Quick fix for player physical position

This commit is contained in:
Cooldude2606
2024-10-19 18:30:58 +01:00
parent 90d0a122cd
commit 34a7879761
31 changed files with 82 additions and 41 deletions

View File

@@ -52,7 +52,7 @@ local cctv_location =
}:style{
width = 48,
}:on_click(function(player, element, _)
element.parent.parent.parent.cctv_display.position = player.position
element.parent.parent.parent.cctv_display.position = player.physical_position
end)
local zoom_in =
@@ -163,7 +163,7 @@ Event.add(defines.events.on_tick, function(_)
if selected_index ~= 0 then
selected_index = current_camera_set.buttons.table[cctv_player.name].items[selected_index]
current_camera_set["cctv_display"].position = game.players[selected_index].position
current_camera_set["cctv_display"].position = game.players[selected_index].physical_position
current_camera_set["cctv_display"].surface_index = game.players[selected_index].surface_index
else
current_camera_set["cctv_display"].position = { x = 0, y = 0 }