Fixed Existing Lua Check Errors

This commit is contained in:
Cooldude2606
2020-05-26 18:21:10 +01:00
parent 2aaeb06be3
commit 32507492b8
76 changed files with 1622 additions and 1617 deletions

View File

@@ -12,21 +12,21 @@ Event.add(defines.events.on_entity_damaged, function(event)
local damage = math.floor(event.original_damage_amount)
local health = math.floor(entity.health)
local health_percentage = entity.get_health_ratio()
local text_colour = {r=1-health_percentage,g=health_percentage,b=0}
local text_colour = {r=1-health_percentage, g=health_percentage, b=0}
-- Gets the location of the text
local size = entity.get_radius()
if size < 1 then size = 1 end
local r = (math.random()-0.5)*size*config.damage_location_variance
local p = entity.position
local position = {x=p.x+r,y=p.y-size}
local position = {x=p.x+r, y=p.y-size}
-- Sets the message
local message
if entity.name == 'character' and config.show_player_health then
message = {'damage-popup.player-health',health}
message = {'damage-popup.player-health', health}
elseif entity.name ~= 'character' and cause and cause.name == 'character' and config.show_player_damage then
message = {'damage-popup.player-damage',damage}
message = {'damage-popup.player-damage', damage}
end
-- Outputs the message as floating text