Fixed Existing Lua Check Errors

This commit is contained in:
Cooldude2606
2020-05-26 18:21:10 +01:00
parent 2aaeb06be3
commit 32507492b8
76 changed files with 1622 additions and 1617 deletions

View File

@@ -1,7 +1,7 @@
--[[-- This file contains some common command param parse functions;
this file is less of a config and more of a requirement but you may wish to change how some behave;
as such you need to be confident with lua but you edit this config file;
use Commands.add_parse('name',function(input,player,reject) end) to add a parse;
use Commands.add_parse('name',function(input, player, reject) end) to add a parse;
see ./expcore/commands.lua for more details
@config Commands-Parse
@usage Adds Parses:
@@ -22,9 +22,8 @@ see ./expcore/commands.lua for more details
local Commands = require 'expcore.commands' --- @dep expcore.commands
local Game = require 'utils.game' --- @dep utils.game
Commands.add_parse('boolean',function(input,player,reject)
-- luacheck:ignore 212/player
Commands.add_parse('boolean',function(input, player)
if not input then return end -- nil check
input = input:lower()
if input == 'yes'
@@ -37,7 +36,7 @@ Commands.add_parse('boolean',function(input,player,reject)
end
end)
Commands.add_parse('string-options',function(input,player,reject,options)
Commands.add_parse('string-options',function(input, player, reject, options)
if not input then return end -- nil check
input = input:lower()
for option in options do
@@ -48,7 +47,7 @@ Commands.add_parse('string-options',function(input,player,reject,options)
return reject{'reject-string-options',options:concat(', ')}
end)
Commands.add_parse('string-max-length',function(input,player,reject,max_length)
Commands.add_parse('string-max-length',function(input, player, reject, max_length)
if not input then return end -- nil check
local length = input:len()
if length > max_length then
@@ -58,7 +57,7 @@ Commands.add_parse('string-max-length',function(input,player,reject,max_length)
end
end)
Commands.add_parse('number',function(input,player,reject)
Commands.add_parse('number',function(input, player, reject)
if not input then return end -- nil check
local number = tonumber(input)
if not number then
@@ -68,7 +67,7 @@ Commands.add_parse('number',function(input,player,reject)
end
end)
Commands.add_parse('integer',function(input,player,reject)
Commands.add_parse('integer',function(input, player, reject)
if not input then return end -- nil check
local number = tonumber(input)
if not number then
@@ -78,27 +77,27 @@ Commands.add_parse('integer',function(input,player,reject)
end
end)
Commands.add_parse('number-range',function(input,player,reject,range_min,range_max)
local number = Commands.parse('number',input,player,reject)
Commands.add_parse('number-range',function(input, player, reject, range_min, range_max)
local number = Commands.parse('number',input, player, reject)
if not number then return end -- nil check
if number < range_min or number > range_max then
return reject{'expcore-commands.reject-number-range',range_min,range_max}
return reject{'expcore-commands.reject-number-range',range_min, range_max}
else
return number
end
end)
Commands.add_parse('integer-range',function(input,player,reject,range_min,range_max)
local number = Commands.parse('integer',input,player,reject)
Commands.add_parse('integer-range',function(input, player, reject, range_min, range_max)
local number = Commands.parse('integer',input, player, reject)
if not number then return end -- nil check
if number < range_min or number > range_max then
return reject{'expcore-commands.reject-number-range',range_min,range_max}
return reject{'expcore-commands.reject-number-range',range_min, range_max}
else
return number
end
end)
Commands.add_parse('player',function(input,player,reject)
Commands.add_parse('player',function(input, player, reject)
if not input then return end -- nil check
local input_player = Game.get_player_from_any(input)
if not input_player then
@@ -108,8 +107,8 @@ Commands.add_parse('player',function(input,player,reject)
end
end)
Commands.add_parse('player-online',function(input,player,reject)
local input_player = Commands.parse('player',input,player,reject)
Commands.add_parse('player-online',function(input, player, reject)
local input_player = Commands.parse('player',input, player, reject)
if not input_player then return end -- nil check
if not input_player.connected then
return reject{'expcore-commands.reject-player-online'}
@@ -118,8 +117,8 @@ Commands.add_parse('player-online',function(input,player,reject)
end
end)
Commands.add_parse('player-alive',function(input,player,reject)
local input_player = Commands.parse('player-online',input,player,reject)
Commands.add_parse('player-alive',function(input, player, reject)
local input_player = Commands.parse('player-online',input, player, reject)
if not input_player then return end -- nil check
if not input_player.character or not input_player.character.health or input_player.character.health <= 0 then
return reject{'expcore-commands.reject-player-alive'}
@@ -128,7 +127,7 @@ Commands.add_parse('player-alive',function(input,player,reject)
end
end)
Commands.add_parse('force',function(input,player,reject)
Commands.add_parse('force',function(input, player, reject)
if not input then return end -- nil check
local force = game.forces[input]
if not force then
@@ -138,7 +137,7 @@ Commands.add_parse('force',function(input,player,reject)
end
end)
Commands.add_parse('surface',function(input,player,reject)
Commands.add_parse('surface',function(input, player, reject)
if not input then return end
local surface = game.surfaces[input]
if not surface then