Fixed Existing Lua Check Errors

This commit is contained in:
Cooldude2606
2020-05-26 18:21:10 +01:00
parent 2aaeb06be3
commit 32507492b8
76 changed files with 1622 additions and 1617 deletions

View File

@@ -55,11 +55,11 @@ Gui.left_toolbar_button('entity/inserter', 'Nothing to see here', example_flow_w
end)
]]
function Gui.left_toolbar_button(sprite,tooltip,element_define,authenticator)
local button = Gui.toolbar_button(sprite,tooltip,authenticator)
function Gui.left_toolbar_button(sprite, tooltip, element_define, authenticator)
local button = Gui.toolbar_button(sprite, tooltip, authenticator)
-- Add on_click handler to handle click events comming from the player
button:on_click(function(player,_,_)
button:on_click(function(player, _,_)
local top_flow = Gui.get_top_flow(player)
local element = top_flow[button.name]
local visibility_state = Gui.toggle_left_element(player, element_define)
@@ -169,7 +169,7 @@ function Gui.hide_left_flow(player)
-- Set the visible state of all elements in the flow
hide_button.visible = false
for name,_ in pairs(Gui.left_elements) do
for name, _ in pairs(Gui.left_elements) do
left_flow[name].visible = false
-- Check if the the element has a toobar button attached
@@ -202,7 +202,7 @@ end
local frame = Gui.get_left_element(game.player, example_flow_with_button)
]]
function Gui.get_left_element(player,element_define)
function Gui.get_left_element(player, element_define)
local left_flow = Gui.get_left_flow(player)
return left_flow[element_define.name]
end
@@ -220,7 +220,7 @@ Gui.toggle_top_flow(game.player, example_flow_with_button)
Gui.toggle_top_flow(game.player, example_flow_with_button, true)
]]
function Gui.toggle_left_element(player,element_define,state)
function Gui.toggle_left_element(player, element_define, state)
local left_flow = Gui.get_left_flow(player)
local top_flow = Gui.get_top_flow(player)