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Added remaing modules
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27
modules/WornPaths/src/paths.lua
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27
modules/WornPaths/src/paths.lua
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local paths = {
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-- ['tile name'] = {health,convert to}
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-- the greater health is the lower the chance it will be down graded, must be grater than 0
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['refined-concrete']={70,'concrete'},
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['refined-hazard-concrete-right']={70,'hazard-concrete-right'},
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['refined-hazard-concrete-left']={70,'hazard-concrete-left'},
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['concrete']={50,'stone-path'},
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['hazard-concrete-right']={50,'stone-path'},
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['hazard-concrete-left']={50,'stone-path'},
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['stone-path']={40,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player
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['sand-1']={5,'sand-2'},
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['sand-2']={10,'sand-3'},
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['sand-3']={5,'red-desert-3'},
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['red-desert-3']={5,'red-desert-2'},
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['red-desert-2']={10,'dirt-1'},
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['grass-2']={5,'grass-1'},
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['grass-1']={5,'grass-3'},
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['grass-3']={10,'red-desert-0'},
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['red-desert-0']={5,'red-desert-1'},
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['red-desert-1']={10,'dirt-1'},
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['dirt-1']={5,'dirt-2'},
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['dirt-2']={5,'dirt-3'},
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['dirt-3']={10,'dirt-4'},
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['dirt-4']={5,'dirt-5'},
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['dirt-5']={5,'dirt-6'},
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['grass-4']={10,'dirt-4'}
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}
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