Fixed Existing Lua Check Errors

This commit is contained in:
Cooldude2606
2020-05-26 18:21:10 +01:00
parent 2aaeb06be3
commit 32507492b8
76 changed files with 1622 additions and 1617 deletions

View File

@@ -6,13 +6,13 @@
@usage--- Using Role System (assignment):
--When a map first starts you will want to define on mass all the players you expect to join and the roles to give them:
Roles.override_player_roles{
Cooldude2606 = {'Owner','Admin','Member'},
Cooldude2606 = {'Owner', 'Admin', 'Member'},
NotCooldude2606 = {'Member'}
}
--Once the game is running you still want to be able to give role and remove them which is when you would use:
Roles.assign_player(player,'Admin',by_player_name) -- this will give the "Admin" role to the player
Roles.unassign_player(player,{'Admin','Moderator'},by_player_name) -- this will remove "Admin" and "Moderator" role in one go
Roles.assign_player(player, 'Admin', by_player_name) -- this will give the "Admin" role to the player
Roles.unassign_player(player, {'Admin', 'Moderator'}, by_player_name) -- this will remove "Admin" and "Moderator" role in one go
@usage--- Using Role System (role testing):
--To comparer two players you can comparer the index of they highest roles, can be used when you want to allow a "write" down type system:
@@ -22,9 +22,9 @@ Roles.get_player_highest_role(playerOne).index < Roles.get_player_highest_role(p
Roles.get_player_roles(player) -- the return is an array that can be looped over however this is not in particular order
--Finally you may want to test if a player has a certain role, flag or action allowed which is when you would use:
Roles.player_has_role(player,'Admin') -- you can provide a role name if you only want a name based system
Roles.player_has_flag(player,'is_donator') -- your roles can be grouped together with flags such as is_donator
Roles.player_allowed(player,'game modifiers') -- or you can have an action based system where each action is something the player can do
Roles.player_has_role(player, 'Admin') -- you can provide a role name if you only want a name based system
Roles.player_has_flag(player, 'is_donator') -- your roles can be grouped together with flags such as is_donator
Roles.player_allowed(player, 'game modifiers') -- or you can have an action based system where each action is something the player can do
@usage--- Example Flag Define:
--Flags can be used to group multiple roles and actions under one catch all, for example if you want a piece of code to only
@@ -32,7 +32,7 @@ Roles.player_allowed(player,'game modifiers') -- or you can have an action based
--a player has that tag present:
-- give you donators a speed boost when they join; these functions aren't required but can be useful
Roles.define_flag_trigger('is_donator',function(player,state)
Roles.define_flag_trigger('is_donator', function(player, state)
if state then
player.character_running_speed_modifier = 1.5
else
@@ -45,30 +45,30 @@ Roles.new_role('Donator')
:set_flag('is_donator')
-- and in your code you would test for
if Roles.player_has_flag(player,'is_donator') then
if Roles.player_has_flag(player, 'is_donator') then
-- some donator only code
end
@usage--- Example Role Define:
--You can't use a role system without any roles so first you must define your roles; each role has a minimum of a name with
--the option for a shorthand:
Roles.new_role('Administrator','Admin')
Roles.new_role('Administrator', 'Admin')
--Next you will want to add any extras you want to have, such as a tag, colour, permission group or any custom flags:
Roles.new_role('Administrator','Admin')
Roles.new_role('Administrator', 'Admin')
:set_custom_tag('[Admin]')
:set_custom_color('red') -- this can be {r=0,g=0,b=0} or a predefined value
:set_custom_color('red') -- this can be {r=0, g=0, b=0} or a predefined value
:set_permission_group('Staff') -- a second argument can be added if you have not used the custom permission group config
:set_flag('is_admin')
--You will then want to decide if you want to allow all actions, this should of course be used sparely:
Roles.new_role('Administrator','Admin')
Roles.new_role('Administrator', 'Admin')
...extras...
:set_allow_all()
--If you don't do this want this as i would advise you do then you will want to define what the role can do; this comes with
--an optional inheritance system if you like those sort of things in which case disallow may also be of some use to you:
Roles.new_role('Administrator','Admin')
Roles.new_role('Administrator', 'Admin')
...extras...
:set_parent('Moderator') -- the admin can do anything that a moderator can do
:allow{ -- these actions can be anything just try to keep them without conflicts
@@ -77,7 +77,7 @@ Roles.new_role('Administrator','Admin')
}
--Here is what the finished admin role would look like:
Roles.new_role('Administrator','Admin')
Roles.new_role('Administrator', 'Admin')
:set_custom_tag('[Admin]')
:set_custom_color('red')
:set_permission_group('Staff')
@@ -132,10 +132,10 @@ local Roles = {
}
--- When global is loaded it will have the metatable re-assigned to the roles
Global.register(Roles.config,function(tbl)
Global.register(Roles.config, function(tbl)
Roles.config = tbl
for _,role in pairs(Roles.config.roles) do
setmetatable(role,{__index=Roles._prototype})
for _, role in pairs(Roles.config.roles) do
setmetatable(role, {__index=Roles._prototype})
local parent = Roles.config.roles[role.parent]
if parent then
setmetatable(role.allowed_actions, {__index=parent.allowed_actions})
@@ -150,7 +150,7 @@ end)
--- Internal function used to trigger a few different things when roles are changed
-- this is the raw internal trigger as the other function is called at other times
-- there is a second half called role_update which triggers after the event call, it also is called when a player joins
local function emit_player_roles_updated(player,type,roles,by_player_name,skip_game_print)
local function emit_player_roles_updated(player, type, roles, by_player_name, skip_game_print)
by_player_name = game.player and game.player.name or by_player_name or '<server>'
local by_player = Game.get_player_from_any(by_player_name)
local by_player_index = by_player and by_player.index or 0
@@ -161,30 +161,30 @@ local function emit_player_roles_updated(player,type,roles,by_player_name,skip_g
end
-- convert the roles to objects and get the names of the roles
local role_names = {}
for index,role in pairs(roles) do
for index, role in pairs(roles) do
role = Roles.get_role_from_any(role)
if role then
roles[index] = role
table.insert(role_names,role.name)
table.insert(role_names, role.name)
end
end
-- output to all the different locations: game print, player sound, event trigger and role log
if not skip_game_print then
game.print({'expcore-roles.game-message-'..type,player.name,table.concat(role_names,', '),by_player_name},Colours.cyan)
game.print({'expcore-roles.game-message-'..type, player.name, table.concat(role_names, ', '), by_player_name}, Colours.cyan)
end
if type == 'assign' then
player.play_sound{path='utility/achievement_unlocked'}
else
player.play_sound{path='utility/game_lost'}
end
script.raise_event(event,{
script.raise_event(event, {
name=event,
tick=game.tick,
player_index=player.index,
by_player_index=by_player_index,
roles=roles
})
write_json('log/roles.log',{
write_json('log/roles.log', {
player_name=player.name,
by_player_name=by_player_name,
type=type,
@@ -201,11 +201,11 @@ game.player.print(Roles.debug())
]]
function Roles.debug()
local output = ''
for index,role_name in pairs(Roles.config.order) do
for index, role_name in pairs(Roles.config.order) do
local role = Roles.config.roles[role_name]
local color = role.custom_color or Colours.white
color = string.format('[color=%d,%d,%d]',color.r,color.g,color.b)
output = output..string.format('\n%s %s) %s[/color]',color,index,serpent.line(role))
color = string.format('[color=%d, %d, %d]', color.r, color.g, color.b)
output = output..string.format('\n%s %s) %s[/color]', color, index, serpent.line(role))
end
return output
end
@@ -215,11 +215,11 @@ end
@tparam string message the message to send to the players
@usage-- Print a message to the given roles
Roles.print_to_roles({'Administrator','Moderator'}, 'Hello, World!')
Roles.print_to_roles({'Administrator', 'Moderator'}, 'Hello, World!')
]]
function Roles.print_to_roles(roles,message)
for _,role in pairs(roles) do
function Roles.print_to_roles(roles, message)
for _, role in pairs(roles) do
role = Roles.get_role_from_any(role)
if role then role:print(message) end
end
@@ -233,16 +233,16 @@ end
Roles.print_to_roles_higher('Moderator', 'Hello, World!')
]]
function Roles.print_to_roles_higher(role,message)
function Roles.print_to_roles_higher(role, message)
role = Roles.get_role_from_any(role)
if not role then return end
local roles = {}
for index,role_name in pairs(Roles.config.order) do
for index, role_name in pairs(Roles.config.order) do
if index <= role.index and role_name ~= Roles.config.internal.default then
table.insert(roles,role_name)
table.insert(roles, role_name)
end
end
Roles.print_to_roles(roles,message)
Roles.print_to_roles(roles, message)
end
--[[-- Prints a message to all players who have the given role or one which is lower (excluding default)
@@ -253,16 +253,16 @@ end
Roles.print_to_roles_higher('Moderator', 'Hello, World!')
]]
function Roles.print_to_roles_lower(role,message)
function Roles.print_to_roles_lower(role, message)
role = Roles.get_role_from_any(role)
if not role then return end
local roles = {}
for index,role_name in pairs(Roles.config.order) do
for index, role_name in pairs(Roles.config.order) do
if index >= role.index and role_name ~= Roles.config.internal.default then
table.insert(roles,role_name)
table.insert(roles, role_name)
end
end
Roles.print_to_roles(roles,message)
Roles.print_to_roles(roles, message)
end
--[[-- Get a role for the given name
@@ -290,7 +290,7 @@ function Roles.get_role_by_order(index)
return Roles.config.roles[name]
end
--[[-- Gets a role from a name,index or role object (where it is just returned)
--[[-- Gets a role from a name, index or role object (where it is just returned)
nb: this function is used for the input for most outward facing functions
@tparam ?number|string|table any the value used to find the role
@treturn Roles._prototype the role that was found or nil see above
@@ -325,8 +325,8 @@ function Roles.get_player_roles(player)
local roles = Roles.config.players[player.name] or {}
local default = Roles.config.roles[Roles.config.internal.default]
local rtn = {default}
for _,role_name in pairs(roles) do
table.insert(rtn,Roles.config.roles[role_name])
for _, role_name in pairs(roles) do
table.insert(rtn, Roles.config.roles[role_name])
end
return rtn
end
@@ -343,7 +343,7 @@ function Roles.get_player_highest_role(player)
local roles = Roles.get_player_roles(player)
if not roles then return end
local highest
for _,role in pairs(roles) do
for _, role in pairs(roles) do
if not highest or role.index < highest.index then
highest = role
end
@@ -369,13 +369,13 @@ Roles.assign_player(game.player, 'Moderator')
Roles.assign_player('Cooldude2606', 'Moderator', nil, true)
]]
function Roles.assign_player(player,roles,by_player_name,skip_checks,silent)
function Roles.assign_player(player, roles, by_player_name, skip_checks, silent)
local valid_player = Game.get_player_from_any(player)
if not skip_checks and not valid_player then return end
if type(roles) ~= 'table' or roles.name then
roles = {roles}
end
for _,role in pairs(roles) do
for _, role in pairs(roles) do
role = Roles.get_role_from_any(role)
if role then
role:add_player(valid_player or player, valid_player == nil, true)
@@ -400,14 +400,14 @@ Roles.unassign_player(game.player, 'Moderator')
Roles.unassign_player('Cooldude2606', 'Moderator', nil, true)
]]
function Roles.unassign_player(player,roles,by_player_name,skip_checks,silent)
function Roles.unassign_player(player, roles, by_player_name, skip_checks, silent)
local valid_player = Game.get_player_from_any(player)
if not skip_checks and not valid_player then return end
if not player then return end
if type(roles) ~= 'table' or roles.name then
roles = {roles}
end
for _,role in pairs(roles) do
for _, role in pairs(roles) do
role = Roles.get_role_from_any(role)
if role then
role:remove_player(valid_player or player, valid_player == nil, true)
@@ -427,12 +427,12 @@ Roles.override_player_roles('Cooldude2606', {'Moderator'})
@usage-- Override all existing roles, effects all users not just ones listed
Roles.override_player_roles{
['Cooldude2606'] = {'Administrator','Moderator'},
['arty714'] = {'Administrator','Moderator'},
['Cooldude2606'] = {'Administrator', 'Moderator'},
['arty714'] = {'Administrator', 'Moderator'},
}
]]
function Roles.override_player_roles(player_name,roles)
function Roles.override_player_roles(player_name, roles)
if not roles then
Roles.config.players = player_name
else
@@ -453,12 +453,12 @@ end
local has_role = Roles.player_has_role(game.player, 'Moderator')
]]
function Roles.player_has_role(player,search_role)
function Roles.player_has_role(player, search_role)
local roles = Roles.get_player_roles(player)
if not roles then return end
search_role = Roles.get_role_from_any(search_role)
if not search_role then return end
for _,role in pairs(roles) do
for _, role in pairs(roles) do
if role.name == search_role.name then return true end
end
return false
@@ -473,10 +473,10 @@ end
local has_flag = Roles.player_has_flag(game.player, 'is_donator')
]]
function Roles.player_has_flag(player,flag_name)
function Roles.player_has_flag(player, flag_name)
local roles = Roles.get_player_roles(player)
if not roles then return end
for _,role in pairs(roles) do
for _, role in pairs(roles) do
if role:has_flag(flag_name) then
return true
end
@@ -493,10 +493,10 @@ end
local has_flag = Roles.player_has_flag(game.player, 'is_donator')
]]
function Roles.player_allowed(player,action)
function Roles.player_allowed(player, action)
local roles = Roles.get_player_roles(player)
if not roles then return end
for _,role in pairs(roles) do
for _, role in pairs(roles) do
if role:is_allowed(action) then
return true
end
@@ -527,31 +527,31 @@ function Roles.define_role_order(order)
_C.error_if_runtime()
Roles.config.order = {}
local done = {}
for _,role in ipairs(order) do
for _, role in ipairs(order) do
if type(role) == 'table' and role.name then
done[role.name] = true
table.insert(Roles.config.order,role.name)
table.insert(Roles.config.order, role.name)
else
done[role] = true
table.insert(Roles.config.order,role)
table.insert(Roles.config.order, role)
end
end
-- Check no roles were missed
for role_name,_ in pairs(Roles.config.roles) do
for role_name, _ in pairs(Roles.config.roles) do
if not done[role_name] then
error('Role missing '..role_name..' from role order, all defined roles must be included.',2)
error('Role missing '..role_name..' from role order, all defined roles must be included.', 2)
end
end
-- Re-links roles to they parents as this is called at the end of the config
for index,role_name in pairs(Roles.config.order) do
for index, role_name in pairs(Roles.config.order) do
local role = Roles.config.roles[role_name]
if not role then
error('Role with name '..role_name..' has not beed defined, either define it or remove it from the order list.',2)
error('Role with name '..role_name..' has not beed defined, either define it or remove it from the order list.', 2)
end
role.index = index
local parent = Roles.config.roles[role.parent]
if parent then
setmetatable(role.allowed_actions,{__index=parent.allowed_actions})
setmetatable(role.allowed_actions, {__index=parent.allowed_actions})
end
end
end
@@ -566,7 +566,7 @@ Roles.define_flag_trigger('is_donator', function(player, state)
end)
]]
function Roles.define_flag_trigger(name,callback)
function Roles.define_flag_trigger(name, callback)
_C.error_if_runtime()
Roles.config.flags[name] = Async.register(callback)
end
@@ -607,7 +607,7 @@ end
local role = Roles.new_role('Moderator', 'Mod')
]]
function Roles.new_role(name,short_hand)
function Roles.new_role(name, short_hand)
_C.error_if_runtime()
if Roles.config.roles[name] then return error('Role name is non unique') end
local role = setmetatable({
@@ -616,7 +616,7 @@ function Roles.new_role(name,short_hand)
allowed_actions={},
allow_all_actions=false,
flags={}
},{__index=Roles._prototype})
}, {__index=Roles._prototype})
Roles.config.roles[name] = role
return role
end
@@ -654,7 +654,7 @@ function Roles._prototype:allow(actions)
if type(actions) ~= 'table' then
actions = {actions}
end
for _,action in pairs(actions) do
for _, action in pairs(actions) do
self.allowed_actions[action]=true
end
return self
@@ -675,7 +675,7 @@ function Roles._prototype:disallow(actions)
if type(actions) ~= 'table' then
actions = {actions}
end
for _,action in pairs(actions) do
for _, action in pairs(actions) do
self.allowed_actions[action]=false
end
return self
@@ -707,13 +707,13 @@ end
role:set_flag('is_admin')
]]
function Roles._prototype:set_flag(name,value)
function Roles._prototype:set_flag(name, value)
if value == nil then value = true end
self.flags[name] = not not value -- not not forces a boolean value
return self
end
--[[-- Clears all flags from this role, individual flags can be removed with set_flag(name,false)
--[[-- Clears all flags from this role, individual flags can be removed with set_flag(name, false)
@treturn Roles._prototype allows chaining
@usage-- Remove all flags from a role
@@ -779,10 +779,10 @@ end
role:set_permission_group('Admin')
]]
function Roles._prototype:set_permission_group(name,use_factorio_api)
function Roles._prototype:set_permission_group(name, use_factorio_api)
_C.error_if_runtime()
if use_factorio_api then
self.permission_group = {true,name}
self.permission_group = {true, name}
else
local group = Groups.get_group_by_name(name)
if not group then return end
@@ -854,7 +854,7 @@ end
role:add_player(game.player)
]]
function Roles._prototype:add_player(player,skip_check,skip_event)
function Roles._prototype:add_player(player, skip_check, skip_event)
player = Game.get_player_from_any(player)
-- Default role cant have players added or removed
if self.name == Roles.config.internal.default then return end
@@ -869,16 +869,16 @@ function Roles._prototype:add_player(player,skip_check,skip_event)
-- Add the role name to the player's roles
local player_roles = Roles.config.players[player.name]
if player_roles then
for _,role_name in pairs(player_roles) do
for _, role_name in pairs(player_roles) do
if role_name == self.name then return false end
end
table.insert(player_roles,self.name)
table.insert(player_roles, self.name)
else
Roles.config.players[player.name] = {self.name}
end
-- Emits event if required
if not skip_event then
emit_player_roles_updated(player,'assign',{self})
emit_player_roles_updated(player, 'assign', {self})
end
return true
end
@@ -893,7 +893,7 @@ end
role:remove_player(game.player)
]]
function Roles._prototype:remove_player(player,skip_check,skip_event)
function Roles._prototype:remove_player(player, skip_check, skip_event)
player = Game.get_player_from_any(player)
-- Default role cant have players added or removed
if self.name == Roles.config.internal.default then return end
@@ -909,9 +909,9 @@ function Roles._prototype:remove_player(player,skip_check,skip_event)
local player_roles = Roles.config.players[player.name]
local rtn = false
if player_roles then
for index,role_name in pairs(player_roles) do
for index, role_name in pairs(player_roles) do
if role_name == self.name then
table.remove(player_roles,index)
table.remove(player_roles, index)
rtn = true
break
end
@@ -922,7 +922,7 @@ function Roles._prototype:remove_player(player,skip_check,skip_event)
end
-- Emits event if required
if not skip_event then
emit_player_roles_updated(player,'unassign',{self})
emit_player_roles_updated(player, 'unassign', {self})
end
return rtn
end
@@ -941,15 +941,15 @@ local players = role:get_players(true)
function Roles._prototype:get_players(online)
local players = {}
-- Gets all players that have this role
for player_name,player_roles in pairs(Roles.config.players) do
for _,role_name in pairs(player_roles) do
for player_name, player_roles in pairs(Roles.config.players) do
for _, role_name in pairs(player_roles) do
if role_name == self.name then
table.insert(players,player_name)
table.insert(players, player_name)
end
end
end
-- Convert the player names to LuaPlayer
for index,player_name in pairs(players) do
for index, player_name in pairs(players) do
players[index] = Game.get_player_from_any(player_name)
end
-- Filter by online if param is defined
@@ -957,9 +957,9 @@ function Roles._prototype:get_players(online)
return players
else
local filtered = {}
for _,player in pairs(players) do
for _, player in pairs(players) do
if player.connected == online then
table.insert(filtered,player)
table.insert(filtered, player)
end
end
return filtered
@@ -976,7 +976,7 @@ role:print('Hello, World!')
]]
function Roles._prototype:print(message)
local players = self:get_players(true)
for _,player in pairs(players) do
for _, player in pairs(players) do
player.print(message)
end
return #players
@@ -987,7 +987,7 @@ local function role_update(event)
local player = Game.get_player_by_index(event.player_index)
-- Updates flags given to the player
for flag, async_token in pairs(Roles.config.flags) do
local state = Roles.player_has_flag(player,flag)
local state = Roles.player_has_flag(player, flag)
Async(async_token, player, state)
end
-- Updates the players permission group
@@ -1005,22 +1005,22 @@ local function role_update(event)
end
--- When a player joined or has a role change then the update is triggered
Event.add(Roles.events.on_role_assigned,role_update)
Event.add(Roles.events.on_role_unassigned,role_update)
Event.add(defines.events.on_player_joined_game,role_update)
Event.add(Roles.events.on_role_assigned, role_update)
Event.add(Roles.events.on_role_unassigned, role_update)
Event.add(defines.events.on_player_joined_game, role_update)
-- Every 60 seconds the auto promote check is preformed
Event.on_nth_tick(3600,function()
Event.on_nth_tick(3600, function()
local promotes = {}
for _,player in pairs(game.connected_players) do
for _,role in pairs(Roles.config.roles) do
for _, player in pairs(game.connected_players) do
for _, role in pairs(Roles.config.roles) do
if role.auto_promote_condition then
local success,err = pcall(role.auto_promote_condition,player)
local success, err = pcall(role.auto_promote_condition, player)
if not success then
log{'expcore-roles.error-log-format-promote',role.name,err}
log{'expcore-roles.error-log-format-promote', role.name, err}
else
if err == true and not Roles.player_has_role(player,role) then
if err == true and not Roles.player_has_role(player, role) then
if promotes[player.name] then
table.insert(promotes[player.name],role.name)
table.insert(promotes[player.name], role.name)
else
promotes[player.name] = {role.name}
end
@@ -1029,8 +1029,8 @@ Event.on_nth_tick(3600,function()
end
end
end
for player_name,roles in pairs(promotes) do
Roles.assign_player(player_name,roles)
for player_name, roles in pairs(promotes) do
Roles.assign_player(player_name, roles)
end
end)