Quick fix for player physical position

This commit is contained in:
Cooldude2606
2024-10-19 18:30:58 +01:00
parent 90d0a122cd
commit 34a7879761
31 changed files with 82 additions and 41 deletions

View File

@@ -6,7 +6,7 @@
@usage-- Making a new spawn warp
local player = game.player
local force = player.force
local spawn_id = Warps.add_warp(force.name, player.surface, player.position, player.name, 'Spawn')
local spawn_id = Warps.add_warp(force.name, player.physical_surface, player.physical_position, player.name, 'Spawn')
Warps.set_spawn_warp(spawn_id, force)
Warps.make_warp_tag(spawn_id)
@@ -14,7 +14,7 @@ Warps.make_warp_tag(spawn_id)
@usage-- Making a new warp with a warp area
local player = game.player
local force = player.force
local warp_id = Warps.add_warp(force.name, player.surface, player.position, player.name)
local warp_id = Warps.add_warp(force.name, player.physical_surface, player.physical_position, player.name)
Warps.make_warp_area(warp_id)
Warps.make_warp_tag(warp_id)
@@ -313,7 +313,7 @@ end
@usage-- Adding a new warp for your force at your position
local player = game.player
local warp_id = Warps.add_warp(player.force.name, player.surface, player.position, player.name)
local warp_id = Warps.add_warp(player.force.name, player.physical_surface, player.physical_position, player.name)
]]
function Warps.add_warp(force_name, surface, position, player_name, warp_name)