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https://github.com/PHIDIAS0303/ExpCluster.git
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@@ -44,7 +44,7 @@ if config.decon_area then
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return
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end
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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@@ -63,7 +63,7 @@ end
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if config.built_entity then
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Event.add(defines.events.on_built_entity, function(e)
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if not e.player_index then return end
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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@@ -74,7 +74,7 @@ end
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if config.mined_entity then
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Event.add(defines.events.on_player_mined_entity, function(e)
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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@@ -85,11 +85,11 @@ end
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if config.fired_rocket then
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Event.add(defines.events.on_player_ammo_inventory_changed, function(e)
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo) --- @cast ammo_inv -nil
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local item = ammo_inv[player.character.selected_gun_index]
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if not item or not item.valid or not item.valid_for_read then
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return
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@@ -102,12 +102,12 @@ end
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if config.fired_explosive_rocket then
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Event.add(defines.events.on_player_ammo_inventory_changed, function(e)
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo) --- @cast ammo_inv -nil
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local item = ammo_inv[player.character.selected_gun_index]
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if not item or not item.valid or not item.valid_for_read then
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@@ -121,13 +121,13 @@ end
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if config.fired_nuke then
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Event.add(defines.events.on_player_ammo_inventory_changed, function(e)
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo) --- @cast ammo_inv -nil
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local item = ammo_inv[player.character.selected_gun_index]
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if not item or not item.valid or not item.valid_for_read then
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