Fixed Existing Lua Check Errors

This commit is contained in:
Cooldude2606
2020-05-26 18:21:10 +01:00
parent 2aaeb06be3
commit 32507492b8
76 changed files with 1622 additions and 1617 deletions

View File

@@ -18,10 +18,10 @@
Rockets.get_silos('player')
-- You can get the launch time for a rocket, meaning what game tick the 50th rocket was launched
Rockets.get_rocket_time('player',50)
Rockets.get_rocket_time('player', 50)
-- The rolling average will work out the time to launch one rocket based on the last X rockets
Rockets.get_rolling_average('player',10)
Rockets.get_rolling_average('player', 10)
]]
@@ -30,7 +30,7 @@ local Global = require 'utils.global' --- @dep utils.global
local config = require 'config.gui.rockets' --- @dep config.rockets
local largest_rolling_avg = 0
for _,avg_over in pairs(config.stats.rolling_avg) do
for _, avg_over in pairs(config.stats.rolling_avg) do
if avg_over > largest_rolling_avg then
largest_rolling_avg = avg_over
end
@@ -49,7 +49,7 @@ Global.register({
rocket_times = rocket_times,
rocket_stats = rocket_stats,
rocket_silos = rocket_silos
},function(tbl)
}, function(tbl)
Rockets.times = tbl.rocket_times
Rockets.stats = tbl.rocket_stats
Rockets.silos = tbl.rocket_silos
@@ -94,9 +94,9 @@ end
-- @treturn table an array of silo data that all belong to this force
function Rockets.get_silos(force_name)
local rtn = {}
for _,silo_data in pairs(rocket_silos) do
for _, silo_data in pairs(rocket_silos) do
if silo_data.force == force_name then
table.insert(rtn,silo_data)
table.insert(rtn, silo_data)
end
end
return rtn
@@ -106,7 +106,7 @@ end
-- @tparam string force_name the name of the force to get the count for
-- @tparam number rocket_number the number of the rocket to get the launch time for
-- @treturn number the game tick that the rocket was lanuched on
function Rockets.get_rocket_time(force_name,rocket_number)
function Rockets.get_rocket_time(force_name, rocket_number)
return rocket_times[force_name] and rocket_times[force_name][rocket_number] or nil
end
@@ -122,7 +122,7 @@ end
-- @treturn number the total number of rockets launched this game
function Rockets.get_game_rocket_count()
local rtn = 0
for _,force in pairs(game.forces) do
for _, force in pairs(game.forces) do
rtn = rtn + force.rockets_launched
end
return rtn
@@ -132,7 +132,7 @@ end
-- @tparam string force_name the name of the force to get the average for
-- @tparam number count the distance to get the rolling average over
-- @treturn number the number of ticks required to launch one rocket
function Rockets.get_rolling_average(force_name,count)
function Rockets.get_rolling_average(force_name, count)
local force = game.forces[force_name]
local rocket_count = force.rockets_launched
if rocket_count == 0 then return 0 end
@@ -146,7 +146,7 @@ function Rockets.get_rolling_average(force_name,count)
end
--- Event used to update the stats and the hui when a rocket is launched
Event.add(defines.events.on_rocket_launched,function(event)
Event.add(defines.events.on_rocket_launched, function(event)
local entity = event.rocket_silo
local silo_data = Rockets.get_silo_data(entity)
local force = event.rocket_silo.force
@@ -177,7 +177,7 @@ Event.add(defines.events.on_rocket_launched,function(event)
rocket_times[force_name][rockets_launched] = event.tick
local remove_rocket = rockets_launched-largest_rolling_avg
if remove_rocket > 0 and not table.contains(config.milestones,remove_rocket) then
if remove_rocket > 0 and not table.contains(config.milestones, remove_rocket) then
rocket_times[force_name][remove_rocket] = nil
end
@@ -186,7 +186,7 @@ Event.add(defines.events.on_rocket_launched,function(event)
end)
--- When a launch is reiggered it will await reset
Event.add(defines.events.on_rocket_launch_ordered,function(event)
Event.add(defines.events.on_rocket_launch_ordered, function(event)
local entity = event.rocket_silo
local silo_data = Rockets.get_silo_data(entity)
silo_data.awaiting_reset = true
@@ -212,7 +212,7 @@ local function on_built(event)
end
end
Event.add(defines.events.on_built_entity,on_built)
Event.add(defines.events.on_robot_built_entity,on_built)
Event.add(defines.events.on_built_entity, on_built)
Event.add(defines.events.on_robot_built_entity, on_built)
return Rockets