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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Fixed Existing Lua Check Errors
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@@ -18,7 +18,7 @@ local Public = {
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Global.register({
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compilatrons = Public.compilatrons,
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current_messages = Public.current_messages
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},function(tbl)
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}, function(tbl)
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Public.compilatrons = tbl.compilatrons
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Public.current_messages = tbl.current_messages
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end)
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@@ -42,7 +42,7 @@ local callback =
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local function circle_messages()
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for name, ent in pairs(Public.compilatrons) do
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if not ent.valid then
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Public.spawn_compilatron(game.players[1].surface,name)
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Public.spawn_compilatron(game.players[1].surface, name)
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end
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local current_message = Public.current_messages[name]
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local msg_number
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@@ -66,7 +66,7 @@ Event.on_nth_tick(config.message_cycle, circle_messages)
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--- This will add a compilatron to the global and start his message cycle
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-- @tparam LuaEntity entity the compilatron entity that moves around
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-- @tparam string name the name of the location that the complitron is at
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-- @tparam string name the name of the location that the compilatron is at
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function Public.add_compilatron(entity, name)
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if not entity and not entity.valid then
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return
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@@ -85,19 +85,19 @@ end
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--- This spawns a new compilatron on a surface with the given location tag (not a position)
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-- @tparam LuaSurface surface the surface to spawn the compilatron on
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-- @tparam string location the location tag that is in the config file
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function Public.spawn_compilatron(surface,location)
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function Public.spawn_compilatron(surface, location)
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local position = locations[location]
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local pos = surface.find_non_colliding_position('compilatron', position, 1.5, 0.5)
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local compi = surface.create_entity {name='compilatron',position=pos,force=game.forces.neutral}
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Public.add_compilatron(compi,location)
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local compi = surface.create_entity {name='compilatron', position=pos, force=game.forces.neutral}
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Public.add_compilatron(compi, location)
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end
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-- When the first player is created this will create all compilatrons that are resisted in the config
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Event.add(defines.events.on_player_created,function(event)
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Event.add(defines.events.on_player_created, function(event)
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if event.player_index ~= 1 then return end
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local player = Game.get_player_by_index(event.player_index)
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for location,pos in pairs(locations) do
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Public.spawn_compilatron(player.surface,location)
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for location in pairs(locations) do
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Public.spawn_compilatron(player.surface, location)
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end
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end)
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