Fixed some bugs

This commit is contained in:
Cooldude2606
2020-05-29 22:57:06 +01:00
parent 0836375e02
commit 4286e25803
6 changed files with 23 additions and 31 deletions

View File

@@ -47,13 +47,6 @@ local Datastore = require 'expcore.datastore' --- @dep expcore.datastore
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse' --- @dep config.expcore.command_general_parse
--- Stores all the players whos data failed to load
local FailedLoad = {}
global.failed_player_data = FailedLoad
Event.on_load(function()
FailedLoad = global.failed_player_data
end)
--- Common player data that acts as the root store for player data
local PlayerData = Datastore.connect('PlayerData', true) -- saveToDisk
PlayerData:set_serializer(Datastore.name_serializer) -- use player name
@@ -87,11 +80,10 @@ Commands.new_command('save-data', 'Writes all your player data to a file on your
game.write_file('expgaming_player_data.json', game.table_to_json(PlayerData:get(player, {})), false, player.index)
end)
--- Async function called after 10 seconds with no player data loaded
--- Async function called after 5 seconds with no player data loaded
local check_data_loaded = Async.register(function(player)
local player_data = PlayerData:get(player)
if not player_data then
FailedLoad[player.name] = true
player.print{'expcore-data.data-failed'}
Datastore.ingest('request', 'PlayerData', player.name, '{"failed_load":true}')
end
@@ -100,8 +92,8 @@ end)
--- When player data loads tell the player if the load had failed previously
PlayerData:on_load(function(player_name, player_data)
if not player_data or player_data.failed_load then return end
if FailedLoad[player_name] then
FailedLoad[player_name] = nil
local existing_data = PlayerData:get(player_name)
if existing_data and existing_data.failed_load then
game.players[player_name].print{'expcore-data.data-restore'}
end
end)
@@ -128,7 +120,7 @@ end)
Event.add(defines.events.on_player_joined_game, function(event)
local player = game.players[event.player_index]
PlayerData:request(player)
Async.wait(600, check_data_loaded, player)
Async.wait(300, check_data_loaded, player)
end)
--- Unload player data when they leave
@@ -136,7 +128,6 @@ Event.add(defines.events.on_player_left_game, function(event)
local player = game.players[event.player_index]
local player_data = PlayerData:get(player)
if player_data.failed_load then
FailedLoad[player.name] = nil
PlayerData:raw_set(player)
else PlayerData:unload(player) end
end)