Fixed Existing Lua Check Errors

This commit is contained in:
Cooldude2606
2020-05-26 18:21:10 +01:00
parent 2aaeb06be3
commit 32507492b8
76 changed files with 1622 additions and 1617 deletions

View File

@@ -17,31 +17,31 @@ Event.add(defines.events.on_player_created, function(event)
player.force.chart(player.surface, {{p.x-r, p.y-r}, {p.x+r, p.y+r}})
end
-- spawn items
for item,callback in pairs(items) do
for item, callback in pairs(items) do
if type(callback) == 'function' then
local stats = player.force.item_production_statistics
local made = stats.get_input_count(item)
local success,count = pcall(callback,made,stats.get_input_count,player)
local success, count = pcall(callback, made, stats.get_input_count, player)
count = math.floor(count)
if success and count > 0 then
player.insert{name=item,count=count}
player.insert{name=item, count=count}
end
end
end
end)
Event.on_init(function()
remote.call('freeplay','set_created_items',{})
remote.call('freeplay','set_chart_distance',0)
remote.call('freeplay','set_skip_intro',config.skip_intro)
remote.call('freeplay', 'set_created_items', {})
remote.call('freeplay', 'set_chart_distance', 0)
remote.call('freeplay', 'set_skip_intro', config.skip_intro)
if config.research_queue_from_start then
for _,force in pairs(game.forces) do
for _, force in pairs(game.forces) do
force.research_queue_enabled = true
end
end
if not config.disable_base_game_silo_script then
if config.skip_victory then
remote.call('silo_script','set_no_victory',true)
remote.call('silo_script', 'set_no_victory', true)
end
end
end)

View File

@@ -8,7 +8,7 @@ local config = require 'config.popup_messages' --- @dep config.popup_messages
local send_text = Game.print_player_floating_text -- (player_index, text, color)
Event.add(defines.events.on_console_chat,function(event)
Event.add(defines.events.on_console_chat, function(event)
if not event.player_index or event.player_index < 1 then return end
local player = Game.get_player_by_index(event.player_index)
@@ -18,7 +18,7 @@ Event.add(defines.events.on_console_chat,function(event)
-- Sends the message as text above them
if config.show_player_messages then
send_text(player.index,{'chat-popup.message',player.name,event.message},player.chat_color)
send_text(player.index, {'chat-popup.message', player.name, event.message}, player.chat_color)
end
if not config.show_player_mentions then return end
@@ -27,10 +27,10 @@ Event.add(defines.events.on_console_chat,function(event)
local search_string = event.message:lower():gsub("%s+", "")
-- Loops over online players to see if they name is included
for _,mentioned_player in pairs(game.connected_players) do
for _, mentioned_player in pairs(game.connected_players) do
if mentioned_player.index ~= player.index then
if search_string:match(mentioned_player.name:lower(), 1, true) then
send_text(mentioned_player.index,{'chat-popup.ping',player.name},player.chat_color)
send_text(mentioned_player.index, {'chat-popup.ping', player.name}, player.chat_color)
end
end
end

View File

@@ -6,17 +6,17 @@ local Game = require 'utils.game' --- @dep utils.game
local Roles = require 'expcore.roles' --- @dep expcore.roles
local config = require 'config.chat_reply' --- @dep config.chat_reply
Event.add(defines.events.on_console_chat,function(event)
Event.add(defines.events.on_console_chat, function(event)
local player_index = event.player_index
if not player_index or player_index < 1 then return end
local player = Game.get_player_by_index(player_index)
local message = event.message:lower():gsub("%s+", "")
local allowed = true
if config.command_admin_only and not player.admin then allowed = false end
if config.command_permission and not Roles.player_allowed(player,config.command_permission) then allowed = false end
if config.command_permission and not Roles.player_allowed(player, config.command_permission) then allowed = false end
local prefix = config.command_prefix
for key_word,reply in pairs(config.messages) do
for key_word, reply in pairs(config.messages) do
if message:find(key_word) then
if type(reply) == 'function' then
reply = reply(player)
@@ -24,29 +24,29 @@ Event.add(defines.events.on_console_chat,function(event)
if message:find(prefix..key_word) then
if allowed then
game.print{'chat-bot.reply',reply}
game.print{'chat-bot.reply', reply}
else
player.print{'chat-bot.disallow'}
end
elseif not allowed then
player.print{'chat-bot.reply',reply}
player.print{'chat-bot.reply', reply}
end
end
end
if not allowed then return end
for key_word,reply in pairs(config.commands) do
for key_word, reply in pairs(config.commands) do
if message:find(prefix..key_word) then
if type(reply) == 'function' then
reply = reply(player)
if reply then
game.print{'chat-bot.reply',reply}
game.print{'chat-bot.reply', reply}
end
else
game.print{'chat-bot.reply',reply}
game.print{'chat-bot.reply', reply}
end
end

View File

@@ -18,7 +18,7 @@ local Public = {
Global.register({
compilatrons = Public.compilatrons,
current_messages = Public.current_messages
},function(tbl)
}, function(tbl)
Public.compilatrons = tbl.compilatrons
Public.current_messages = tbl.current_messages
end)
@@ -42,7 +42,7 @@ local callback =
local function circle_messages()
for name, ent in pairs(Public.compilatrons) do
if not ent.valid then
Public.spawn_compilatron(game.players[1].surface,name)
Public.spawn_compilatron(game.players[1].surface, name)
end
local current_message = Public.current_messages[name]
local msg_number
@@ -66,7 +66,7 @@ Event.on_nth_tick(config.message_cycle, circle_messages)
--- This will add a compilatron to the global and start his message cycle
-- @tparam LuaEntity entity the compilatron entity that moves around
-- @tparam string name the name of the location that the complitron is at
-- @tparam string name the name of the location that the compilatron is at
function Public.add_compilatron(entity, name)
if not entity and not entity.valid then
return
@@ -85,19 +85,19 @@ end
--- This spawns a new compilatron on a surface with the given location tag (not a position)
-- @tparam LuaSurface surface the surface to spawn the compilatron on
-- @tparam string location the location tag that is in the config file
function Public.spawn_compilatron(surface,location)
function Public.spawn_compilatron(surface, location)
local position = locations[location]
local pos = surface.find_non_colliding_position('compilatron', position, 1.5, 0.5)
local compi = surface.create_entity {name='compilatron',position=pos,force=game.forces.neutral}
Public.add_compilatron(compi,location)
local compi = surface.create_entity {name='compilatron', position=pos, force=game.forces.neutral}
Public.add_compilatron(compi, location)
end
-- When the first player is created this will create all compilatrons that are resisted in the config
Event.add(defines.events.on_player_created,function(event)
Event.add(defines.events.on_player_created, function(event)
if event.player_index ~= 1 then return end
local player = Game.get_player_by_index(event.player_index)
for location,pos in pairs(locations) do
Public.spawn_compilatron(player.surface,location)
for location in pairs(locations) do
Public.spawn_compilatron(player.surface, location)
end
end)

View File

@@ -12,21 +12,21 @@ Event.add(defines.events.on_entity_damaged, function(event)
local damage = math.floor(event.original_damage_amount)
local health = math.floor(entity.health)
local health_percentage = entity.get_health_ratio()
local text_colour = {r=1-health_percentage,g=health_percentage,b=0}
local text_colour = {r=1-health_percentage, g=health_percentage, b=0}
-- Gets the location of the text
local size = entity.get_radius()
if size < 1 then size = 1 end
local r = (math.random()-0.5)*size*config.damage_location_variance
local p = entity.position
local position = {x=p.x+r,y=p.y-size}
local position = {x=p.x+r, y=p.y-size}
-- Sets the message
local message
if entity.name == 'character' and config.show_player_health then
message = {'damage-popup.player-health',health}
message = {'damage-popup.player-health', health}
elseif entity.name ~= 'character' and cause and cause.name == 'character' and config.show_player_damage then
message = {'damage-popup.player-damage',damage}
message = {'damage-popup.player-damage', damage}
end
-- Outputs the message as floating text

View File

@@ -5,13 +5,13 @@ local Event = require 'utils.event' --- @dep utils.event
local Game = require 'utils.game' --- @dep utils.game
local Global = require 'utils.global' --- @dep utils.global
local config = require 'config.death_logger' --- @dep config.death_logger
local format_time,move_items = _C.format_time, _C.move_items --- @dep expcore.common
local format_time, move_items = _C.format_time, _C.move_items --- @dep expcore.common
local deaths = {
archive={} -- deaths moved here after body is gone
--{player_name='Cooldude2606',time_of_death='15H 15M',position={x=0,y=0},corpse=LuaEntity,tag=LuaCustomChartTag}
--{player_name='Cooldude2606', time_of_death='15H 15M', position={x=0, y=0}, corpse=LuaEntity, tag=LuaCustomChartTag}
}
Global.register(deaths,function(tbl)
Global.register(deaths, function(tbl)
deaths = tbl
end)
@@ -20,10 +20,10 @@ local function create_map_tag(death)
local player = Game.get_player_from_any(death.player_name)
local message = player.name..' died'
if config.include_time_of_death then
local time = format_time(death.time_of_death,{hours=true,minutes=true,string=true})
local time = format_time(death.time_of_death, {hours=true, minutes=true, string=true})
message = message..' at '..time
end
death.tag = player.force.add_chart_tag(player.surface,{
death.tag = player.force.add_chart_tag(player.surface, {
position=death.position,
icon=config.map_icon,
text=message
@@ -33,7 +33,7 @@ end
--- Checks that all map tags are present and valid
-- adds missing ones, deletes expired ones
local function check_map_tags()
for index,death in ipairs(deaths) do
for index, death in ipairs(deaths) do
local map_tag = death.tag
local corpse = death.corpse
-- Check the corpse is valid
@@ -51,19 +51,19 @@ local function check_map_tags()
-- Move the death to the archive
death.corpse = nil
death.tag = nil
table.insert(deaths.archive,death)
table.remove(deaths,index)
table.insert(deaths.archive, death)
table.remove(deaths, index)
end
end
end
-- when a player dies a new death is added to the records and a map marker is made
Event.add(defines.events.on_player_died,function(event)
Event.add(defines.events.on_player_died, function(event)
local player = Game.get_player_by_index(event.player_index)
local corpse = player.surface.find_entity('character-corpse',player.position)
local corpse = player.surface.find_entity('character-corpse', player.position)
if config.use_chests_as_bodies then
local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents()
local chest = move_items(items,corpse.surface,corpse.position)
local chest = move_items(items, corpse.surface, corpse.position)
chest.destructible = false
corpse.destroy()
corpse = chest
@@ -77,22 +77,22 @@ Event.add(defines.events.on_player_died,function(event)
if config.show_map_markers then
create_map_tag(death)
end
table.insert(deaths,death)
table.insert(deaths, death)
end)
-- every 5 min all bodies are checked for valid map tags
if config.show_map_markers then
local check_period = 60*60*5 -- five minutes
Event.on_nth_tick(check_period,function(event)
Event.on_nth_tick(check_period, function()
check_map_tags()
end)
end
if config.auto_collect_bodies then
Event.add(defines.events.on_character_corpse_expired,function(event)
Event.add(defines.events.on_character_corpse_expired, function(event)
local corpse = event.corpse
local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents()
move_items(items,corpse.surface,{x=0,y=0})
move_items(items, corpse.surface, {x=0, y=0})
end)
end

View File

@@ -4,7 +4,7 @@
local Event = require 'utils.event' --- @dep utils.event
local Game = require 'utils.game' --- @dep utils.game
local Colors = require 'utils.color_presets' --- @dep utils.color_presets
local write_json,format_time = _C.write_json, _C.format_time --- @dep expcore.common
local write_json, format_time = _C.write_json, _C.format_time --- @dep expcore.common
local config = require 'config.discord_alerts' --- @dep config.discord_alerts
local function get_player_name(event)
@@ -16,8 +16,8 @@ local function to_hex(color)
local hex_digits = '0123456789ABCDEF'
local function hex(bit)
local major, minor = math.modf(bit/16)
major,minor = major+1,minor*16+1
return hex_digits:sub(major,major)..hex_digits:sub(minor,minor)
major, minor = major+1, minor*16+1
return hex_digits:sub(major, major)..hex_digits:sub(minor, minor)
end
return '0x'..hex(color.r)..hex(color.g)..hex(color.b)
@@ -33,24 +33,24 @@ local function emit_event(args)
end
local tick = args.tick or 0
local tick_formated = format_time(tick,{hours = true,minutes = true,string = true,long = true})
local tick_formated = format_time(tick, {hours = true, minutes = true, string = true, long = true})
local players_online = 0
local admins_online = 0
for _,player in pairs(game.connected_players) do
for _, player in pairs(game.connected_players) do
players_online = players_online+1
if player.admin then
admins_online = admins_online + 1
end
end
local done = {title=true,color=true,description=true}
local done = {title=true, color=true, description=true}
local fields = {{
name='Server Details',
value=string.format('Server name: ${serverName} Players: %d Admins: %d Time: %s',players_online,admins_online,tick_formated)
value=string.format('Server name: ${serverName} Players: %d Admins: %d Time: %s', players_online, admins_online, tick_formated)
}}
for key,value in pairs(args) do
for key, value in pairs(args) do
if not done[key] then
done[key] = true
local field = {
@@ -59,17 +59,17 @@ local function emit_event(args)
inline=false
}
local new_value, inline = value:gsub('<inline>','',1)
local new_value, inline = value:gsub('<inline>', '', 1)
if inline then
field.value = new_value
field.inline = true
end
table.insert(fields,field)
table.insert(fields, field)
end
end
write_json('log/discord.log',{
write_json('log/discord.log', {
title=title,
description=description,
color=color,
@@ -80,8 +80,8 @@ end
--- Reports added and removed
if config.player_reports then
local Reports = require 'modules.control.reports' --- @dep modules.control.reports
Event.add(Reports.events.on_player_reported,function(event)
local player_name,by_player_name = get_player_name(event)
Event.add(Reports.events.on_player_reported, function(event)
local player_name, by_player_name = get_player_name(event)
emit_event{
title='Report',
description='A player was reported',
@@ -91,7 +91,7 @@ if config.player_reports then
['Reason:']=event.reason
}
end)
Event.add(Reports.events.on_report_removed,function(event)
Event.add(Reports.events.on_report_removed, function(event)
local player_name = get_player_name(event)
emit_event{
title='Report Removed',
@@ -106,8 +106,8 @@ end
--- Warnings added and removed
if config.player_warnings then
local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings
Event.add(Warnings.events.on_warning_added,function(event)
local player_name,by_player_name = get_player_name(event)
Event.add(Warnings.events.on_warning_added, function(event)
local player_name, by_player_name = get_player_name(event)
emit_event{
title='Warning',
description='A player has been given a warning',
@@ -117,8 +117,8 @@ if config.player_warnings then
['Reason:']=event.reason
}
end)
Event.add(Warnings.events.on_warning_removed,function(event)
local player_name,by_player_name = get_player_name(event)
Event.add(Warnings.events.on_warning_removed, function(event)
local player_name, by_player_name = get_player_name(event)
emit_event{
title='Warning Removed',
description='A player has a warning removed',
@@ -132,8 +132,8 @@ end
--- When a player is jailed or unjailed
if config.player_jail then
local Jail = require 'modules.control.jail'
Event.add(Jail.events.on_player_jailed,function(event)
local player_name,by_player_name = get_player_name(event)
Event.add(Jail.events.on_player_jailed, function(event)
local player_name, by_player_name = get_player_name(event)
emit_event{
title='Jail',
description='A player has been jailed',
@@ -143,8 +143,8 @@ if config.player_jail then
['Reason:']=event.reason
}
end)
Event.add(Jail.events.on_player_unjailed,function(event)
local player_name,by_player_name = get_player_name(event)
Event.add(Jail.events.on_player_unjailed, function(event)
local player_name, by_player_name = get_player_name(event)
emit_event{
title='Unjail',
description='A player has been unjailed',
@@ -158,8 +158,8 @@ end
--- When a player is tempbanned
if config.player_temp_ban then
local Jail = require 'modules.control.jail'
Event.add(Jail.events.on_player_temp_banned,function(event)
local player_name,by_player_name = get_player_name(event)
Event.add(Jail.events.on_player_temp_banned, function(event)
local player_name, by_player_name = get_player_name(event)
emit_event{
title='Temp Ban',
description='A player has been temp banned',
@@ -169,8 +169,8 @@ if config.player_temp_ban then
['Reason:']=event.reason
}
end)
Event.add(Jail.events.on_player_untemp_banned,function(event)
local player_name,by_player_name = get_player_name(event)
Event.add(Jail.events.on_player_untemp_banned, function(event)
local player_name, by_player_name = get_player_name(event)
emit_event{
title='Temp Ban Removed',
description='A player has been untemp banned',
@@ -183,7 +183,7 @@ end
--- Ban and unban
if config.player_bans then
Event.add(defines.events.on_player_banned,function(event)
Event.add(defines.events.on_player_banned, function(event)
if event.by_player then
local by_player = Game.get_player_by_index(event.by_player)
emit_event{
@@ -196,7 +196,7 @@ if config.player_bans then
}
end
end)
Event.add(defines.events.on_player_unbanned,function(event)
Event.add(defines.events.on_player_unbanned, function(event)
if event.by_player then
local by_player = Game.get_player_by_index(event.by_player)
emit_event{
@@ -212,7 +212,7 @@ end
--- Mute and unmute
if config.player_mutes then
Event.add(defines.events.on_player_muted,function(event)
Event.add(defines.events.on_player_muted, function(event)
local player_name = get_player_name(event)
emit_event{
title='Muted',
@@ -221,7 +221,7 @@ if config.player_mutes then
['Player:']='<inline>'..player_name
}
end)
Event.add(defines.events.on_player_unmuted,function(event)
Event.add(defines.events.on_player_unmuted, function(event)
local player_name = get_player_name(event)
emit_event{
title='Un-Muted',
@@ -234,7 +234,7 @@ end
--- Kick
if config.player_kicks then
Event.add(defines.events.on_player_kicked,function(event)
Event.add(defines.events.on_player_kicked, function(event)
if event.by_player then
local player_name = get_player_name(event)
local by_player = Game.get_player_by_index(event.by_player)
@@ -252,7 +252,7 @@ end
--- Promote and demote
if config.player_promotes then
Event.add(defines.events.on_player_promoted,function(event)
Event.add(defines.events.on_player_promoted, function(event)
local player_name = get_player_name(event)
emit_event{
title='Promote',
@@ -261,7 +261,7 @@ if config.player_promotes then
['Player:']='<inline>'..player_name
}
end)
Event.add(defines.events.on_player_demoted,function(event)
Event.add(defines.events.on_player_demoted, function(event)
local player_name = get_player_name(event)
emit_event{
title='Demote',
@@ -273,12 +273,12 @@ if config.player_promotes then
end
--- Other commands
Event.add(defines.events.on_console_command,function(event)
Event.add(defines.events.on_console_command, function(event)
if event.player_index then
local player_name = get_player_name(event)
if config[event.command] then
emit_event{
title=event.command:gsub('^%l',string.upper),
title=event.command:gsub('^%l', string.upper),
description='/'..event.command..' was used',
color=Colors.grey,
['By:']='<inline>'..player_name,

View File

@@ -7,7 +7,7 @@ local config = require 'config.join_messages' --- @dep config.join_messages
local Global = require 'utils.global' --- @dep utils.global
require 'overrides.table'
Global.register(config,function(tbl)
Global.register(config, function(tbl)
config = tbl
end)
@@ -16,9 +16,9 @@ function(event)
local player = Game.get_player_by_index(event.player_index)
local custom_message = config[player.name]
if custom_message then
game.print(custom_message,player.color)
game.print(custom_message, player.color)
else
player.print{'greetings.greet',{'links.discord'}}
player.print{'greetings.greet', {'links.discord'}}
end
end

View File

@@ -5,7 +5,7 @@ local Event = require 'utils.event' --- @dep utils.event
local config = require 'config.pollution_grading' --- @dep config.pollution_grading
local delay = config.update_delay * 3600 -- convert from minutes to ticks
Event.on_nth_tick(delay,function()
Event.on_nth_tick(delay, function()
local surface = game.surfaces[1]
local true_max = surface.get_pollution(config.reference_point)
local max = true_max*config.max_scalar

View File

@@ -8,22 +8,22 @@ local config = require 'config.preset_player_colours' --- @dep config.preset_pla
local Global = require 'utils.global' --- @dep utils.global
require 'overrides.table'
Global.register(config,function(tbl)
Global.register(config, function(tbl)
config = tbl
end)
Event.add(defines.events.on_player_created,function(event)
Event.add(defines.events.on_player_created, function(event)
local player = Game.get_player_by_index(event.player_index)
local color = 'white'
if config.players[player.name] then
color = config.players[player.name]
else
while config.disallow[color] do
color = table.get_random_dictionary_entry(Colours,true)
color = table.get_random_dictionary_entry(Colours, true)
end
color = Colours[color]
end
color = {r=color.r/255,g=color.g/255,b=color.b/255,a=0.5}
color = {r=color.r/255, g=color.g/255, b=color.b/255, a=0.5}
player.color = color
player.chat_color = color
end)

View File

@@ -9,7 +9,7 @@ local config = require 'config.scorched_earth' --- @dep config.scorched_earth
-- Loops over the config and finds the wile which has the highest value for strength
local max_strength = 0
for _,strength in pairs(config.strengths) do
for _, strength in pairs(config.strengths) do
if strength > max_strength then
max_strength = strength
end
@@ -22,12 +22,12 @@ Global.register(debug_players, function(tbl)
end)
-- Will degrade a tile down to the next tile when called
local function degrade(surface,position)
local function degrade(surface, position)
local tile = surface.get_tile(position)
local tile_name = tile.name
local degrade_tile_name = config.degrade_order[tile_name]
if not degrade_tile_name then return end
surface.set_tiles{{name=degrade_tile_name,position=position}}
surface.set_tiles{{name=degrade_tile_name, position=position}}
end
-- Same as degrade but will degrade all tiles that are under an entity
@@ -42,12 +42,12 @@ local function degrade_entity(entity)
for x = lt.x, rb.x do -- x loop
local px = position.x+x
for y = lt.y, rb.y do -- y loop
local p = {x=px,y=position.y+y}
local p = {x=px, y=position.y+y}
local tile = surface.get_tile(p)
local tile_name = tile.name
local degrade_tile_name = config.degrade_order[tile_name]
if not degrade_tile_name then return end
table.insert(tiles,{name=degrade_tile_name,position=p})
table.insert(tiles, {name=degrade_tile_name, position=p})
end
end
surface.set_tiles(tiles)
@@ -62,15 +62,15 @@ local function get_probability(strength)
end
-- Gets the mean of the strengths around a tile to give the strength at that position
local function get_tile_strength(surface,position)
local function get_tile_strength(surface, position)
local tile = surface.get_tile(position)
local tile_name = tile.name
local strength = config.strengths[tile_name]
if not strength then return end
for x = -1,1 do -- x loop
for x = -1, 1 do -- x loop
local px = position.x + x
for y = -1,1 do -- y loop
local check_tile = surface.get_tile{x=px,y=position.y+y}
for y = -1, 1 do -- y loop
local check_tile = surface.get_tile{x=px, y=position.y+y}
local check_tile_name = check_tile.name
local check_strength = config.strengths[check_tile_name] or 0
strength = strength + check_strength
@@ -80,12 +80,12 @@ local function get_tile_strength(surface,position)
end
-- Same as get_tile_strength but returns to a in game text rather than as a value
local function debug_get_tile_strength(surface,position)
for x = -3,3 do -- x loop
local function debug_get_tile_strength(surface, position)
for x = -3, 3 do -- x loop
local px = position.x+x
for y = -3,3 do -- y loop
local p = {x=px,y=position.y+y}
local strength = get_tile_strength(surface,p) or 0
for y = -3, 3 do -- y loop
local p = {x=px, y=position.y+y}
local strength = get_tile_strength(surface, p) or 0
local tile = surface.get_tile(p)
print_grid_value(get_probability(strength)*config.weakness_value, surface, tile.position)
end
@@ -97,13 +97,13 @@ Event.add(defines.events.on_player_changed_position, function(event)
local player = Game.get_player_by_index(event.player_index)
local surface = player.surface
local position = player.position
local strength = get_tile_strength(surface,position)
local strength = get_tile_strength(surface, position)
if not strength then return end
if get_probability(strength) > math.random() then
degrade(surface,position)
degrade(surface, position)
end
if debug_players[player.name] then
debug_get_tile_strength(surface,position)
debug_get_tile_strength(surface, position)
end
end)
@@ -112,7 +112,7 @@ Event.add(defines.events.on_built_entity, function(event)
local entity = event.created_entity
local surface = entity.surface
local position = entity.position
local strength = get_tile_strength(surface,position)
local strength = get_tile_strength(surface, position)
if not strength then return end
if get_probability(strength)*config.weakness_value > math.random() then
degrade_entity(entity)
@@ -124,7 +124,7 @@ Event.add(defines.events.on_robot_built_entity, function(event)
local entity = event.created_entity
local surface = entity.surface
local position = entity.position
local strength = get_tile_strength(surface,position)
local strength = get_tile_strength(surface, position)
if not strength then return end
if get_probability(strength)*config.weakness_value > math.random() then
degrade_entity(entity)
@@ -132,7 +132,7 @@ Event.add(defines.events.on_robot_built_entity, function(event)
end)
-- Used as a way to access the global table
return function(player_name,state)
return function(player_name, state)
local player = Game.get_player_from_any(player_name)
clear_flying_text(player.surface)
debug_players[player_name] = state

View File

@@ -10,7 +10,7 @@ local entities = config.entities
local belts = config.afk_belts.locations
local turrets = config.infinite_ammo_turrets.locations
Global.register(turrets,function(tbl)
Global.register(turrets, function(tbl)
turrets = tbl
end)
@@ -19,13 +19,13 @@ local function get_spawn_force()
local force = game.forces['Spawn']
if force and force.valid then return force end
force = game.create_force('Spawn')
force.set_cease_fire('player',true)
game.forces['player'].set_cease_fire('Spawn',true)
force.set_cease_fire('player', true)
game.forces['player'].set_cease_fire('Spawn', true)
return force
end
-- protects and entity so players cant do anything to it
local function protect_entity(entity,set_force)
local function protect_entity(entity, set_force)
if entity and entity.valid then
entity.destructible = false
entity.minable = false
@@ -39,40 +39,40 @@ end
-- handles the infinite ammo turrets
local function spawn_turrets()
if config.infinite_ammo_turrets.enabled then
for _,turret_pos in pairs(turrets) do
for _, turret_pos in pairs(turrets) do
local surface = game.surfaces[turret_pos.surface]
local pos = turret_pos.position
local turret = surface.find_entity('gun-turret',pos)
local turret = surface.find_entity('gun-turret', pos)
-- Makes a new turret if it is not found
if not turret or not turret.valid then
turret = surface.create_entity{name='gun-turret',position=pos,force='Spawn'}
protect_entity(turret,true)
turret = surface.create_entity{name='gun-turret', position=pos, force='Spawn'}
protect_entity(turret, true)
end
-- adds ammo to the turret
local inv = turret.get_inventory(defines.inventory.turret_ammo)
if inv.can_insert{name=config.infinite_ammo_turrets.ammo_type,count=10} then
inv.insert{name=config.infinite_ammo_turrets.ammo_type,count=10}
if inv.can_insert{name=config.infinite_ammo_turrets.ammo_type, count=10} then
inv.insert{name=config.infinite_ammo_turrets.ammo_type, count=10}
end
end
end
end
-- makes a 2x2 afk belt where set in config
local function spawn_belts(surface,position)
local belt_details = {{-0.5,-0.5,2},{0.5,-0.5,4},{-0.5,0.5,0},{0.5,0.5,6}} -- x,y,dir
for _,belt_set in pairs(belts) do
local function spawn_belts(surface, position)
local belt_details = {{-0.5, -0.5, 2}, {0.5, -0.5, 4}, {-0.5, 0.5, 0}, {0.5, 0.5, 6}} -- x, y,dir
for _, belt_set in pairs(belts) do
local o = position
local p = belt_set
for _,belt in pairs(belt_details) do
local pos = {x=o.x+p.x+belt[1],y=o.y+p.y+belt[2]}
local belt_entity = surface.create_entity{name='transport-belt',position=pos,force='neutral',direction=belt[3]}
for _, belt in pairs(belt_details) do
local pos = {x=o.x+p.x+belt[1], y=o.y+p.y+belt[2]}
local belt_entity = surface.create_entity{name='transport-belt', position=pos, force='neutral', direction=belt[3]}
protect_entity(belt_entity)
end
end
end
-- generates an area with no water and removes entities in the decon area
local function spawn_base(surface,position)
local function spawn_base(surface, position)
local dr = config.corrections.deconstruction_radius
local dr2 = dr^2
local dtile = config.corrections.deconstruction_tile
@@ -86,17 +86,17 @@ local function spawn_base(surface,position)
for y = -pr, pr do -- loop over y
local y2 = y^2
local prod = x2+y2
local p = {x=position.x+x,y=position.y+y}
local p = {x=position.x+x, y=position.y+y}
if prod < dr2 then
-- if it is inside the decon radius
table.insert(tiles_to_make,{name=dtile,position=p})
local entities_to_remove = surface.find_entities_filtered{area={{p.x-1,p.y-1},{p.x,p.y}}}
for _,entity in pairs(entities_to_remove) do
table.insert(tiles_to_make, {name=dtile, position=p})
local entities_to_remove = surface.find_entities_filtered{area={{p.x-1, p.y-1}, {p.x, p.y}}}
for _, entity in pairs(entities_to_remove) do
if entity.name ~= 'character' then entity.destroy() end
end
elseif prod < pr2 then
-- if it is inside the pattern radius
table.insert(tiles_to_make,{name=ptile,position=p})
table.insert(tiles_to_make, {name=ptile, position=p})
end
end
end
@@ -104,30 +104,30 @@ local function spawn_base(surface,position)
end
-- generates the pattern that is in the config
local function spawn_pattern(surface,position)
local function spawn_pattern(surface, position)
local tiles_to_make = {}
local ptile = config.corrections.pattern_tile
local o = config.corrections.offset
local p = {x=position.x+o.x,y=position.y+o.y}
for _,tile in pairs(tiles) do
table.insert(tiles_to_make,{name=ptile,position={tile[1]+p.x,tile[2]+p.y}})
local p = {x=position.x+o.x, y=position.y+o.y}
for _, tile in pairs(tiles) do
table.insert(tiles_to_make, {name=ptile, position={tile[1]+p.x, tile[2]+p.y}})
end
surface.set_tiles(tiles_to_make)
end
-- generates the entities that are in the config
local function spawn_entities(surface,position)
local function spawn_entities(surface, position)
local o = config.corrections.offset
local p = {x=position.x+o.x,y=position.y+o.y}
for _,entity in pairs(entities) do
entity = surface.create_entity{name=entity[1],position={entity[2]+p.x,entity[3]+p.y},force='neutral'}
local p = {x=position.x+o.x, y=position.y+o.y}
for _, entity in pairs(entities) do
entity = surface.create_entity{name=entity[1], position={entity[2]+p.x, entity[3]+p.y}, force='neutral'}
protect_entity(entity)
entity.operable = true
end
end
local refill_time = 60*60*5 -- 5 minutes
Event.on_nth_tick(refill_time,function()
Event.on_nth_tick(refill_time, function()
if game.tick < 10 then return end
spawn_turrets()
end)
@@ -135,15 +135,15 @@ end)
Event.add(defines.events.on_player_created, function(event)
if event.player_index ~= 1 then return end
local player = Game.get_player_by_index(event.player_index)
local p = {x=0,y=0}
local p = {x=0, y=0}
local s = player.surface
spawn_base(s,p)
spawn_pattern(s,p)
spawn_base(s, p)
spawn_pattern(s, p)
get_spawn_force()
spawn_entities(s,p)
spawn_belts(s,p)
spawn_entities(s, p)
spawn_belts(s, p)
spawn_turrets()
player.teleport(p,s)
player.teleport(p, s)
end)
-- Way to access global table

View File

@@ -1,54 +1,7 @@
---LuaPlayerBuiltEntityEventFilters
---Events.set_event_filter(defines.events.on_built_entity, {{filter = "name", name = "fast-inserter"}})
local Event = require 'utils.event' --- @dep utils.event
local station_name_changer =
function(event)
local enetety = event.created_entity
local name = enetety.name
if name == "train-stop" then --only do the event if its a trainstop
local boundingbox = enetety.bounding_box
-- expanded box for recourse search:
local bounding2 = { {boundingbox.left_top.x -100 ,boundingbox.left_top.y -100} , {boundingbox.right_bottom.x +100,boundingbox.right_bottom.y +100 } }
--gets all resources in bounding_box2:
local recoursec = game.surfaces[1].find_entities_filtered{area = bounding2, type = "resource"}
if #recoursec > 0 then -- save cpu time if their are no recourses in bounding_box2
local closest_distance
local px,py = boundingbox.left_top.x,boundingbox.left_top.y
local recourse_closed
--Check which recource is closest
for i, item in ipairs(recoursec) do
local dx, dy = px - item.bounding_box.left_top.x, py - item.bounding_box.left_top.y
local distance = (dx*dx)+(dy*dy)
if not closest_distance or distance < closest_distance then
recourse_closed = item
closest_distance = distance
end
end
local item_name = recourse_closed.name
if item_name then -- prevent errors if something went wrong
local item_name2 = item_name:gsub("^%l", string.upper):gsub('-',' ') -- removing the - and making first letter capital
local Item_ore_fluid = "item"
if item_name == "crude-oil" then
Item_ore_fluid = "fluid"
end
--Final string:
enetety.backer_name = string.format("[L] [img=%s.%s] %s %s (%s)",Item_ore_fluid,item_name,item_name2,enetety.backer_name,Angle( enetety ))
end
end
end
end
--add func to robot and player build entities
Event.add(defines.events.on_built_entity,station_name_changer)
Event.add(defines.events.on_robot_built_entity,station_name_changer)
--Credit to Cooldude2606 for using his lua magic to make this function.
local directions = {
['W'] = -0.875,
@@ -60,12 +13,58 @@ local directions = {
['S'] = 0.625,
['SW'] = 0.875
}
function Angle( enetety )
local angle = math.atan2(enetety.position.y,enetety.position.x)/math.pi
for direction, requiredAngle in pairs(directions) do
if angle < requiredAngle then
return direction
end
end
local function Angle(entity)
local angle = math.atan2(entity.position.y, entity.position.x)/math.pi
for direction, requiredAngle in pairs(directions) do
if angle < requiredAngle then
return direction
end
end
end
local function station_name_changer(event)
local entity = event.created_entity
local name = entity.name
if name == "train-stop" then --only do the event if its a train stop
local boundingBox = entity.bounding_box
-- expanded box for recourse search:
local bounding2 = { {boundingBox.left_top.x -100 ,boundingBox.left_top.y -100} , {boundingBox.right_bottom.x +100, boundingBox.right_bottom.y +100 } }
-- gets all resources in bounding_box2:
local recourses = game.surfaces[1].find_entities_filtered{area = bounding2, type = "resource"}
if #recourses > 0 then -- save cpu time if their are no recourses in bounding_box2
local closest_distance
local px, py = boundingBox.left_top.x, boundingBox.left_top.y
local recourse_closed
--Check which recourse is closest
for i, item in ipairs(recourses) do
local dx, dy = px - item.bounding_box.left_top.x, py - item.bounding_box.left_top.y
local distance = (dx*dx)+(dy*dy)
if not closest_distance or distance < closest_distance then
recourse_closed = item
closest_distance = distance
end
end
local item_name = recourse_closed.name
if item_name then -- prevent errors if something went wrong
local item_name2 = item_name:gsub("^%l", string.upper):gsub('-', ' ') -- removing the - and making first letter capital
local Item_ore_fluid = "item"
if item_name == "crude-oil" then
Item_ore_fluid = "fluid"
end
--Final string:
entity.backer_name = string.format("[L] [img=%s.%s] %s %s (%s)", Item_ore_fluid, item_name, item_name2, entity.backer_name, Angle( entity ))
end
end
end
end
-- Add handler to robot and player build entities
Event.add(defines.events.on_built_entity, station_name_changer)
Event.add(defines.events.on_robot_built_entity, station_name_changer)

View File

@@ -57,7 +57,7 @@ Event.add(defines.events.on_tick, function()
local max_remove = math.floor(head/100)+1
local remove_count = math.random(0, max_remove)
while remove_count > 0 and head > 0 do
local remove_index = math.random(1,head)
local remove_index = math.random(1, head)
local entity = tree_queue[remove_index]
tree_queue[remove_index] = tree_queue[head]
head = head - 1
@@ -71,7 +71,7 @@ end)
-- Clear the chache
Event.on_nth_tick(300, function()
for key,_ in pairs(chache) do
for key, _ in pairs(chache) do
chache[key] = nil
end
end)