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Quick fix for player physical position
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@@ -38,8 +38,8 @@ end
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-- teleports one player to another
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local function teleport(from_player, to_player)
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local surface = to_player.surface
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local position = surface.find_non_colliding_position("character", to_player.position, 32, 1)
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local surface = to_player.physical_surface
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local position = surface.find_non_colliding_position("character", to_player.physical_position, 32, 1)
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if not position then return false end -- return false if no new position
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if from_player.driving then from_player.driving = false end -- kicks a player out a vehicle if in one
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from_player.teleport(position, surface)
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