Task list redesign

- Redesigned the gui
- Added / changed locales where needed
This commit is contained in:
bbassie
2021-04-10 21:30:29 +02:00
parent 1042fe6379
commit 3d9c7e3400
2 changed files with 586 additions and 373 deletions

View File

@@ -69,18 +69,25 @@ net-tooltip=Total net: __1__
no-packs=You have not made any science packs yet no-packs=You have not made any science packs yet
[task-list] [task-list]
main-caption=Task List main-caption=Task List [img=info]
main-tooltip=Task List main-tooltip=Task List
sub-tooltip=Tasks that remain to be done sub-tooltip=Tasks that remain to be done\n- You can use richtext to include images [img=utility/not_enough_repair_packs_icon] or [color=blue]color[/color] your tasks.
no-tasks=You have no tasks no-tasks=No tasks found!
no-tasks-tooltip=Click on the plus button to the top right of this window to add a new task!
last-edit=Last edited by __1__ at __2__ last-edit=Last edited by __1__ at __2__
add-tooltip=Add new task add-tooltip=Add new task
confirm-tooltip=Save changes confirm=Confirm
cancel-tooltip=Discard changes confirm-tooltip=Save task
discard=Discard
discard-tooltip=Discard task/changes
close=Close
close-tooltip=Close task details
edit=Edit task
edit-tooltip=Currently being edited by: __1__ edit-tooltip=Currently being edited by: __1__
edit-tooltip-none=Currently being edited by: Nobody edit-tooltip-none=Currently being edited by: Nobody
discard-tooltip=Remove task create-footer-header=Create task
edit-footer-header=Edit task
view-footer-header=Task details
[autofill] [autofill]
main-tooltip=Autofill settings main-tooltip=Autofill settings
toggle-section-caption=__1__ __2__ toggle-section-caption=__1__ __2__

View File

@@ -3,17 +3,37 @@
@gui Task-List @gui Task-List
@alias task_list @alias task_list
]] ]]
local Gui = require "expcore.gui" --- @dep expcore.gui
local Gui = require 'expcore.gui' --- @dep expcore.gui local Event = require "utils.event" --- @dep utils.event
local Event = require 'utils.event' --- @dep utils.event local Roles = require "expcore.roles" --- @dep expcore.roles
local Roles = require 'expcore.roles' --- @dep expcore.roles local Datastore = require "expcore.datastore" --- @dep expcore.datastore
local config = require 'config.gui.tasks' --- @dep config.gui.tasks local config = require "config.gui.tasks" --- @dep config.gui.tasks
local Tasks = require 'modules.control.tasks' --- @dep modules.control.tasks local Tasks = require "modules.control.tasks" --- @dep modules.control.tasks
local format_time = _C.format_time --- @dep expcore.common local format_time = _C.format_time --- @dep expcore.common
--- Stores all data for the task gui by player
local TaskGuiData = Datastore.connect("TaskGuiData")
TaskGuiData:set_serializer(Datastore.name_serializer)
local PlayerIsEditing = TaskGuiData:combine("PlayerIsEditing")
PlayerIsEditing:set_default(false)
local PlayerIsCreating = TaskGuiData:combine("PlayerIsCreating")
PlayerIsCreating:set_default(false)
local PlayerSelected = TaskGuiData:combine("PlayerSelected")
PlayerSelected:set_default(nil)
-- Styles used for sprite buttons -- Styles used for sprite buttons
local Styles = { local Styles = {
sprite22 = { height = 22, width = 22, padding = -2 }, sprite22 = {
height = 22,
width = 22,
padding = -2
},
footer_button = {
height = 22,
maximal_width = 268,
horizontally_stretchable = true,
padding = -2
}
} }
--- If a player is allowed to use the edit buttons --- If a player is allowed to use the edit buttons
@@ -28,11 +48,11 @@ local function check_player_permissions(player, task)
end end
-- Check player has permisison based on value in the config -- Check player has permisison based on value in the config
if allow_edit_task == 'all' then if allow_edit_task == "all" then
return true return true
elseif allow_edit_task == 'admin' then elseif allow_edit_task == "admin" then
return player.admin return player.admin
elseif allow_edit_task == 'expcore.roles' then elseif allow_edit_task == "expcore.roles" then
return Roles.player_allowed(player, config.expcore_roles_allow_edit_task) return Roles.player_allowed(player, config.expcore_roles_allow_edit_task)
end end
@@ -43,11 +63,11 @@ local function check_player_permissions(player, task)
local allow_add_task = config.allow_add_task local allow_add_task = config.allow_add_task
-- Check player has permisison based on value in the config -- Check player has permisison based on value in the config
if allow_add_task == 'all' then if allow_add_task == "all" then
return true return true
elseif allow_add_task == 'admin' then elseif allow_add_task == "admin" then
return player.admin return player.admin
elseif allow_add_task == 'expcore.roles' then elseif allow_add_task == "expcore.roles" then
return Roles.player_allowed(player, config.expcore_roles_allow_add_task) return Roles.player_allowed(player, config.expcore_roles_allow_add_task)
end end
@@ -56,351 +76,458 @@ local function check_player_permissions(player, task)
end end
end end
--- Button displayed in the ehader bar, used to add a new task --- Elements
--- Button displayed in the header bar, used to add a new task
-- @element add_new_task -- @element add_new_task
local add_new_task = local add_new_task =
Gui.element { Gui.element {
type = 'sprite-button', type = "sprite-button",
sprite = 'utility/add', sprite = "utility/add",
tooltip = {'task-list.add-tooltip'}, tooltip = {"task-list.add-tooltip"},
style = 'tool_button' style = "tool_button"
} }:style(Styles.sprite22):on_click(
:style(Styles.sprite22) function(player, _, _)
:on_click(function(player, _,_) -- Disable editing
Tasks.add_task(player.force.name, player.name) PlayerIsEditing:set(player, false)
end) -- Clear selected
PlayerSelected:set(player, nil)
-- Open create task footer
PlayerIsCreating:set(player, true)
end
)
--- Editing state for a task, contrins a text field and the two edit buttons --- Header displayed when no tasks are in the task list
-- @element task_editing -- @element no_tasks_found
local task_textfield = local no_tasks_found =
Gui.element(function(event_trigger, parent, task) Gui.element(
-- Draw the element function(_, parent)
local element = local header =
parent.add { parent.add {
name = event_trigger, name = "no_tasks_found_element",
type = 'textfield', type = "frame",
text = task.message, style = "negative_subheader_frame"
clear_and_focus_on_right_click = true
} }
header.style.horizontally_stretchable = true
-- Return the element -- Flow used for centering the content in the subheader
return element local center =
end) header.add {
:style{ type = "flow",
-- Needed fields to make it squashable and strechable. style = "centering_horizontal_flow"
minimal_width = 10,
maximal_width = 300,
horizontally_squashable = "on",
horizontally_stretchable = "on",
-- Other styling
height = 22,
padding = -2,
left_margin = 2,
right_margin = 2,
} }
:on_confirmed(function(player, element, _) center.style.horizontally_stretchable = true
local task_id = element.parent.name center.add {
local new_message = element.text name = "header_label",
Tasks.set_editing(task_id, player.name) type = "label",
Tasks.update_task(task_id, new_message, player.name) style = "bold_label",
end) caption = {"", "[img=utility/warning_white] ", {"task-list.no-tasks"}},
tooltip = "Add task"
}
return header
end
)
--- Default state for a task, contains only a label with the task message local subfooter_frame =
-- @element task_label Gui.element(
local task_label = function(_, parent, name)
Gui.element(function(event_trigger, parent, task)
local last_edit_name = task.last_edit_name
local last_edit_time = task.last_edit_time
-- Draw the element
return parent.add { return parent.add {
name = event_trigger, type = "frame",
type = 'label', name = name,
caption = task.message, direction = "vertical",
tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)} style = "subfooter_frame"
} }
end) end
:style{ ):style(
single_line = false, {
vertically_stretchable = true, padding = 5,
use_header_filler = false,
horizontally_stretchable = true horizontally_stretchable = true
} }
)
--- Button displayed next to tasks which the user is can edit, used to start editing a task local subfooter_label =
-- @element edit_task_button Gui.element(
local edit_task_button = function(_, parent, caption)
Gui.element{ return parent.add {
type = 'sprite-button', name = "footer_label",
sprite = 'utility/rename_icon_normal', type = "label",
tooltip = {'task-list.edit-tooltip-none'}, style = "heading_1_label",
style = 'shortcut_bar_button' caption = caption
} }
:style(Styles.sprite22)
:on_click(function(player, element, _)
local task_id = element.parent.caption
Tasks.set_editing(task_id, player.name, true)
end)
--- Button displayed next to tasks which the user is can edit, used to remove a task from the list
-- @element remove_task_button
local remove_task_button =
Gui.element{
type = 'sprite-button',
sprite = 'utility/trash',
tooltip = {'task-list.discard-tooltip'},
style = 'shortcut_bar_button_red'
}
:style(Styles.sprite22)
:on_click(function(_, element, _)
local task_id = element.parent.caption
Tasks.remove_task(task_id)
end)
-- Removes the three elements that are added as part of the task base
local function remove_task_base(parent, task_id)
Gui.destroy_if_valid(parent['count-'..task_id])
Gui.destroy_if_valid(parent['name-'..task_id])
Gui.destroy_if_valid(parent['button-'..task_id])
end end
)
--- Button displayed next to tasks which the user is currently editing, used to save changes local subfooter_actions =
-- @element confirm_edit_button Gui.element(
local confirm_edit_button = function(_, parent)
Gui.element{ return parent.add {
type = 'sprite-button', type = "flow",
sprite = 'utility/confirm_slot', name = "actions"
tooltip = {'task-list.confirm-tooltip'},
style = 'shortcut_bar_button_green'
} }
:style(Styles.sprite22) end
:on_click(function(player, element, _) )
local task_list_item
task_list_item =
Gui.element(
function(event_trigger, parent, task)
local flow =
parent.add {
type = "flow",
name = "task-" .. task.task_id,
caption = task.task_id
}
flow.style.horizontally_stretchable = true
local button =
flow.add {
name = event_trigger,
type = "button",
style = "list_box_item",
caption = task.message
}
button.style.horizontally_stretchable = true
button.style.horizontally_squashable = true
return flow
end
):on_click(
function(player, element, _)
local task_id = element.parent.caption local task_id = element.parent.caption
local new_message = element.parent.parent['name-'..task_id][task_textfield.name].text PlayerSelected:set(player, task_id)
Tasks.set_editing(task_id, player.name) end
Tasks.update_task(task_id, new_message, player.name) )
end)
--- Button displayed next to tasks which the user is currently editing, used to cancel changes --- Scrollable list of all tasks
-- @element cancel_edit_button -- @element no_tasks_found
local cancel_edit_button = local task_list =
Gui.element(
function(_, parent)
local scroll_pane =
parent.add {
name = "scroll",
type = "scroll-pane",
direction = "vertical",
horizontal_scroll_policy = "never",
vertical_scroll_policy = "auto",
style = "scroll_pane_under_subheader"
}
scroll_pane.style.horizontally_stretchable = true
scroll_pane.style.padding = 0
scroll_pane.style.maximal_height = 300
local flow =
scroll_pane.add {
name = "task_list",
type = "flow",
direction = "vertical"
}
flow.style.vertical_spacing = 0
flow.style.horizontally_stretchable = true
return flow
end
)
local view_task_edit_button =
Gui.element { Gui.element {
type = 'sprite-button', type = "button",
sprite = 'utility/close_black', caption = {"", "[img=utility/rename_icon_normal] ", {"task-list.edit"}},
tooltip = {'task-list.cancel-tooltip'}, tooltip = {"task-list.edit-tooltip"},
style = 'shortcut_bar_button_red' style = "shortcut_bar_button"
}:style(Styles.footer_button):on_click(
function(player, _, _)
local selected = PlayerSelected:get(player)
PlayerIsEditing:set(player, true)
Tasks.set_editing(selected, player.name, true)
end
)
local view_task_close_button =
Gui.element {
type = "button",
caption = {"", "[img=utility/close_black] ", {"task-list.close"}},
tooltip = {"task-list.close-tooltip"},
style = "shortcut_bar_button"
}:style(Styles.footer_button):on_click(
function(player, _, _)
PlayerSelected:set(player, nil)
end
)
local task_view_footer =
Gui.element(
function(_, parent)
local footer = subfooter_frame(parent, "view")
subfooter_label(footer, {"task-list.view-footer-header"})
local label =
footer.add {
type = "label",
name = "message",
caption = "New task"
} }
:style(Styles.sprite22) label.style.padding = 4
:on_click(function(player, element, _) label.style.single_line = false
local task_id = element.parent.caption
Tasks.set_editing(task_id, player.name)
end)
--- Set of three elements which make up each row of the task table local action_flow = subfooter_actions(footer)
-- @element add_task_elements
local add_task_elements = view_task_edit_button(action_flow)
Gui.element(function(_, parent, task) view_task_close_button(action_flow)
-- Add the task number label return footer
local task_number = parent.add{ end
name = 'count-'..task.task_id, )
type = 'label', local edit_task_confirm_button
caption = '#)' local create_task_confirm_button
local task_message_textfield
task_message_textfield =
Gui.element {
type = "textfield",
text = ""
}:style(
{
maximal_width = 268,
horizontally_stretchable = true
} }
task_number.style.padding = 0 ):on_text_changed(
task_number.style.font = 'default-semibold' function(player, element, _)
local isEditing = PlayerIsEditing:get(player)
local isCreating = PlayerIsCreating:get(player)
-- Add name flow this will contain the task label and textbox local valid = string.len(element.text) > 5
local task_flow = parent.add{
name = 'name-'..task.task_id,
type = 'flow',
caption = task.task_id,
}
task_flow.style.padding = 0
-- Add the label and textfield of the task if isCreating then
task_label(task_flow, task) element.parent.actions[create_task_confirm_button.name].enabled = valid
task_textfield(task_flow, task) elseif isEditing then
element.parent.actions[edit_task_confirm_button.name].enabled = valid
end
end
):on_confirmed(
function(player, element, _)
local isEditing = PlayerIsEditing:get(player)
local isCreating = PlayerIsCreating:get(player)
-- Add button flow this will contain buttons to manage this specific task local message = element.text
local button_flow = parent.add{ local valid = string.len(element.text) > 5
name = 'button-'..task.task_id, if not valid then
type = 'flow',
caption = task.task_id,
}
button_flow.style.padding = 0
-- Add both edit state buttons
cancel_edit_button(button_flow)
confirm_edit_button(button_flow)
edit_task_button(button_flow)
remove_task_button(button_flow)
-- Return the task flow as the main element
return { task_flow, button_flow }
end)
--- Updates a task for a player
local function update_task(player, task_table, task_id)
local task = Tasks.get_task(task_id)
local task_ids = Tasks.get_force_task_ids(player.force.name)
local task_number = table.get_index(task_ids, task_id)
-- Task no longer exists so should be removed from the list
if not task then
task_table.parent.no_tasks.visible = #task_ids == 0
remove_task_base(task_table, task_id)
return return
end end
-- Get the task flow for this task if isCreating then
if not task_table['name-'..task_id] then PlayerIsCreating:set(player, false)
add_task_elements(task_table, task)
end
local count_flow = task_table['count-'..task_id]
local name_flow = task_table['name-'..task_id]
local button_flow = task_table['button-'..task_id]
task_table.parent.no_tasks.visible = false
count_flow.caption = task_number..')'
-- Create local references to the elements for this task local task_id = Tasks.add_task(player.force.name, player.name, message)
local label_element = name_flow[task_label.name] PlayerSelected:set(player, task_id)
local textfield_element = name_flow[task_textfield.name] elseif isEditing then
local selected = PlayerSelected:get(player)
local cancel_edit_element = button_flow[cancel_edit_button.name] PlayerIsEditing:set(player, false)
local confirm_edit_element = button_flow[confirm_edit_button.name] Tasks.update_task(selected, message, player.name)
Tasks.set_editing(selected, player.name, nil)
local edit_task_element = button_flow[edit_task_button.name]
local remove_task_element = button_flow[remove_task_button.name]
-- Hide the edit button if the player is not allowed to edit the task
local player_allowed_edit = check_player_permissions(player, task)
local players_editing = table.get_keys(task.currently_editing)
edit_task_element.visible = player_allowed_edit
remove_task_element.visible = player_allowed_edit
if #players_editing > 0 then
edit_task_element.hovered_sprite = 'utility/warning_icon'
edit_task_element.tooltip = {'task-list.edit-tooltip', table.concat(players_editing, ', ')}
else
edit_task_element.hovered_sprite = edit_task_element.sprite
edit_task_element.tooltip = {'task-list.edit-tooltip-none'}
end
-- Check if the player is editing the task
local player_is_editing = task.currently_editing[player.name]
if player_is_editing then
-- Set the name elements visibility
label_element.visible = false
textfield_element.visible = true
textfield_element.focus()
task_table.parent.scroll_to_element(textfield_element, 'top-third')
-- Set the edit buttons
cancel_edit_element.visible = true
confirm_edit_element.visible = true
-- Set the task buttons
edit_task_element.visible = false
remove_task_element.visible = false
else
-- Set the name elements visibility
label_element.visible = true
label_element.caption = task.message
local last_edit_name = task.last_edit_name
local last_edit_time = task.last_edit_time
label_element.tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)}
textfield_element.visible = false
textfield_element.focus()
task_table.parent.scroll_to_element(textfield_element, 'top-third')
-- Set the edit buttons
cancel_edit_element.visible = false
confirm_edit_element.visible = false
-- Set the task buttons
edit_task_element.visible = true and player_allowed_edit
remove_task_element.visible = true and player_allowed_edit
end end
end end
)
edit_task_confirm_button =
Gui.element {
type = "button",
caption = {"", "[img=utility/check_mark] ", {"task-list.confirm"}},
tooltip = {"task-list.confirm-tooltip"},
style = "shortcut_bar_button_green"
}:style(Styles.footer_button):on_click(
function(player, element, _)
local selected = PlayerSelected:get(player)
PlayerIsEditing:set(player, false)
local new_message = element.parent.parent[task_message_textfield.name].text
Tasks.update_task(selected, new_message, player.name)
Tasks.set_editing(selected, player.name, nil)
end
)
local edit_task_discard_button =
Gui.element {
type = "button",
caption = {"", "[img=utility/close_black] ", {"task-list.discard"}},
tooltip = {"task-list.discard-tooltip"},
style = "shortcut_bar_button_red"
}:style(Styles.footer_button):on_click(
function(player, _, _)
local selected = PlayerSelected:get(player)
Tasks.set_editing(selected, player.name, nil)
PlayerIsEditing:set(player, false)
-- Redraw selected
PlayerSelected:set(player, selected)
end
)
local task_edit_footer =
Gui.element(
function(_, parent)
local footer = subfooter_frame(parent, "edit")
subfooter_label(footer, {"task-list.edit-footer-header"})
-- Update all the tasks for a player task_message_textfield(footer)
local function update_all_tasks(player, scroll_table)
local task_ids = Tasks.get_force_task_ids(player.force.name) local action_flow = subfooter_actions(footer)
if #task_ids > 0 then
for _, task_id in ipairs(task_ids) do edit_task_discard_button(action_flow)
update_task(player, scroll_table, task_id) edit_task_confirm_button(action_flow)
return footer
end end
)
create_task_confirm_button =
Gui.element {
type = "button",
caption = {"", "[img=utility/check_mark] ", {"task-list.confirm"}},
tooltip = {"task-list.confirm-tooltip"},
style = "shortcut_bar_button_green",
enabled = false
}:style(Styles.footer_button):on_click(
function(player, element, _)
local message = element.parent.parent[task_message_textfield.name].text
PlayerIsCreating:set(player, false)
local task_id = Tasks.add_task(player.force.name, player.name, message)
PlayerSelected:set(player, task_id)
end end
)
local create_task_discard_button =
Gui.element {
type = "button",
caption = {"", "[img=utility/close_black] ", {"task-list.discard"}},
tooltip = {"task-list.discard-tooltip"},
style = "shortcut_bar_button_red"
}:style(Styles.footer_button):on_click(
function(player, _, _)
PlayerIsCreating:set(player, false)
end end
)
local task_create_footer =
Gui.element(
function(_, parent)
local footer = subfooter_frame(parent, "create")
subfooter_label(footer, {"task-list.create-footer-header"})
task_message_textfield(footer)
local action_flow = subfooter_actions(footer)
create_task_discard_button(action_flow)
create_task_confirm_button(action_flow)
return footer
end
)
--- Main task list container for the left flow --- Main task list container for the left flow
-- @element task_list_container -- @element task_list_container
local task_list_container = local task_list_container =
Gui.element(function(event_trigger, parent) Gui.element(
function(event_trigger, parent)
-- Draw the internal container -- Draw the internal container
local container = Gui.container(parent, event_trigger, 268) local container = Gui.container(parent, event_trigger, 268)
container.style.maximal_width = 268
container.style.minimal_width = 268
-- Draw the header -- Draw the header
local header = Gui.header( local header = Gui.header(container, {"task-list.main-caption"}, {"task-list.sub-tooltip"}, true)
container,
{'task-list.main-caption'},
{'task-list.sub-tooltip'},
true
)
-- Draw the new task button -- Draw the new task button
local player = Gui.get_player_from_element(parent) local player = Gui.get_player_from_element(parent)
local add_new_task_element = add_new_task(header) local add_new_task_element = add_new_task(header)
add_new_task_element.visible = check_player_permissions(player) add_new_task_element.visible = check_player_permissions(player)
-- Draw the scroll table for the tasks -- Draw no task found element
local scroll_table = Gui.scroll_table(container, 190, 3) no_tasks_found(container)
-- Set the scroll panel to always show the scrollbar (not doing this will result in a changing gui size)
scroll_table.parent.vertical_scroll_policy = 'always'
scroll_table.draw_horizontal_lines = true
scroll_table.vertical_centering = false
-- Change the style of the scroll table -- Draw task list element
local scroll_table_style = scroll_table.style task_list(container)
scroll_table_style.top_cell_padding = 2
scroll_table_style.bottom_cell_padding = 4
-- Draw the no tasks label
local no_tasks_label =
scroll_table.parent.add{
name = 'no_tasks',
type = 'label',
caption = {'task-list.no-tasks'}
}
-- Change the style of the no tasks label
local no_tasks_style = no_tasks_label.style
no_tasks_style.padding = {4, 4}
no_tasks_style.single_line = true
no_tasks_style.horizontally_stretchable = true
-- Add any existing tasks
local task_ids = Tasks.get_force_task_ids(player.force.name)
if #task_ids > 0 then
no_tasks_label.visible = false
for _, task_id in ipairs(task_ids) do
update_task(player, scroll_table, task_id)
end
end
local task_view_footer_element = task_view_footer(container)
local task_edit_footer_element = task_edit_footer(container)
local task_create_footer_element = task_create_footer(container)
task_view_footer_element.visible = false
task_edit_footer_element.visible = false
task_create_footer_element.visible = false
-- Return the exteral container -- Return the exteral container
return container.parent return container.parent
end) end
:add_to_left_flow(function(player) ):add_to_left_flow(
function(player)
local task_ids = Tasks.get_force_task_ids(player.force.name) local task_ids = Tasks.get_force_task_ids(player.force.name)
return #task_ids > 0 return #task_ids > 0
end) end
)
--- Button on the top flow used to toggle the task list container --- Button on the top flow used to toggle the task list container
-- @element toggle_left_element -- @element toggle_left_element
Gui.left_toolbar_button('utility/not_enough_repair_packs_icon', {'task-list.main-tooltip'}, task_list_container, function(player) Gui.left_toolbar_button(
return Roles.player_allowed(player, 'gui/task-list') "utility/not_enough_repair_packs_icon",
end) {"task-list.main-tooltip"},
task_list_container,
function(player)
return Roles.player_allowed(player, "gui/task-list")
end
)
local update_task = function(player, task_list_element, task_id)
local task = Tasks.get_task(task_id)
local task_ids = Tasks.get_force_task_ids(player.force.name)
-- Task no longer exists so should be removed from the list
if not task then
task_list_element["task-" .. task_id] = nil
return
end
task_list_element.parent.parent.no_tasks_found_element.visible = #task_ids == 0
local element
-- If task does not exist yet add it to the list
if not task_list_element["task-" .. task_id] then
element = task_list_item(task_list_element, task)
else
-- If the task exists update the caption
element = task_list_element["task-" .. task_id]
element[task_list_item.name].caption = task.message
end
-- Set tooltip
local last_edit_name = task.last_edit_name
local last_edit_time = task.last_edit_time
element[task_list_item.name].tooltip = {"task-list.last-edit", last_edit_name, format_time(last_edit_time)}
end
-- Update the footer task edit view
local update_task_edit_footer = function(player, task_id)
local task = Tasks.get_task(task_id)
local frame = Gui.get_left_element(player, task_list_container)
local edit_flow = frame.container.edit
local message_element = edit_flow[task_message_textfield.name]
message_element.focus()
message_element.text = task.message
end
-- Update the footer task view
local update_task_view_footer = function(player, task_id)
local task = Tasks.get_task(task_id)
local frame = Gui.get_left_element(player, task_list_container)
local view_flow = frame.container.view
local has_permission = check_player_permissions(player, task)
local message_element = view_flow.message
local edit_button_element = view_flow.actions[view_task_edit_button.name]
edit_button_element.visible = has_permission
message_element.caption = task.message
local players_editing = table.get_keys(task.currently_editing)
if #players_editing > 0 then
-- edit_task_element.hovered_sprite = 'utility/warning_icon'
edit_button_element.tooltip = {"task-list.edit-tooltip", table.concat(players_editing, ", ")}
else
-- edit_task_element.hovered_sprite = edit_task_element.sprite
edit_button_element.tooltip = {"task-list.edit-tooltip-none"}
end
end
--- When a new task is added it will update the task list for everyone on that force --- When a new task is added it will update the task list for everyone on that force
Tasks.on_update(function(task_id, task, old_task) Tasks.on_update(
function(task_id, task, old_task)
-- Get the force to update, task is nil when removed -- Get the force to update, task is nil when removed
local force local force
if task then if task then
@@ -410,44 +537,123 @@ Tasks.on_update(function(task_id, task, old_task)
end end
-- Update the task for all the players on the force -- Update the task for all the players on the force
local task_ids = Tasks.get_force_task_ids(force.name)
for _, player in pairs(force.connected_players) do for _, player in pairs(force.connected_players) do
-- Update the task view if the player has the changed task selected
local selected = PlayerSelected:get(player)
if selected == task_id then
update_task_view_footer(player, selected)
end
local frame = Gui.get_left_element(player, task_list_container) local frame = Gui.get_left_element(player, task_list_container)
local scroll_table = frame.container.scroll.table local task_list_element = frame.container.scroll.task_list
-- Update the task that was changed -- Update the task that was changed
update_task(player, scroll_table, task_id) update_task(player, task_list_element, task_id)
-- Update the numbering of the other tasks if the task was removed
if not task then
for task_number, next_task_id in pairs(task_ids) do
scroll_table['count-'..next_task_id].caption = task_number..')'
end
end end
end end
)
end) PlayerIsCreating:on_update(
function(player_name, new_state, _)
local player = game.players[player_name]
--- Update the tasks when the player joins
Event.add(defines.events.on_player_joined_game, function(event)
local player = game.players[event.player_index]
local frame = Gui.get_left_element(player, task_list_container) local frame = Gui.get_left_element(player, task_list_container)
local scroll_table = frame.container.scroll.table local create = frame.container.create
update_all_tasks(player, scroll_table)
end) -- Clear the textfield
frame.container.create[task_message_textfield.name].text = ""
frame.container.create.actions[create_task_confirm_button.name].enabled = false
if new_state then
create.visible = true
else
create.visible = false
end
end
)
-- When a player selects a different warp from the list
PlayerSelected:on_update(
function(player_name, new_state, old_state)
local player = game.players[player_name]
local frame = Gui.get_left_element(player, task_list_container)
local task_list_element = frame.container.scroll.task_list
local view_flow = frame.container.view
local edit_flow = frame.container.edit
local isEditing = PlayerIsEditing:get(player)
if old_state then
task_list_element["task-" .. old_state][task_list_item.name].enabled = true
end
if new_state then
task_list_element["task-" .. new_state][task_list_item.name].enabled = false
update_task_view_footer(player, new_state)
if isEditing then
update_task_edit_footer(player, new_state)
Tasks.set_editing(old_state, player.name, nil)
Tasks.set_editing(new_state, player.name, true)
view_flow.visible = false
edit_flow.visible = true
else
view_flow.visible = true
edit_flow.visible = false
end
else
-- If new state nil then hide footer elements and set editing to nil for old_state
if old_state then
Tasks.set_editing(old_state, player.name, nil)
end
view_flow.visible = false
edit_flow.visible = false
end
end
)
-- When the edit view opens or closes
PlayerIsEditing:on_update(
function(player_name, new_state, _)
local player = game.players[player_name]
local frame = Gui.get_left_element(player, task_list_container)
local view_flow = frame.container.view
local edit_flow = frame.container.edit
local selected = PlayerSelected:get(player)
if new_state then
update_task_edit_footer(player, selected)
view_flow.visible = false
edit_flow.visible = true
else
view_flow.visible = true
edit_flow.visible = false
end
end
)
--- Makes sure the right buttons are present when roles change --- Makes sure the right buttons are present when roles change
local function role_update_event(event) local function role_update_event(event)
local player = game.players[event.player_index] local player = game.players[event.player_index]
local container = Gui.get_left_element(player, task_list_container).container local container = Gui.get_left_element(player, task_list_container).container
-- Update the view task
-- Update the tasks, incase the user can now edit them local selected = PlayerSelected:get(player)
local scroll_table = container.scroll.table if selected then
update_all_tasks(player, scroll_table) update_task_view_footer(player, selected)
-- Set selected to the same value, this will make sure if player was in a editing state he will leave it if no permissions.
PlayerSelected:set(selected)
end
-- Update the new task button incase the user can now add them -- Update the new task button incase the user can now add them
local has_permission = check_player_permissions(player)
local add_new_task_element = container.header.alignment[add_new_task.name] local add_new_task_element = container.header.alignment[add_new_task.name]
add_new_task_element.visible = check_player_permissions(player) add_new_task_element.visible = has_permission
local isCreating = PlayerIsCreating:get(player)
if isCreating and not has_permission then
PlayerIsCreating:set(false)
end
end end
Event.add(Roles.events.on_role_assigned, role_update_event) Event.add(Roles.events.on_role_assigned, role_update_event)