Fixed Existing Lua Check Errors

This commit is contained in:
Cooldude2606
2020-05-26 18:21:10 +01:00
parent 2aaeb06be3
commit 32507492b8
76 changed files with 1622 additions and 1617 deletions

View File

@@ -11,22 +11,22 @@ require 'config.expcore.command_role_parse'
--- Kills yourself or another player.
-- @command kill
-- @tparam[opt=self] LuaPlayer player the player to kill, must be alive to be valid
Commands.new_command('kill','Kills yourself or another player.')
:add_param('player',true,'player-role-alive')
Commands.new_command('kill', 'Kills yourself or another player.')
:add_param('player', true, 'player-role-alive')
:set_defaults{player=function(player)
-- default is the player unless they are dead
if player.character and player.character.health > 0 then
return player
end
end}
:register(function(player,action_player,raw)
:register(function(player, action_player)
if not action_player then
-- can only be nil if no player given and the user is dead
return Commands.error{'expcom-kill.already-dead'}
end
if player == action_player then
action_player.character.die()
elseif Roles.player_allowed(player,'command/kill/always') then
elseif Roles.player_allowed(player, 'command/kill/always') then
action_player.character.die()
else
return Commands.error{'expcore-commands.unauthorized'}