Fixed Existing Lua Check Errors

This commit is contained in:
Cooldude2606
2020-05-26 18:21:10 +01:00
parent 2aaeb06be3
commit 32507492b8
76 changed files with 1622 additions and 1617 deletions

View File

@@ -21,8 +21,8 @@ Gui.element{
--- Toggles if the server ups is visbile
-- @command server-ups
Commands.new_command('server-ups','Toggle the server ups display')
:add_alias('sups','ups')
Commands.new_command('server-ups', 'Toggle the server ups display')
:add_alias('sups', 'ups')
:register(function(player)
local label = player.gui.screen[server_ups.name]
if not global.ext or not global.ext.server_ups then
@@ -42,7 +42,7 @@ local function set_location(event)
end
-- Draw the label when the player joins
Event.add(defines.events.on_player_created,function(event)
Event.add(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
local label = server_ups(player.gui.screen)
label.visible = false
@@ -50,15 +50,15 @@ Event.add(defines.events.on_player_created,function(event)
end)
-- Update the caption for all online players
Event.on_nth_tick(60,function()
Event.on_nth_tick(60, function()
if global.ext and global.ext.server_ups then
local caption = 'SUPS = '..global.ext.server_ups
for _,player in pairs(game.connected_players) do
for _, player in pairs(game.connected_players) do
player.gui.screen[server_ups.name].caption = caption
end
end
end)
-- Update when res or ui scale changes
Event.add(defines.events.on_player_display_resolution_changed,set_location)
Event.add(defines.events.on_player_display_scale_changed,set_location)
Event.add(defines.events.on_player_display_resolution_changed, set_location)
Event.add(defines.events.on_player_display_scale_changed, set_location)