Fixed stores in gui

This commit is contained in:
Cooldude2606
2019-10-15 22:37:48 +01:00
parent 258ca8dbde
commit 3b5c69cfd1
103 changed files with 213 additions and 243 deletions

View File

@@ -47,8 +47,7 @@ local Dropdown = {
_prototype=Prototype.extend{
on_element_update = Prototype.event,
on_store_update = Prototype.event,
add_store = Prototype.store(false,store_update),
add_sync_store = Prototype.store(true,store_update)
add_store = Prototype.store(store_update)
}
}
@@ -71,8 +70,7 @@ function Dropdown.new_dropdown(name)
end
if self.store then
local category = self.categorize and self.categorize(element) or nil
local value = self:get_store(category)
local value = self:get_store(element)
if value then Dropdown.select_value(element,value) end
end
end)
@@ -82,8 +80,7 @@ function Dropdown.new_dropdown(name)
local value = Dropdown.get_selected_value(element)
if self.store then
local category = self.categorize and self.categorize(element) or value
self:set_store(category,value)
self:set_store(element,value)
else
local player = event.player