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@@ -78,7 +78,7 @@ local entity_toggle =
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element.style = "shortcut_bar_button_green"
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end
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-- Correct the button size
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local style = element.style
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local style = element.style --[[@as LuaStyle]]
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style.padding = -2
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style.height = 22
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style.width = 22
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@@ -147,7 +147,7 @@ local toggle_item_button =
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element.style = "shortcut_bar_button_green"
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end
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-- Correct the button size
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local style = element.style
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local style = element.style --[[@as LuaStyle]]
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style.right_margin = -3
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style.padding = -2
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style.height = 32
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@@ -322,7 +322,7 @@ local function entity_build(event)
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if not entity_settings.enabled then return end
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-- Get the inventory of the player
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local player_inventory = player.get_main_inventory()
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local player_inventory = player.get_main_inventory() --- @cast player_inventory -nil
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local text_position = { x = entity.position.x, y = entity.position.y }
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-- Loop over all possible items to insert into the entity
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@@ -109,7 +109,7 @@ end
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--- when an area is selected to add protection to the area
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Selection.on_selection(SelectionModuleArea, function(event)
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local area = aabb_align_expand(event.area)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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local frame = Gui.get_left_element(player, module_container)
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local scroll_table = frame.container.scroll.table
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@@ -400,7 +400,7 @@ SelectedPlayer:on_update(function(player_name, selected_player)
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style = "tool_button"
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end
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element.style = style
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local element_style = element.style
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local element_style = element.style --[[@as LuaStyle]]
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element_style.padding = -2
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element_style.width = 8
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element_style.height = 14
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@@ -14,7 +14,7 @@ local format_time = _C.format_time --- @dep expcore.common
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local format_number = require("util").format_number --- @dep util
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local tabs = {}
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local function Tab(caption, tooltip, element_define)
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local function define_tab(caption, tooltip, element_define)
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tabs[#tabs + 1] = { caption, tooltip, element_define }
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end
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@@ -111,7 +111,7 @@ local join_server =
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--- Content area for the welcome tab
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-- @element welcome_content
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Tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
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define_tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
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Gui.element(function(_, parent)
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local server_details = { name = "ExpGaming S0 - Local", welcome = "Failed to load description: disconnected from external api.", reset_time = "Non Set", branch = "Unknown" }
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if External.valid() then server_details = External.get_current_server() end
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@@ -149,7 +149,7 @@ Tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
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--- Content area for the rules tab
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-- @element rules_content
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Tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
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define_tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
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Gui.element(function(_, parent)
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local container = parent.add{ type = "flow", direction = "vertical" }
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@@ -160,7 +160,7 @@ Tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
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container.add{ type = "flow" }
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-- Add a table for the rules
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local rules = Gui.scroll_table(container, scroll_height, 1)
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local rules = Gui.scroll_table(container, scroll_height, 1) --[[@as LuaGuiElement]]
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rules.style = "bordered_table"
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rules.style.cell_padding = 4
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@@ -174,7 +174,7 @@ Tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
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--- Content area for the commands tab
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-- @element commands_content
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Tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
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define_tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
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Gui.element(function(_, parent)
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local container = parent.add{ type = "flow", direction = "vertical" }
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local player = Gui.get_player_from_element(parent)
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@@ -186,7 +186,7 @@ Tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
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container.add{ type = "flow" }
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-- Add a table for the commands
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local commands = Gui.scroll_table(container, scroll_height, 2)
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local commands = Gui.scroll_table(container, scroll_height, 2) --[[@as LuaGuiElement]]
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commands.style = "bordered_table"
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commands.style.cell_padding = 0
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@@ -201,7 +201,7 @@ Tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
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--- Content area for the servers tab
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-- @element servers_content
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Tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
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define_tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
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Gui.element(function(_, parent)
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local container = parent.add{ type = "flow", direction = "vertical" }
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@@ -245,7 +245,7 @@ Tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
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--- Content area for the servers tab
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-- @element backers_content
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Tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
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define_tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
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Gui.element(function(_, parent)
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local container = parent.add{ type = "flow", direction = "vertical" }
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@@ -309,7 +309,7 @@ Tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
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--- Content area for the player data tab
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-- @element commands_content
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Tab({ "readme.data-tab" }, { "readme.data-tooltip" },
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define_tab({ "readme.data-tab" }, { "readme.data-tooltip" },
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Gui.element(function(_, parent)
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local container = parent.add{ type = "flow", direction = "vertical" }
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local player = Gui.get_player_from_element(parent)
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@@ -74,7 +74,7 @@ end
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--- When an area is selected to add protection to the area
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Selection.on_selection(SelectionConvertArea, function(event)
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local area = aabb_align_expand(event.area)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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if not player then
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return nil
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@@ -99,7 +99,7 @@ Selection.on_selection(SelectionConvertArea, function(event)
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local e = entities[1]
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local e_pos = { x = string.format("%.1f", e.position.x), y = string.format("%.1f", e.position.y) }
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local e_circ = e.circuit_connected_entities
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local e_circ = {} -- e.circuit_connected_entities --- TODO use new circuit api
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if not e.get_inventory(defines.inventory.chest).is_empty() then
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player.print{ "vlayer.steel-chest-empty" }
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