move players to
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function Groups.destroy_group(group_name, move_to_name)
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local group = game.permissions.get_group(group_name)
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if group == nil then return nil end
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if group == nil then return end
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local players = group.players
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if #players > 0 then
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@@ -128,23 +134,30 @@ end
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--- Add a player to the permission group
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--- @param player LuaPlayer The player to add to the group
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function Groups._prototype:add_player(player)
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return add_player_to_group(player, self.group) or add_player_to_group_async(player, self.group)
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if not add_player_to_group(player, self.group) then
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add_player_to_group_async(player, self.group)
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end
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end
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--- Add players to the permission group
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--- @param players LuaPlayer[] The player to add to the group
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function Groups._prototype:add_players(players)
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return add_players_to_group(players, self.group) or add_players_to_group_async(players, self.group)
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if not add_players_to_group(players, self.group) then
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add_players_to_group_async(players, self.group)
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end
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end
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--- Move all players to another group
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--- @param other_group ExpGroup The group to move players to, default is the Default group
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function Groups._prototype:move_players(other_group)
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return add_players_to_group(self.group.players, other_group.group) or add_players_to_group_async(self.group.players, other_group.group)
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if not add_players_to_group(self.group.players, other_group.group) then
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add_players_to_group_async(self.group.players, other_group.group)
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end
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end
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--- Allow a set of actions for this group
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--- @param actions defines.input_action[] Actions to allow
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--- @return ExpGroup
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function Groups._prototype:allow_actions(actions)
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local set_allow = self.group.set_allows_action
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for _, action in ipairs(actions) do
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@@ -156,6 +169,7 @@ end
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--- Disallow a set of actions for this group
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--- @param actions defines.input_action[] Actions to disallow
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--- @return ExpGroup
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function Groups._prototype:disallow_actions(actions)
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local set_allow = self.group.set_allows_action
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for _, action in ipairs(actions) do
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@@ -167,6 +181,7 @@ end
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--- Reset the allowed state of all actions
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--- @param allowed boolean? default true for allow all actions, false to disallow all actions
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--- @return ExpGroup
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function Groups._prototype:reset(allowed)
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local set_allow = self.group.set_allows_action
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if allowed == nil then allowed = true end
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@@ -179,6 +194,7 @@ end
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--- Returns if the group is allowed a given action
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--- @param action string|defines.input_action Actions to test
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--- @return boolean # True if successful
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function Groups._prototype:allows(action)
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if type(action) == "string" then
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return self.group.allows_action(defines.input_action[action])
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@@ -197,6 +213,7 @@ end
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--- Convert an array of strings into an array of action names
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--- @param actions_names string[] An array of action names
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--- @return defines.input_action[]
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local function names_to_actions(actions_names)
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local actions, invalid, invalid_i = {}, {}, 1
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for i, action_name in ipairs(actions_names) do
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@@ -241,6 +258,7 @@ end
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--- Convert a json string array into an array of input actions
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--- @param json string A json string representing a string array of actions
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--- @return defines.input_action[]
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function Groups.json_to_actions(json)
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local tbl = json_to_table(json)
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assert(tbl, "Invalid Json String")
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@@ -277,9 +295,10 @@ function Groups._prototype:from_json(json)
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assert(tbl and type(tbl[1]) == "boolean" and type(tbl[2]) == "table", "Invalid Json String")
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if tbl[1] then
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return self:reset(true):disallow_actions(names_to_actions(tbl[2]))
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self:reset(true):disallow_actions(names_to_actions(tbl[2]))
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return
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end
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return self:reset(false):allow_actions(names_to_actions(tbl[2]))
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self:reset(false):allow_actions(names_to_actions(tbl[2]))
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end
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return Groups
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@@ -5,9 +5,9 @@
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-- @config Permission-Groups
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-- local Event = require("modules/exp_legacy/utils/event") -- @dep utils.event
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local Permission_Groups = require("modules.exp_legacy.expcore.permission_groups") --- @dep expcore.permission_groups
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local Groups = require("modules.exp_legacy.expcore.permission_groups") --- @dep expcore.permission_groups
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Permission_Groups.new_group("Admin")
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Groups.new_group("Admin")
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:allow_all()
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:disallow{
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"add_permission_group", -- admin
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@@ -24,7 +24,7 @@ Permission_Groups.new_group("Admin")
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"set_infinity_pipe_filter",
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}
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Permission_Groups.new_group("Trusted")
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Groups.new_group("Trusted")
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:allow_all()
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:disallow{
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"add_permission_group", -- admin
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@@ -42,7 +42,7 @@ Permission_Groups.new_group("Trusted")
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"admin_action", -- trusted
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}
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Permission_Groups.new_group("Standard")
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Groups.new_group("Standard")
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:allow_all()
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:disallow{
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"add_permission_group", -- admin
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@@ -64,7 +64,7 @@ Permission_Groups.new_group("Standard")
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"set_rocket_silo_send_to_orbit_automated_mode",
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}
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Permission_Groups.new_group("Guest")
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Groups.new_group("Guest")
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:allow_all()
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:disallow{
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"add_permission_group", -- admin
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@@ -99,7 +99,7 @@ Permission_Groups.new_group("Guest")
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"flush_opened_entity_specific_fluid",
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}
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Permission_Groups.new_group("Restricted")
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Groups.new_group("Restricted")
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:disallow_all()
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:allow("write_to_console")
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@@ -210,8 +210,8 @@ Roles.new_role("Veteran", "Vet")
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return true
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else
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local stats = Statistics:get(player, {})
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local playTime, afkTime, mapCount = stats.Playtime or 0, stats.AfkTime or 0, stats.MapsPlayed or 0
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return playTime - afkTime >= hours250 and mapCount >= 25
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local playtime, afk_time, map_count = stats.Playtime or 0, stats.AfkTime or 0, stats.MapsPlayed or 0
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return playtime - afk_time >= hours250 and map_count >= 25
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end
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end)
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@@ -259,8 +259,8 @@ Roles.new_role("Regular", "Reg")
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return true
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else
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local stats = Statistics:get(player, {})
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local playTime, afkTime, mapCount = stats.Playtime or 0, stats.AfkTime or 0, stats.MapsPlayed or 0
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return playTime - afkTime >= hours15 and mapCount >= 5
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local playtime, afk_time, map_count = stats.Playtime or 0, stats.AfkTime or 0, stats.MapsPlayed or 0
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return playtime - afk_time >= hours15 and map_count >= 5
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end
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end)
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@@ -76,9 +76,12 @@ function Public.add_compilatron(entity, name)
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end
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Public.compilatrons[name] = entity
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local message =
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entity.surface.create_entity
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{ name = "compi-speech-bubble", text = messages[name][1], position = { 0, 0 }, source = entity }
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local message = entity.surface.create_entity{
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name = "compi-speech-bubble",
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text = messages[name][1],
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position = { 0, 0 },
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source = entity,
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}
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Public.current_messages[name] = { message = message, msg_number = 1 }
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end
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@@ -56,7 +56,14 @@ if config.decon_area then
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local items = e.surface.find_entities_filtered{ area = e.area, force = player.force }
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if #items > 250 then
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print_to_players(true, { "deconlog.decon", player.name, e.surface.name, pos_to_gps_string(e.area.left_top), pos_to_gps_string(e.area.right_bottom), format_number(#items) })
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print_to_players(true, {
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"deconlog.decon",
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player.name,
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e.surface.localised_name,
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pos_to_gps_string(e.area.left_top),
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pos_to_gps_string(e.area.right_bottom),
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format_number(#items, false),
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})
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end
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add_log(get_secs() .. "," .. player.name .. ",decon_area," .. e.surface.name .. "," .. pos_to_string(e.area.left_top) .. "," .. pos_to_string(e.area.right_bottom))
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@@ -15,10 +15,10 @@ local directions = {
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["SW"] = 0.875,
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}
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local function Angle(entity)
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local function get_direction(entity)
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local angle = math.atan2(entity.position.y, entity.position.x) / math.pi
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for direction, requiredAngle in pairs(directions) do
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if angle < requiredAngle then
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for direction, required_angle in pairs(directions) do
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if angle < required_angle then
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return direction
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end
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end
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@@ -45,14 +45,14 @@ local function station_name_changer(event)
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return
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end
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local boundingBox = entity.bounding_box
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local bounding_box = entity.bounding_box
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-- expanded box for recourse search:
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local bounding2 = { { boundingBox.left_top.x - 100, boundingBox.left_top.y - 100 }, { boundingBox.right_bottom.x + 100, boundingBox.right_bottom.y + 100 } }
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local bounding2 = { { bounding_box.left_top.x - 100, bounding_box.left_top.y - 100 }, { bounding_box.right_bottom.x + 100, bounding_box.right_bottom.y + 100 } }
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-- gets all resources in bounding_box2:
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local recourses = game.surfaces[1].find_entities_filtered{ area = bounding2, type = "resource" }
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if #recourses > 0 then -- save cpu time if their are no recourses in bounding_box2
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local closest_distance
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local px, py = boundingBox.left_top.x, boundingBox.left_top.y
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local px, py = bounding_box.left_top.x, bounding_box.left_top.y
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local recourse_closed
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-- Check which recourse is closest
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@@ -77,7 +77,7 @@ local function station_name_changer(event)
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entity.backer_name = config.station_name:gsub("__icon__", "[img=" .. item_type .. "." .. item_name .. "]")
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:gsub("__item_name__", item_name2)
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:gsub("__backer_name__", entity.backer_name)
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:gsub("__direction__", Angle(entity))
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:gsub("__direction__", get_direction(entity))
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:gsub("__x__", math.floor(entity.position.x))
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:gsub("__y__", math.floor(entity.position.y))
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end
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@@ -40,7 +40,7 @@ Statistics:on_load(function(player_name, player_statistics)
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if new_players[player_name] then
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new_players[player_name] = nil
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local ctn = player_statistics.MapsPlayed
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player_statistics.MapsPlayed = ctn and ctn + 1 or 1
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player_statistics["MapsPlayed"] = ctn and ctn + 1 or 1
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end
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return player_statistics
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@@ -20,8 +20,11 @@ local function bonus_gui_pts_needed(player)
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total = total + (disp["bonus_display_" .. k .. "_slider"].slider_value / config.player_bonus[v].cost_scale * config.player_bonus[v].cost)
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end
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total = total +
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(disp["bonus_display_personal_battery_recharge_slider"].slider_value / config.player_special_bonus["personal_battery_recharge"].cost_scale * config.player_special_bonus["personal_battery_recharge"].cost)
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total = total + (
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disp["bonus_display_personal_battery_recharge_slider"].slider_value
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/ config.player_special_bonus["personal_battery_recharge"].cost_scale
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* config.player_special_bonus["personal_battery_recharge"].cost
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)
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return total
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end
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@@ -174,15 +177,15 @@ local bonus_gui_control_reset =
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disp[s].slider_value = config.player_bonus[v].value
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if config.player_bonus[v].is_percentage then
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disp[disp[s].tags.counter].caption = format_number(disp[s].slider_value * 100) .. " %"
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disp[disp[s].tags.counter].caption = format_number(disp[s].slider_value * 100, false) .. " %"
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else
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disp[disp[s].tags.counter].caption = format_number(disp[s].slider_value)
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disp[disp[s].tags.counter].caption = format_number(disp[s].slider_value, false)
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end
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end
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local slider = disp["bonus_display_personal_battery_recharge_slider"]
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slider.slider_value = config.player_special_bonus["personal_battery_recharge"].value
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disp[slider.tags.counter].caption = format_number(slider.slider_value)
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disp[slider.tags.counter].caption = format_number(slider.slider_value, false)
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local r = bonus_gui_pts_needed(player)
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element.parent[bonus_gui_control_pts_n_count.name].caption = r
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@@ -246,9 +249,9 @@ local bonus_gui_slider =
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local value = bonus.value
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if bonus.is_percentage then
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value = format_number(value * 100) .. " %"
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value = format_number(value * 100, false) .. " %"
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else
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value = format_number(value)
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value = format_number(value, false)
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end
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local slider = parent.add{
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@@ -279,9 +282,9 @@ local bonus_gui_slider =
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end)
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:on_value_changed(function(player, element, _event)
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if element.tags.is_percentage then
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element.parent[element.tags.counter].caption = format_number(element.slider_value * 100) .. " %"
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element.parent[element.tags.counter].caption = format_number(element.slider_value * 100, false) .. " %"
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else
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element.parent[element.tags.counter].caption = format_number(element.slider_value)
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element.parent[element.tags.counter].caption = format_number(element.slider_value, false)
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end
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local r = bonus_gui_pts_needed(player)
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@@ -10,10 +10,10 @@ local rawset = rawset
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local Public = {}
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local luaObject = { "{", nil, ", name = '", nil, "'}" }
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local luaPlayer = { "{LuaPlayer, name = '", nil, "', index = ", nil, "}" }
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local luaEntity = { "{LuaEntity, name = '", nil, "', unit_number = ", nil, "}" }
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local luaGuiElement = { "{LuaGuiElement, name = '", nil, "'}" }
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local LuaObject = { "{", nil, ", name = '", nil, "'}" }
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local LuaPlayer = { "{LuaPlayer, name = '", nil, "', index = ", nil, "}" }
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local LuaEntity = { "{LuaEntity, name = '", nil, "', unit_number = ", nil, "}" }
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local LuaGuiElement = { "{LuaGuiElement, name = '", nil, "'}" }
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local function get(obj, prop)
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return obj[prop]
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@@ -59,25 +59,25 @@ local function inspect_process(item)
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end
|
||||
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if obj_type == "LuaPlayer" then
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luaPlayer[2] = item.name or "nil"
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luaPlayer[4] = item.index or "nil"
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LuaPlayer[2] = item.name or "nil"
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LuaPlayer[4] = item.index or "nil"
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||||
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return concat(luaPlayer)
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return concat(LuaPlayer)
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||||
elseif obj_type == "LuaEntity" then
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luaEntity[2] = item.name or "nil"
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||||
luaEntity[4] = item.unit_number or "nil"
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||||
LuaEntity[2] = item.name or "nil"
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||||
LuaEntity[4] = item.unit_number or "nil"
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||||
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return concat(luaEntity)
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return concat(LuaEntity)
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||||
elseif obj_type == "LuaGuiElement" then
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||||
local name = item.name
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||||
luaGuiElement[2] = gui_names and gui_names[name] or name or "nil"
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||||
LuaGuiElement[2] = gui_names and gui_names[name] or name or "nil"
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||||
|
||||
return concat(luaGuiElement)
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||||
return concat(LuaGuiElement)
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||||
else
|
||||
luaObject[2] = obj_type
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||||
luaObject[4] = get_name_safe(item)
|
||||
LuaObject[2] = obj_type
|
||||
LuaObject[4] = get_name_safe(item)
|
||||
|
||||
return concat(luaObject)
|
||||
return concat(LuaObject)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ local label_width = {
|
||||
local short_time_format = ExpUtil.format_time_factory_locale{ format = "short", coefficient = 3600, hours = true, minutes = true }
|
||||
|
||||
local function format_number_n(n)
|
||||
return format_number(math.floor(n)) .. string.format("%.2f", n % 1):sub(2)
|
||||
return format_number(math.floor(n), false) .. string.format("%.2f", n % 1):sub(2)
|
||||
end
|
||||
|
||||
local PlayerStats = PlayerData.Statistics
|
||||
@@ -96,7 +96,7 @@ local pd_data_set =
|
||||
for _, stat_name in pairs(PlayerData.Statistics.metadata.display_order) do
|
||||
local child = PlayerData.Statistics[stat_name]
|
||||
local metadata = child.metadata
|
||||
local value = metadata.stringify_short and metadata.stringify_short(0) or metadata.stringify and metadata.stringify(0) or format_number(0)
|
||||
local value = metadata.stringify_short and metadata.stringify_short(0) or metadata.stringify and metadata.stringify(0) or format_number(0, false)
|
||||
label(disp, label_width["name"], metadata.name or { "exp-statistics." .. stat_name }, metadata.tooltip or { "exp-statistics." .. stat_name .. "-tooltip" })
|
||||
label(disp, label_width["count"], { "readme.data-format", value, metadata.unit or "" }, metadata.value_tooltip or { "exp-statistics." .. stat_name .. "-tooltip" }, stat_name)
|
||||
end
|
||||
@@ -119,7 +119,7 @@ local function pd_update(table, player_name)
|
||||
elseif metadata.stringify then
|
||||
value = metadata.stringify(value or 0)
|
||||
else
|
||||
value = format_number(value or 0)
|
||||
value = format_number(value or 0, false)
|
||||
end
|
||||
table[stat_name].caption = { "readme.data-format", value, metadata.unit or "" }
|
||||
end
|
||||
|
||||
@@ -372,7 +372,7 @@ define_tab({ "readme.data-tab" }, { "readme.data-tooltip" },
|
||||
if metadata.stringify then
|
||||
value = metadata.stringify(value)
|
||||
else
|
||||
value = format_number(value or 0)
|
||||
value = format_number(value or 0, false)
|
||||
end
|
||||
Gui.centered_label(statistics, 150, metadata.name or { "exp-statistics." .. name }, metadata.tooltip or { "exp-statistics." .. name .. "-tooltip" })
|
||||
Gui.centered_label(statistics, 130, { "readme.data-format", value, metadata.unit or "" }, metadata.value_tooltip or { "exp-statistics." .. name .. "-tooltip" })
|
||||
|
||||
@@ -144,12 +144,11 @@ local subfooter_frame =
|
||||
style = "subfooter_frame",
|
||||
}
|
||||
end
|
||||
):style
|
||||
{
|
||||
padding = 5,
|
||||
use_header_filler = false,
|
||||
horizontally_stretchable = true,
|
||||
}
|
||||
):style{
|
||||
padding = 5,
|
||||
use_header_filler = false,
|
||||
horizontally_stretchable = true,
|
||||
}
|
||||
|
||||
|
||||
--- Label element preset
|
||||
@@ -351,22 +350,21 @@ local task_message_textfield =
|
||||
name = Gui.unique_static_name,
|
||||
type = "text-box",
|
||||
text = "",
|
||||
}:style
|
||||
{
|
||||
maximal_width = 268,
|
||||
minimal_height = 100,
|
||||
horizontally_stretchable = true,
|
||||
}
|
||||
}:style{
|
||||
maximal_width = 268,
|
||||
minimal_height = 100,
|
||||
horizontally_stretchable = true,
|
||||
}
|
||||
:on_text_changed(
|
||||
function(player, element, _)
|
||||
local isEditing = PlayerIsEditing:get(player)
|
||||
local isCreating = PlayerIsCreating:get(player)
|
||||
local is_editing = PlayerIsEditing:get(player)
|
||||
local is_creating = PlayerIsCreating:get(player)
|
||||
|
||||
local valid = string.len(element.text) > 5
|
||||
|
||||
if isCreating then
|
||||
if is_creating then
|
||||
element.parent.actions[task_create_confirm_button.name].enabled = valid
|
||||
elseif isEditing then
|
||||
elseif is_editing then
|
||||
element.parent.actions[task_edit_confirm_button.name].enabled = valid
|
||||
end
|
||||
end
|
||||
@@ -676,8 +674,8 @@ PlayerSelected:on_update(
|
||||
local task_list_element = frame.container.scroll.task_list
|
||||
local view_flow = frame.container.view
|
||||
local edit_flow = frame.container.edit
|
||||
local isEditing = PlayerIsEditing:get(player)
|
||||
local isCreating = PlayerIsCreating:get(player)
|
||||
local is_editing = PlayerIsEditing:get(player)
|
||||
local is_creating = PlayerIsCreating:get(player)
|
||||
|
||||
-- If the selection has an previous state re-enable the button list element
|
||||
if prev_state then
|
||||
@@ -692,12 +690,12 @@ PlayerSelected:on_update(
|
||||
update_task_view_footer(player, curr_state)
|
||||
|
||||
-- If a player is creating then remove the creation dialogue
|
||||
if isCreating then
|
||||
if is_creating then
|
||||
PlayerIsCreating:set(player, false)
|
||||
end
|
||||
|
||||
-- Depending on if the player is currently editing change the current task edit footer to the current task
|
||||
if isEditing then
|
||||
if is_editing then
|
||||
update_task_edit_footer(player, curr_state)
|
||||
Tasks.set_editing(prev_state, player.name, nil)
|
||||
Tasks.set_editing(curr_state, player.name, true)
|
||||
@@ -756,8 +754,8 @@ local function role_update_event(event)
|
||||
local has_permission = check_player_permissions(player)
|
||||
local add_new_task_element = container.header.alignment[add_new_task.name]
|
||||
add_new_task_element.visible = has_permission
|
||||
local isCreating = PlayerIsCreating:get(player)
|
||||
if isCreating and not has_permission then
|
||||
local is_creating = PlayerIsCreating:get(player)
|
||||
if is_creating and not has_permission then
|
||||
PlayerIsCreating:set(player, false)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -487,14 +487,14 @@ Event.on_nth_tick(config.update_tick_gui, function(_)
|
||||
local vlayer_display = {
|
||||
[vlayer_gui_display_item_solar_count.name] = {
|
||||
val = (items_alloc["solar-panel"] / math.max(items["solar-panel"], 1)),
|
||||
cap = format_number(items_alloc["solar-panel"]) .. " / " .. format_number(items["solar-panel"]),
|
||||
cap = format_number(items_alloc["solar-panel"], false) .. " / " .. format_number(items["solar-panel"], false),
|
||||
},
|
||||
[vlayer_gui_display_item_accumulator_count.name] = {
|
||||
val = (items_alloc["accumulator"] / math.max(items["accumulator"], 1)),
|
||||
cap = format_number(items_alloc["accumulator"]) .. " / " .. format_number(items["accumulator"]),
|
||||
cap = format_number(items_alloc["accumulator"], false) .. " / " .. format_number(items["accumulator"], false),
|
||||
},
|
||||
[vlayer_gui_display_signal_remaining_surface_area_count.name] = {
|
||||
cap = format_number(stats.remaining_surface_area),
|
||||
cap = format_number(stats.remaining_surface_area, false),
|
||||
},
|
||||
[vlayer_gui_display_signal_sustained_count.name] = {
|
||||
cap = format_energy(stats.energy_sustained, "W"),
|
||||
|
||||
@@ -18,8 +18,8 @@ local EntityProtection = require("modules.exp_legacy.modules.control.protection"
|
||||
local format_string = string.format
|
||||
local floor = math.floor
|
||||
|
||||
local SelectionName_Entity = "ExpCommand_ProtectEntity"
|
||||
local SelectionName_Area = "ExpCommand_ProtectArea"
|
||||
local SelectionNameEntity = "ExpCommand_ProtectEntity"
|
||||
local SelectionNameArea = "ExpCommand_ProtectArea"
|
||||
|
||||
local renders = {} --- @type table<number, table<string, LuaRenderObject>> Stores all renders for a player
|
||||
Storage.register({
|
||||
@@ -95,11 +95,11 @@ end
|
||||
Commands.new("protect-entity", { "exp-commands_protection.description-entity" })
|
||||
:add_aliases{ "pe" }
|
||||
:register(function(player)
|
||||
if Selection.is_selecting(player, SelectionName_Entity) then
|
||||
if Selection.is_selecting(player, SelectionNameEntity) then
|
||||
Selection.stop(player)
|
||||
return Commands.status.success{ "exp-commands_protection.exit-entity" }
|
||||
else
|
||||
Selection.start(player, SelectionName_Entity)
|
||||
Selection.start(player, SelectionNameEntity)
|
||||
return Commands.status.success{ "exp-commands_protection.enter-entity" }
|
||||
end
|
||||
end)
|
||||
@@ -108,17 +108,17 @@ Commands.new("protect-entity", { "exp-commands_protection.description-entity" })
|
||||
Commands.new("protect-area", { "exp-commands_protection.description-area" })
|
||||
:add_aliases{ "pa" }
|
||||
:register(function(player)
|
||||
if Selection.is_selecting(player, SelectionName_Entity) then
|
||||
if Selection.is_selecting(player, SelectionNameEntity) then
|
||||
Selection.stop(player)
|
||||
return Commands.status.success{ "exp-commands_protection.exit-area" }
|
||||
else
|
||||
Selection.start(player, SelectionName_Entity)
|
||||
Selection.start(player, SelectionNameEntity)
|
||||
return Commands.status.success{ "exp-commands_protection.enter-area" }
|
||||
end
|
||||
end)
|
||||
|
||||
--- When an area is selected to add protection to entities
|
||||
Selection.on_selection(SelectionName_Entity, function(event)
|
||||
Selection.on_selection(SelectionNameEntity, function(event)
|
||||
--- @cast event EventData.on_player_selected_area
|
||||
local player = game.players[event.player_index]
|
||||
for _, entity in ipairs(event.entities) do
|
||||
@@ -130,7 +130,7 @@ Selection.on_selection(SelectionName_Entity, function(event)
|
||||
end)
|
||||
|
||||
--- When an area is selected to remove protection from entities
|
||||
Selection.on_alt_selection(SelectionName_Entity, function(event)
|
||||
Selection.on_alt_selection(SelectionNameEntity, function(event)
|
||||
--- @cast event EventData.on_player_alt_selected_area
|
||||
local player = game.players[event.player_index]
|
||||
for _, entity in ipairs(event.entities) do
|
||||
@@ -142,7 +142,7 @@ Selection.on_alt_selection(SelectionName_Entity, function(event)
|
||||
end)
|
||||
|
||||
--- When an area is selected to add protection to the area
|
||||
Selection.on_selection(SelectionName_Area, function(event)
|
||||
Selection.on_selection(SelectionNameArea, function(event)
|
||||
--- @cast event EventData.on_player_selected_area
|
||||
local surface = event.surface
|
||||
local area = expand_area(event.area)
|
||||
@@ -160,7 +160,7 @@ Selection.on_selection(SelectionName_Area, function(event)
|
||||
end)
|
||||
|
||||
--- When an area is selected to remove protection from the area
|
||||
Selection.on_alt_selection(SelectionName_Area, function(event)
|
||||
Selection.on_alt_selection(SelectionNameArea, function(event)
|
||||
--- @cast event EventData.on_player_alt_selected_area
|
||||
local surface = event.surface
|
||||
local area = expand_area(event.area)
|
||||
@@ -177,7 +177,7 @@ end)
|
||||
|
||||
--- When selection starts show all protected entities and protected areas
|
||||
local function on_player_selection_start(event)
|
||||
if event.selection ~= SelectionName_Entity and event.selection ~= SelectionName_Area then return end
|
||||
if event.selection ~= SelectionNameEntity and event.selection ~= SelectionNameArea then return end
|
||||
local player = game.players[event.player_index]
|
||||
local surface = player.surface -- Allow remote view
|
||||
renders[player.index] = {}
|
||||
@@ -211,7 +211,7 @@ end
|
||||
|
||||
--- When selection ends hide protected entities and protected areas
|
||||
local function on_player_selection_end(event)
|
||||
if event.selection ~= SelectionName_Entity and event.selection ~= SelectionName_Area then return end
|
||||
if event.selection ~= SelectionNameEntity and event.selection ~= SelectionNameArea then return end
|
||||
for _, render in pairs(renders[event.player_index]) do
|
||||
if render.valid then render.destroy() end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user