Quick fix for player physical position

This commit is contained in:
Cooldude2606
2024-10-19 18:30:58 +01:00
parent 90d0a122cd
commit 34a7879761
31 changed files with 82 additions and 41 deletions

View File

@@ -45,7 +45,10 @@ Event.add(defines.events.on_player_created, function(event)
util.insert_safe(player, global.created_items)
local r = global.chart_distance or 200
player.force.chart(player.surface, { { player.position.x - r, player.position.y - r }, { player.position.x + r, player.position.y + r } })
player.force.chart(player.physical_surface, {
{ player.physical_position.x - r, player.physical_position.y - r },
{ player.physical_position.x + r, player.physical_position.y + r }
})
if not global.skip_intro then
if game.is_multiplayer() then