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@@ -155,7 +155,7 @@ end
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--- Raise events for protected entities
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Event.add(defines.events.on_pre_player_mined_item, function(event)
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local entity = event.entity
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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-- Check if the player should be ignored
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if config.ignore_admins and player.admin then return end
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if entity.last_user == nil or entity.last_user.index == player.index then return end
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@@ -146,13 +146,13 @@ end
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--- Stop selection if the selection tool is removed from the cursor
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Event.add(defines.events.on_player_cursor_stack_changed, function(event)
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local player = game.get_player(event.player_index) --- @cast player -nil
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local player = game.players[event.player_index] --- @cast player -nil
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if player.cursor_stack.is_selection_tool then return end
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Selection.stop(player)
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end)
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--- Stop selection after an event such as death or leaving the game
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local function stop_after_event(event)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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Selection.stop(player)
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end
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@@ -46,10 +46,10 @@ function Tasks.add_task(force_name, player_name, task_title, task_body)
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force_tasks._uid = force_tasks._uid + 1
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-- Get the existing tasks for this force
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local task_ids = force_tasks[force_name]
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local task_ids = force_tasks[force_name] --[[@as table?]]
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if not task_ids then
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task_ids = {}
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force_tasks[force_name] = task_ids
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force_tasks[force_name] = task_ids --[[@as any]]
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end
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-- Insert the task id into the forces tasks
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