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Address review on the suite and instance tests
- The instance tests run against a real Instance with a real InstanceConfig, matching the controller tests: the spies are sendTo and the server, which record what leaves the instance, so sendRcon passes through the real script command gate. The plugin's config fields are registered so the sync mode is a real field. - Shallow eq is gone and eq compares recursively; the suite is created with Framework.suite(extend_env), which hands the extension a fresh set of stubs per test, so the plugin's env.lua is only the extension. - add_player assigns continuous indexes itself. - The lua fixtures are referenced by role name: assignments take names, and ids in expectations come from the role object. The name lookup in env.R uses a fixture index rather than searching the roles. - Test names format functions as name() and methods as .name(). - Branch coverage filled in: sort tie breaking, the highest role assertion when a player has no roles, has all for the server, the by player default from game.player, deleted assignment records on initialise, set_emit_events with no argument, printing to a role with no holders, role property update validation, the assignment subscription replay, unassignment over the ipc, and a refused removal having nothing to roll back. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
e6552a39be
commit
3218351db6
+13
-21
@@ -1,11 +1,15 @@
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--[[-- Test framework for plugin module tests
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A suite is a collection of named tests. Test files declare them with
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`Suite.test(name, function(env) ... end)`, naming each test after the function
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or method it covers. Every test function receives a fresh environment from the
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factory the suite was created with, so tests are independent and can not leak
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state into each other.
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or method it covers. Every test function receives a fresh environment: the
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stubs extended by the function the suite was created with, so tests are
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independent and can not leak state into each other.
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]]
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local source = assert(debug.getinfo(1, "S")).source
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local shared_root = assert(source:match("^@(.*)/framework%.lua$"))
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local Stubs = assert(loadfile(shared_root .. "/stubs.lua"))()
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local Framework = {}
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--- Turn a value into a string for failure messages
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@@ -21,8 +25,8 @@ local function repr(value, depth)
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end
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--- Create a suite of tests, one is made per test file
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--- @param make_env fun(): table Creates the environment given to each test
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function Framework.new_suite(make_env)
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--- @param extend_env fun(env: table): table Extends the stubs given to each test
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function Framework.suite(extend_env)
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--- @class Suite
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local Suite = {
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tests = {}, -- { name, fn } in declaration order
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@@ -70,20 +74,6 @@ function Framework.new_suite(make_env)
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end
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end
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--- Check two values or arrays are shallowly equal
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function Suite.eq(a, b, name)
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local equal
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if type(a) ~= "table" or type(b) ~= "table" then
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equal = a == b
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else
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equal = #a == #b
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for i = 1, #a do
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if a[i] ~= b[i] then equal = false break end
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end
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end
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Suite.check(equal, name, ("%s ~= %s"):format(repr(a, 1), repr(b, 1)))
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end
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--- Recursive table equality, keys checked from both sides
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local function deep_equal(a, b)
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if type(a) ~= "table" or type(b) ~= "table" then return a == b end
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@@ -97,7 +87,7 @@ function Framework.new_suite(make_env)
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end
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--- Check two values are equal, comparing tables recursively
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function Suite.deep_eq(a, b, name)
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function Suite.eq(a, b, name)
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Suite.check(deep_equal(a, b), name, ("%s ~= %s"):format(repr(a, 1), repr(b, 1)))
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end
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@@ -126,7 +116,9 @@ function Framework.new_suite(make_env)
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function Suite.run()
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for _, test in ipairs(Suite.tests) do
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current_test = test.name
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local ok, err = pcall(test.fn, make_env())
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local ok, err = pcall(function()
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test.fn(extend_env(Stubs.new()))
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end)
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if not ok then
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Suite.fail("did not error", tostring(err))
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end
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+3
-2
@@ -95,8 +95,9 @@ function Stubs.new()
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get_player = function(key) return players[key] end,
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}, { "player" })
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--- Add a player to the stubbed game
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function stubs.add_player(name, index, is_connected)
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--- Add a player to the stubbed game, indexes are assigned in join order
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function stubs.add_player(name, is_connected)
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local index = #players_by_index + 1
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local player = Stubs.strict("LuaPlayer " .. name, {
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name = name,
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index = index,
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