No Errors on startup of modules

This commit is contained in:
Cooldude2606
2018-09-03 19:28:18 +01:00
parent e825dfe326
commit 480b548f5f
78 changed files with 631 additions and 138 deletions

View File

@@ -26,7 +26,7 @@ Event.register(defines.events.on_entity_damaged,function(event)
_damage()[player.index][1] = _damage()[player.index][1]+event.final_damage_amount
if _damage()[player.index][2] < event.tick-300 then
_damage()[player.index][2] = event.tick
player_return({'base-damage.used'},defines.text_color.med,player)
player_return({'base-damage.used'},defines.textcolor.med,player)
Admin.give_warning(player,'<server>','Damaged something inside the base. Total Delt: '.._damage()[player.index][1],4)
end
end)
@@ -38,7 +38,7 @@ Event.register(defines.events.on_player_ammo_inventory_changed,function(event)
if not _damage()[player.index] then _damage()[player.index] = {0,0} end
if found > 0 then
Admin.move_item_to_spawn({name='atomic-bomb',count=found},player.surface)
player_return({'base-damage.nuke'},defines.text_color.med,player)
player_return({'base-damage.nuke'},defines.textcolor.med,player)
if _damage()[player.index][2] < event.tick-300 then
_damage()[player.index][2] = event.tick
Admin.give_warning(player,'<server>','Nukes are not allowed for your rank.',4)

View File

@@ -41,9 +41,9 @@ local inventorys = {
local _root_tree = {low_items=low_items,med_items=med_items,high_items=high_items}
local function take_action(player,item_name,category)
if category == 'low_items' then player_return({'inventory-search.low',item_name},defines.text_color.med,player)
elseif category == 'med_items' then player_return({'inventory-search.med',item_name},defines.text_color.high,player) Admin.give_warning(player,'<server>','Found A Banned Item',5)
elseif category == 'high_items' then player_return({'inventory-search.high',item_name},defines.text_color.crit,player) Admin.temp_ban(player,'<server>','Found A Banned Item')
if category == 'low_items' then player_return({'inventory-search.low',item_name},defines.textcolor.med,player)
elseif category == 'med_items' then player_return({'inventory-search.med',item_name},defines.textcolor.high,player) Admin.give_warning(player,'<server>','Found A Banned Item',5)
elseif category == 'high_items' then player_return({'inventory-search.high',item_name},defines.textcolor.crit,player) Admin.temp_ban(player,'<server>','Found A Banned Item')
else return end
end

View File

@@ -42,9 +42,9 @@ Event.register(-1,function(event)
if not chache[2] then
chache[2] = true
local player = Game.get_player(event)
player_return({'tree-decon.player-print'},defines.text_color.crit,player)
player_return({'tree-decon.player-print'},defines.textcolor.crit,player)
local rank = Ranking.get_group('Admin').lowest
Ranking.print(rank,{'tree-decon.rank-print',player.name},defines.text_color.info)
Ranking.print(rank,{'tree-decon.rank-print',player.name},defines.textcolor.info)
Admin.give_warning(player,'<server>','Trying To Decon The Base')
end
self.data.clear = game.tick + 10