No more warnings

This commit is contained in:
Cooldude2606
2024-09-28 03:46:14 +01:00
parent 32a8ba8f3a
commit 3145f7e904
43 changed files with 215 additions and 177 deletions

View File

@@ -78,7 +78,7 @@ local entity_toggle =
element.style = "shortcut_bar_button_green"
end
-- Correct the button size
local style = element.style
local style = element.style --[[@as LuaStyle]]
style.padding = -2
style.height = 22
style.width = 22
@@ -147,7 +147,7 @@ local toggle_item_button =
element.style = "shortcut_bar_button_green"
end
-- Correct the button size
local style = element.style
local style = element.style --[[@as LuaStyle]]
style.right_margin = -3
style.padding = -2
style.height = 32
@@ -322,7 +322,7 @@ local function entity_build(event)
if not entity_settings.enabled then return end
-- Get the inventory of the player
local player_inventory = player.get_main_inventory()
local player_inventory = player.get_main_inventory() --- @cast player_inventory -nil
local text_position = { x = entity.position.x, y = entity.position.y }
-- Loop over all possible items to insert into the entity

View File

@@ -109,7 +109,7 @@ end
--- when an area is selected to add protection to the area
Selection.on_selection(SelectionModuleArea, function(event)
local area = aabb_align_expand(event.area)
local player = game.get_player(event.player_index)
local player = game.players[event.player_index]
local frame = Gui.get_left_element(player, module_container)
local scroll_table = frame.container.scroll.table

View File

@@ -400,7 +400,7 @@ SelectedPlayer:on_update(function(player_name, selected_player)
style = "tool_button"
end
element.style = style
local element_style = element.style
local element_style = element.style --[[@as LuaStyle]]
element_style.padding = -2
element_style.width = 8
element_style.height = 14

View File

@@ -14,7 +14,7 @@ local format_time = _C.format_time --- @dep expcore.common
local format_number = require("util").format_number --- @dep util
local tabs = {}
local function Tab(caption, tooltip, element_define)
local function define_tab(caption, tooltip, element_define)
tabs[#tabs + 1] = { caption, tooltip, element_define }
end
@@ -111,7 +111,7 @@ local join_server =
--- Content area for the welcome tab
-- @element welcome_content
Tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
define_tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
Gui.element(function(_, parent)
local server_details = { name = "ExpGaming S0 - Local", welcome = "Failed to load description: disconnected from external api.", reset_time = "Non Set", branch = "Unknown" }
if External.valid() then server_details = External.get_current_server() end
@@ -149,7 +149,7 @@ Tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
--- Content area for the rules tab
-- @element rules_content
Tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
define_tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
Gui.element(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
@@ -160,7 +160,7 @@ Tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
container.add{ type = "flow" }
-- Add a table for the rules
local rules = Gui.scroll_table(container, scroll_height, 1)
local rules = Gui.scroll_table(container, scroll_height, 1) --[[@as LuaGuiElement]]
rules.style = "bordered_table"
rules.style.cell_padding = 4
@@ -174,7 +174,7 @@ Tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
--- Content area for the commands tab
-- @element commands_content
Tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
define_tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
Gui.element(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
local player = Gui.get_player_from_element(parent)
@@ -186,7 +186,7 @@ Tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
container.add{ type = "flow" }
-- Add a table for the commands
local commands = Gui.scroll_table(container, scroll_height, 2)
local commands = Gui.scroll_table(container, scroll_height, 2) --[[@as LuaGuiElement]]
commands.style = "bordered_table"
commands.style.cell_padding = 0
@@ -201,7 +201,7 @@ Tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
--- Content area for the servers tab
-- @element servers_content
Tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
define_tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
Gui.element(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
@@ -245,7 +245,7 @@ Tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
--- Content area for the servers tab
-- @element backers_content
Tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
define_tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
Gui.element(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
@@ -309,7 +309,7 @@ Tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
--- Content area for the player data tab
-- @element commands_content
Tab({ "readme.data-tab" }, { "readme.data-tooltip" },
define_tab({ "readme.data-tab" }, { "readme.data-tooltip" },
Gui.element(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
local player = Gui.get_player_from_element(parent)

View File

@@ -74,7 +74,7 @@ end
--- When an area is selected to add protection to the area
Selection.on_selection(SelectionConvertArea, function(event)
local area = aabb_align_expand(event.area)
local player = game.get_player(event.player_index)
local player = game.players[event.player_index]
if not player then
return nil
@@ -99,7 +99,7 @@ Selection.on_selection(SelectionConvertArea, function(event)
local e = entities[1]
local e_pos = { x = string.format("%.1f", e.position.x), y = string.format("%.1f", e.position.y) }
local e_circ = e.circuit_connected_entities
local e_circ = {} -- e.circuit_connected_entities --- TODO use new circuit api
if not e.get_inventory(defines.inventory.chest).is_empty() then
player.print{ "vlayer.steel-chest-empty" }