No Errors on startup of modules

This commit is contained in:
Cooldude2606
2018-09-03 19:28:18 +01:00
parent e825dfe326
commit 480b548f5f
78 changed files with 631 additions and 138 deletions

View File

@@ -26,7 +26,7 @@ Event.register(defines.events.on_entity_damaged,function(event)
_damage()[player.index][1] = _damage()[player.index][1]+event.final_damage_amount
if _damage()[player.index][2] < event.tick-300 then
_damage()[player.index][2] = event.tick
player_return({'base-damage.used'},defines.text_color.med,player)
player_return({'base-damage.used'},defines.textcolor.med,player)
Admin.give_warning(player,'<server>','Damaged something inside the base. Total Delt: '.._damage()[player.index][1],4)
end
end)
@@ -38,7 +38,7 @@ Event.register(defines.events.on_player_ammo_inventory_changed,function(event)
if not _damage()[player.index] then _damage()[player.index] = {0,0} end
if found > 0 then
Admin.move_item_to_spawn({name='atomic-bomb',count=found},player.surface)
player_return({'base-damage.nuke'},defines.text_color.med,player)
player_return({'base-damage.nuke'},defines.textcolor.med,player)
if _damage()[player.index][2] < event.tick-300 then
_damage()[player.index][2] = event.tick
Admin.give_warning(player,'<server>','Nukes are not allowed for your rank.',4)