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@@ -62,12 +62,13 @@ local function spawn_turrets()
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-- Makes a new turret if it is not found
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if not turret or not turret.valid then
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turret = surface.create_entity{ name = "gun-turret", position = pos, force = "spawn" }
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if not turret then return end
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protect_entity(turret)
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end
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-- Adds ammo to the turret
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local inv = turret.get_inventory(defines.inventory.turret_ammo)
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if inv.can_insert{ name = config.turrets.ammo_type, count = 10 } then
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if inv and inv.can_insert{ name = config.turrets.ammo_type, count = 10 } then
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inv.insert{ name = config.turrets.ammo_type, count = 10 }
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end
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end
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