Added remaing modules

This commit is contained in:
Cooldude2606
2018-10-12 18:11:30 +01:00
parent 67deda9564
commit 481f1ee660
23 changed files with 675 additions and 406 deletions

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--- Makes paths which wear down and paths where entites are placed.
-- @module WornPaths@^4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
-- @alais ThisModule
-- Module Require
local Game = require('FactorioStdLib@^0.8.0')
-- Local Varibles
local entites = require(module_path..'/src/entites')
local paths = require(module_path..'/src/paths')
for tile,value in pairs(paths) do value[1]=-1/value[1] end
local placed_paths = require(module_path..'/src/placed')
local adjacency_boost = 2 -- makes paths more lickly to be next to each other; must be greater than 0
adjacency_boost = 10/adjacency_boost -- dont change this line
-- Module Define
local module_verbose = false
local ThisModule = {}
-- Global Define
local global = global()
-- Function Define
local function global_key(surface,pos)
return 'S'..surface.name..'X'..math.floor(pos.x)..'Y'..math.floor(pos.y)
end
--- Downgrads a tile in this position
-- @usage ThisModule.down_grade(surface,{x=10,y=10})
-- @tparam surface surface the surface the tile is on
-- @tparam table pos the position of the tile to change
function ThisModule.down_grade(surface,pos)
local tile = surface.get_tile(pos).name
local new_tile = paths[tile][2]
if new_tile == 'world-gen' then
new_tile = global[global_key(surface,pos)] or 'grass-1'
end
surface.set_tiles{{name=new_tile,position=pos}}
end
-- Event Handlers Define
script.on_event({defines.events.on_player_built_tile,defines.events.on_robot_built_tile}, function(event)
local surface = event.surface_index and game.surfaces[event.surface_index] or event.robot and event.robot.surface
local old_tiles = event.tiles
for _,old_tile in pairs(old_tiles) do
if placed_paths[old_tile.old_tile.name] or old_tile.old_tile.name == 'water' or old_tile.old_tile.name == 'deepwater' then else
global[global_key(surface,old_tile.position)]=old_tile.old_tile.name -- not a mistake, this makes it have dimising returns
end
end
end)
script.on_event(defines.events.on_player_changed_position, function(event)
local player = Game.get_player(event)
if player and player.valid and game.tick > 10 then else return end
if player.afk_time > 300 then return end
local surface = player.surface
local pos = player.position
local tile_name = surface.get_tile(pos).name
if not paths[tile_name] then return end
local count = -9 -- this value is important
for x = -1,1 do for y = -1,1 do
local _pos = {pos.x+x,pos.y+y}
if placed_paths[tile_name] and not placed_paths[surface.get_tile(_pos).name]
or surface.get_tile(_pos).name == paths[tile_name][2]
then count=count+1 end
end end
local chance = paths[tile_name][1]/(count-adjacency_boost)
if math.random() < chance then
down_grade(surface,pos)
end
end)
script.on_event({defines.events.on_built_entity,on_robot_built_entity}, function(event)
local entity = event.created_entity
local surface = entity.surface
if entites[entity.name] then
local box = entity.prototype.collision_box
local size = math.abs(box.left_top.x-box.right_bottom.x)*math.abs(box.left_top.y-box.right_bottom.y)
for x = box.left_top.x,box.right_bottom.x do for y = box.left_top.y,box.right_bottom.y do
local pos = {x=x,y=y}
local tile = surface.get_tile(pos).name
if paths[tile] and math.random() < paths[tile][1]*size/(-10) then
ThisModule.down_grade(surface,pos)
end
end end
end
end)
-- Module Return
-- when called it will downgrade a tile
return setmetatable(ThisModule,{__call=function(self,...) self.down_grade(...) end})
--[[
/interface
local tile_name = surface.get_tile(position).name
if not paths[tile_name] then return end
local count = -9 -- this value is important
for x = -1,1 do for y = -1,1 do
local _pos = {position.x+x,position.y+y}
if placed_paths[tile_name] and not placed_paths[surface.get_tile(_pos).name]
or surface.get_tile(_pos).name == paths[tile_name][2]
then count=count+1 end
end end
return paths[tile_name][1]/(count-adjacency_boost)
]]

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-- made by cooldude
-- idea from Mylon - Dirt Path
local adjacency_boost = 2 -- makes paths more lickly to be next to each other; must be greater than 0
local entities = {
['stone-furnace']=2,
['steel-furnace']=2,
['electric-furnace']=3,
['assembling-machine-1']=3,
['assembling-machine-2']=3,
['assembling-machine-3']=3,
['beacon']=3,
['centrifuge']=3,
['chemical-plant']=3,
['oil-refinery']=7,
['storage-tank']=3,
['nuclear-reactor']=5,
['steam-engine']=4,
['steam-turbine']=4,
['boiler']=3,
['heat-exchanger']=3,
['stone-wall']=1,
['gate']=1,
['gun-turret']=2,
['laser-turret']=2,
['radar']=3,
['lab']=3,
['big-electric-pole']=2,
['substation']=2,
['rocket-silo']=7
}
local placed_paths = {
['refined-concrete']=true,
['refined-hazard-concrete-right']=true,
['refined-hazard-concrete-left']=true,
['concrete']=true,
['hazard-concrete-right']=true,
['hazard-concrete-left']=true,
['stone-path']=true
}
local paths = {
-- ['tile name'] = {health,convert to}
-- health is the average number of steps in hundards before it changes
['refined-concrete']={70,'concrete'},
['refined-hazard-concrete-right']={70,'hazard-concrete-right'},
['refined-hazard-concrete-left']={70,'hazard-concrete-left'},
['concrete']={50,'stone-path'},
['hazard-concrete-right']={50,'stone-path'},
['hazard-concrete-left']={50,'stone-path'},
['stone-path']={40,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player
['sand-1']={1,'sand-2'},
['sand-2']={3,'sand-3'},
['sand-3']={1,'red-desert-3'},
['red-desert-3']={1,'red-desert-2'},
['red-desert-2']={3,'dirt-1'},
['grass-2']={1,'grass-1'},
['grass-1']={1,'grass-3'},
['grass-3']={3,'red-desert-0'},
['red-desert-0']={1,'red-desert-1'},
['red-desert-1']={3,'dirt-1'},
['dirt-1']={1,'dirt-2'},
['dirt-2']={1,'dirt-3'},
['dirt-3']={3,'dirt-4'},
['dirt-4']={1,'dirt-5'},
['dirt-5']={1,'dirt-6'},
['grass-4']={3,'dirt-4'}
}
for tile,value in pairs(paths) do
value[1]=1/(value[1]*125)
end
local function global_key(surface,pos)
return 'S'..surface.name..'X'..math.floor(pos.x)..'Y'..math.floor(pos.y)
end
local function down_grade(surface,pos)
local tile = surface.get_tile(pos).name
local new_tile = paths[tile][2]
if new_tile == 'world-gen' then
if global.paths == nil then global.paths = {} end -- nil as you can set to false to disable
new_tile = global.paths[global_key(surface,pos)] or 'grass-1'
end
surface.set_tiles{{name=new_tile,position=pos}}
end
Event.register(defines.events.on_player_built_tile, function(event)
local surface = game.surfaces[event.surface_index]
local old_tiles = event.tiles
for _,old_tile in pairs(old_tiles) do
if placed_paths[old_tile.old_tile.name] or old_tile.old_tile.name == 'water' or old_tile.old_tile.name == 'deep-water' then else
if global.paths == nil then global.paths = {} end -- nil as you can set to false to disable
global.paths[global_key(surface,old_tile.position)]=old_tile.old_tile.name -- not a mistake, this makes it have dimising returns
end
end
end)
Event.register(defines.events.on_player_changed_position, function(event)
local player = Game.get_player(event)
if player and player.valid and game.tick > 10 then else return end
if player.afk_time > 300 then return end
local surface = player.surface
local pos = player.position
local tile_name = surface.get_tile(pos).name
if not paths[tile_name] then return end
local chance = paths[tile_name][1]
local count = 1
for x = -1,1 do for y = -1,1 do
local _pos = {pos.x+x,pos.y+y}
if placed_paths[tile_name] and not placed_paths[surface.get_tile(_pos).name]
or surface.get_tile(_pos).name == paths[tile_name][2]
then chance=chance*((adjacency_boost+8)/count) count=count+1 end
end end
if math.random() < chance then
down_grade(surface,pos)
end
end)
Event.register(defines.events.on_built_entity, function(event)
local entity = event.entity
local surface = player.surface
if entities[entity.name] then
local size = entities[entity.name]
for (x in 0,size) do for (y in 0,size) do
local pos = [entity.position.x+x,entity.position.y+y]
local tile = surface.get_tile(pos).name
if math.random() < paths[tile]*size then
down_grade(surface,pos)
end
end end
end
end)
--[[
/interface
local tile_name = tile.name
local chance = paths[tile_name][1]
local count = 1
for x = -1,1 do for y = -1,1 do
local _pos = {position.x+x,position.y+y}
if paths[tile_name][2] == 'world-gen' and not placed_paths[surface.get_tile(_pos).name]
or surface.get_tile(_pos).name == paths[tile_name][2]
then game.print('boost '..tostring(count)) chance=chance=chance*(adjacency_boost/count) count=count+1 end end
end
return chance
]]

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{
"name": "WornPaths",
"version": "4.0.0",
"type": "Module",
"description": "Makes paths which wear down and paths where entites are placed.",
"location": "<blank>",
"keywords": [
"Paths",
"Worn",
"Decay",
"Degrade"
],
"author": "Cooldude2606",
"contact": "Discord: Cooldude2606#5241",
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
"dependencies": {}
}

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return {
['stone-furnace']=true,
['steel-furnace']=true,
['electric-furnace']=true,
['assembling-machine-1']=true,
['assembling-machine-2']=true,
['assembling-machine-3']=true,
['beacon']=true,
['centrifuge']=true,
['chemical-plant']=true,
['oil-refinery']=true,
['storage-tank']=true,
['nuclear-reactor']=true,
['steam-engine']=true,
['steam-turbine']=true,
['boiler']=true,
['heat-exchanger']=true,
['stone-wall']=true,
['gate']=true,
['gun-turret']=true,
['laser-turret']=true,
['radar']=true,
['lab']=true,
['big-electric-pole']=true,
['substation']=true,
['rocket-silo']=true
}

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local paths = {
-- ['tile name'] = {health,convert to}
-- the greater health is the lower the chance it will be down graded, must be grater than 0
['refined-concrete']={70,'concrete'},
['refined-hazard-concrete-right']={70,'hazard-concrete-right'},
['refined-hazard-concrete-left']={70,'hazard-concrete-left'},
['concrete']={50,'stone-path'},
['hazard-concrete-right']={50,'stone-path'},
['hazard-concrete-left']={50,'stone-path'},
['stone-path']={40,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player
['sand-1']={5,'sand-2'},
['sand-2']={10,'sand-3'},
['sand-3']={5,'red-desert-3'},
['red-desert-3']={5,'red-desert-2'},
['red-desert-2']={10,'dirt-1'},
['grass-2']={5,'grass-1'},
['grass-1']={5,'grass-3'},
['grass-3']={10,'red-desert-0'},
['red-desert-0']={5,'red-desert-1'},
['red-desert-1']={10,'dirt-1'},
['dirt-1']={5,'dirt-2'},
['dirt-2']={5,'dirt-3'},
['dirt-3']={10,'dirt-4'},
['dirt-4']={5,'dirt-5'},
['dirt-5']={5,'dirt-6'},
['grass-4']={10,'dirt-4'}
}

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return {
['refined-concrete']=true,
['refined-hazard-concrete-right']=true,
['refined-hazard-concrete-left']=true,
['concrete']=true,
['hazard-concrete-right']=true,
['hazard-concrete-left']=true,
['stone-path']=true
}