Fixed Existing Lua Check Errors

This commit is contained in:
Cooldude2606
2020-05-26 18:21:10 +01:00
parent 2aaeb06be3
commit 32507492b8
76 changed files with 1622 additions and 1617 deletions

View File

@@ -10,13 +10,13 @@
-- This will place a report on "MrBiter" (must be a valid player) the report will have been made
-- by "Cooldude2606" (must be the player name) with the reason 'Liking biters too much' this can be
-- seen by using Reports.get_report.
Reports.report_player('MrBiter','Cooldude2606','Liking biters too much') -- true
Reports.report_player('MrBiter', 'Cooldude2606', 'Liking biters too much') -- true
-- The other get methods can be used to get all the reports on a player or to test if a player is reported.
Reports.get_report('MrBiter','Cooldude2606') -- 'Liking biters too much'
Reports.get_report('MrBiter', 'Cooldude2606') -- 'Liking biters too much'
-- This will remove the warning on 'MrBiter' (must be a valid player) which was made by 'Cooldude2606'.
Reports.remove_report('MrBiter','Cooldude2606') -- true
Reports.remove_report('MrBiter', 'Cooldude2606') -- true
-- This will remove all the report that have been made against 'MrBiter'. Note that the remove event will
-- be triggered once per report issused.
@@ -48,7 +48,7 @@ local Reports = {
}
local user_reports = Reports.user_reports
Global.register(user_reports,function(tbl)
Global.register(user_reports, function(tbl)
Reports.user_reports = tbl
user_reports = Reports.user_reports
end)
@@ -71,7 +71,7 @@ end
-- @tparam LuaPlayer player the player to get the report for
-- @tparam string by_player_name the name of the player who made the report
-- @treturn ?string|nil string is the reason that the player was reported, if the player is not reported
function Reports.get_report(player,by_player_name)
function Reports.get_report(player, by_player_name)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
@@ -84,7 +84,7 @@ end
-- @tparam LuaPlayer player the player to check if reported
-- @tparam[opt] string by_player_name when given will check if reported by this player
-- @treturn boolean if the player has been reported
function Reports.is_reported(player,by_player_name)
function Reports.is_reported(player, by_player_name)
player = valid_player(player)
if not player then return end
@@ -100,15 +100,15 @@ end
-- @tparam LuaPlayer player the player to count the reports for
-- @tparam[opt] function custom_count when given this function will be used to count the reports
-- @treturn number the number of reports that the user has
function Reports.count_reports(player,custom_count)
function Reports.count_reports(player, custom_count)
player = valid_player(player)
if not player then return end
local reports = user_reports[player.name] or {}
if custom_count then
local ctn = 0
for by_player_name,reason in pairs(reports) do
ctn = ctn + custom_count(player,by_player_name,reason)
for by_player_name, reason in pairs(reports) do
ctn = ctn + custom_count(player, by_player_name, reason)
end
return ctn
else
@@ -125,7 +125,7 @@ end
-- @tparam string by_player_name the name of the player that is making the report
-- @tparam[opt='Non given.'] string reason the reason that the player is being reported
-- @treturn boolean whether the report was added successfully
function Reports.report_player(player,by_player_name,reason)
function Reports.report_player(player, by_player_name, reason)
player = valid_player(player)
if not player then return end
local player_name = player.name
@@ -144,7 +144,7 @@ function Reports.report_player(player,by_player_name,reason)
reports[by_player_name] = reason
end
script.raise_event(Reports.events.on_player_reported,{
script.raise_event(Reports.events.on_player_reported, {
name = Reports.events.on_player_reported,
tick = game.tick,
player_index = player.index,
@@ -159,8 +159,8 @@ end
-- @tparam LuaPlayer player the player who is having the report removed from them
-- @tparam string reported_by_name the player who had the report
-- @tparam string removed_by_name the player who is clearing the report
local function report_removed_event(player,reported_by_name,removed_by_name)
script.raise_event(Reports.events.on_report_removed,{
local function report_removed_event(player, reported_by_name, removed_by_name)
script.raise_event(Reports.events.on_report_removed, {
name = Reports.events.on_report_removed,
tick = game.tick,
player_index = player.index,
@@ -174,7 +174,7 @@ end
-- @tparam string reported_by_name the name of the player that made the report
-- @tparam string removed_by_name the name of the player who removed the report
-- @treturn boolean whether the report was removed successfully
function Reports.remove_report(player,reported_by_name,removed_by_name)
function Reports.remove_report(player, reported_by_name, removed_by_name)
player = valid_player(player)
if not player then return end
@@ -188,7 +188,7 @@ function Reports.remove_report(player,reported_by_name,removed_by_name)
return false
end
report_removed_event(player,reported_by_name,removed_by_name)
report_removed_event(player, reported_by_name, removed_by_name)
reports[reported_by_name] = nil
return true
@@ -198,7 +198,7 @@ end
-- @tparam LuaPlayer player the player to remove the reports from
-- @tparam string removed_by_name the name of the player who removed the report
-- @treturn boolean whether the reports were removed successfully
function Reports.remove_all(player,removed_by_name)
function Reports.remove_all(player, removed_by_name)
player = valid_player(player)
if not player then return end
@@ -207,8 +207,8 @@ function Reports.remove_all(player,removed_by_name)
return false
end
for reported_by_name,_ in pairs(reports) do
report_removed_event(player,reported_by_name,removed_by_name)
for reported_by_name, _ in pairs(reports) do
report_removed_event(player, reported_by_name, removed_by_name)
end
user_reports[player.name] = nil