feat: role deference in Roles module itself

This commit is contained in:
oof2win2
2022-11-13 08:42:18 +01:00
committed by Cooldude2606
parent 2d9cfd8e11
commit 3f42681ddc
4 changed files with 44 additions and 52 deletions

View File

@@ -267,6 +267,7 @@ Roles.new_role('Jail')
:set_permission_group('Restricted')
:set_custom_color{r=50,g=50,b=50}
:set_block_auto_assign(true)
:set_flag("defer_role_changes")
:disallow(default.allowed)
--- System defaults which are required to be set

View File

@@ -115,17 +115,17 @@ local Groups = require 'expcore.permission_groups' --- @dep expcore.permission_g
local Async = require 'expcore.async' --- @dep expcore.async
local Colours = require 'utils.color_presets' --- @dep utils.color_presets
local write_json = _C.write_json --- @dep expcore.common
local JailOldRole = require 'modules.control.jail_old_role' --- @dep modules.control.jail
local Roles = {
_prototype={},
config={
_prototype = {},
config = {
order = {}, -- Contains the order of the roles, lower index is better
roles = {}, -- Contains the raw info for the roles, indexed by role name
flags = {}, -- Contains functions that run when a flag is added/removed from a player
internal = {}, -- Contains all internally accessed roles, such as root, default
players = {}, -- Contains the roles that players have
auto_assign = {} -- Contains references to all roles which have auto assign conditions
auto_assign = {}, -- Contains references to all roles which have auto assign conditions
deferred_roles = {}, -- Contains the roles that are to be assigned to players when they are unjailed
},
events = {
on_role_assigned = script.generate_event_name(),
@@ -137,6 +137,9 @@ local Roles = {
Global.register(Roles.config.players, function(tbl)
Roles.config.players = tbl
end)
Global.register(Roles.config.deferred_roles, function(tbl)
Roles.config.deferred_roles = tbl
end)
--- Getter.
-- Functions which get roles
@@ -371,16 +374,17 @@ function Roles.assign_player(player, roles, by_player_name, skip_checks, silent)
if type(roles) ~= 'table' or roles.name then
roles = { roles }
end
if Roles.player_has_role(player, "Jail") then
local to_assign = JailOldRole.old_roles[valid_player.name] or {}
-- if the player has a role that needs to defer the role changes, save the roles that need to be assigned later into a table
if valid_player and Roles.player_has_flag(player, "defer_role_changes") then
local assign_later = Roles.config.deferred_roles[valid_player.name] or {}
for _, role in ipairs(roles) do
if not to_assign[role] then
to_assign[role] = 1
assign_later[role] = 1
end
end
JailOldRole.old_roles[valid_player.name] = to_assign
Roles.config.deferred_roles[valid_player.name] = assign_later
return
end
for _, role in ipairs(roles) do
role = Roles.get_role_from_any(role)
if role then
@@ -411,14 +415,34 @@ function Roles.unassign_player(player, roles, by_player_name, skip_checks, silen
if not skip_checks and not valid_player then return end
if not player then return end
if type(roles) ~= 'table' or roles.name then
roles = {roles}
roles = { roles }
end
local had_deferred_changes = false
for _, role in ipairs(roles) do
role = Roles.get_role_from_any(role)
if role then
if role:has_flag("defer_role_changes") then
had_deferred_changes = true
end
role:remove_player(valid_player or player, valid_player == nil, true)
end
end
-- if there are deferred role changes, apply them now
if had_deferred_changes then
local assign_later = Roles.config.deferred_roles[player.name] or {}
log(serpent.line(assign_later))
for role_name, _ in pairs(assign_later) do
local role = Roles.get_role_from_any(role_name)
if role then
role:add_player(valid_player or player, valid_player == nil, true)
end
end
end
if valid_player then
emit_player_roles_updated(valid_player, 'unassign', roles, by_player_name, silent)
end

View File

@@ -18,10 +18,9 @@
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Game = require 'utils.game' --- @dep utils.game
local JailOldRole = require 'modules.control.jail_old_role' --- @dep modules.control.jail_old_role
local valid_player = Game.get_player_from_any
local assign_role = Roles.assign_player
local assign_roles = Roles.assign_player
local unassign_roles = Roles.unassign_player
local has_role = Roles.player_has_role
local get_roles = Roles.get_player_roles
@@ -83,11 +82,6 @@ function Jail.jail_player(player, by_player_name, reason)
if has_role(player, 'Jail') then return end
local roles = get_roles(player)
local old_roles = {}
for _, role in ipairs(roles) do
old_roles[role.name] = 1
end
JailOldRole.old_roles[player.name] = old_roles
player.walking_state = { walking = false }
player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
@@ -96,8 +90,9 @@ function Jail.jail_player(player, by_player_name, reason)
player.picking_state = false
player.repair_state = { repairing = false }
assign_role(player, 'Jail', by_player_name, nil, true)
unassign_roles(player, roles, by_player_name, nil, true)
assign_roles(player, 'Jail', by_player_name, nil, true)
assign_roles(player, roles, by_player_name, nil, true)
event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
@@ -114,27 +109,12 @@ function Jail.unjail_player(player, by_player_name)
if not by_player_name then return end
if not has_role(player, 'Jail') then return end
local roles = JailOldRole.old_roles[player.name] or {}
unassign_roles(player, 'Jail', by_player_name, nil, true)
for role, _ in pairs(roles) do
assign_role(player, role, by_player_name, nil, true)
end
event_emit(Jail.events.on_player_unjailed, player, by_player_name)
return true
end
function Jail.add_old_role(player, to_assign)
player = valid_player(player)
if not player then return end
if not has_role(player, 'Jail') then return end
local roles = JailOldRole.old_roles[player.name]
if not roles then return end
table.insert(roles, to_assign)
end
return Jail

View File

@@ -1,13 +0,0 @@
local Global = require 'utils.global' --- @dep utils.global
local Jail = {
old_roles = {}
}
local old_roles = Jail.old_roles
Global.register(old_roles, function(tbl)
Jail.old_roles = tbl
old_roles = tbl
end)
return Jail