Fixed Existing Lua Check Errors

This commit is contained in:
Cooldude2606
2020-05-26 18:21:10 +01:00
parent 2aaeb06be3
commit 32507492b8
76 changed files with 1622 additions and 1617 deletions

View File

@@ -12,14 +12,15 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles
local auto_complete = _C.auto_complete --- @dep expcore.common
require 'config.expcore.command_general_parse'
Commands.add_parse('role',function(input,player,reject)
-- luacheck:ignore 212/player
Commands.add_parse('role',function(input, player, reject)
if not input then return end
local roles = Roles.config.order
local rev_roles = {}
for i=#roles,1,-1 do
table.insert(rev_roles,roles[i])
for i=#roles, 1,-1 do
table.insert(rev_roles, roles[i])
end
local role = auto_complete(rev_roles,input)
local role = auto_complete(rev_roles, input)
role = Roles.get_role_by_name(role)
if not role then
return reject{'expcore-role.reject-role'}
@@ -28,8 +29,8 @@ Commands.add_parse('role',function(input,player,reject)
end
end)
Commands.add_parse('player-role',function(input,player,reject)
local input_player = Commands.parse('player',input,player,reject)
Commands.add_parse('player-role',function(input, player, reject)
local input_player = Commands.parse('player',input, player, reject)
if not input_player then return end -- nil check
local player_highest = Roles.get_player_highest_role(player)
local input_player_highest = Roles.get_player_highest_role(input_player)
@@ -40,14 +41,14 @@ Commands.add_parse('player-role',function(input,player,reject)
end
end)
Commands.add_parse('player-role-online',function(input,player,reject)
local input_player = Commands.parse('player-role',input,player,reject)
Commands.add_parse('player-role-online',function(input, player, reject)
local input_player = Commands.parse('player-role',input, player, reject)
if not input_player then return end -- nil check
return Commands.parse('player-online',input_player,player,reject)
return Commands.parse('player-online',input_player, player, reject)
end)
Commands.add_parse('player-role-alive',function(input,player,reject)
local input_player = Commands.parse('player-role',input,player,reject)
Commands.add_parse('player-role-alive',function(input, player, reject)
local input_player = Commands.parse('player-role',input, player, reject)
if not input_player then return end -- nil check
return Commands.parse('player-alive',input_player,player,reject)
return Commands.parse('player-alive',input_player, player, reject)
end)