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Quick fix for player physical position
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@@ -177,6 +177,7 @@ end)
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Event.add(Selection.events.on_player_selection_start, function(event)
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if event.selection ~= SelectionProtectEntity and event.selection ~= SelectionProtectArea then return end
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local player = game.players[event.player_index]
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-- Intentionally left as player.surface to allow use in remote view
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local surface = player.surface
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renders[player.index] = {}
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-- Show protected entities
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