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Declare permissions on the plugin declaration
Clusterio #988 added a permissions array to PluginDeclaration and a type level Permissions registry, and made checkPermission and the web UI hasPermission helpers take PermissionName. Move the definePermission calls of exp_groups and exp_scenario into the declaration and add the names to the registry so the web pages type check. The browser tsconfigs include index.ts so the augmentation is visible to the web bundle, matching the in-repo plugins. The exp_scenario table keeps its tuple form and derives the name union from it, so a new row is still one line. Seed role permissions are typed as PermissionName, so a typo in seed.ts is now a compile error rather than a warning at seed time. The tests register the declared permissions through registerPluginPermissions instead of importing permissions.ts for its side effect. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
24d2f76a35
commit
30f1b5ea75
@@ -1,4 +1,4 @@
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import * as lib from "@clusterio/lib";
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import type * as lib from "@clusterio/lib";
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/**
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* Permissions checked by the scenario in game through exp_roles.
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@@ -7,9 +7,9 @@ import * as lib from "@clusterio/lib";
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* underscores, see module/commands/_authorities.lua. Everything else is checked
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* by name at its call site.
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*/
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type Definition = [name: string, title: string, description: string, grantByDefault?: boolean];
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type Definition<Name extends string = string> = readonly [name: Name, title: string, description: string, grantByDefault?: boolean];
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const definitions: Definition[] = [
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const definitions = [
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["exp_scenario.bypass.deconstruction_log", "Deconstruction log bypass", "Be excluded from the deconstruction log."],
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["exp_scenario.bypass.entity_protection", "Bypass entity protection", "Remove entities that the protection filter would block."],
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["exp_scenario.bypass.nuke_protection", "Bypass nuke protection", "Use nukes without the nuke protection restrictions."],
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@@ -118,8 +118,12 @@ const definitions: Definition[] = [
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["exp_scenario.player.admin", "Factorio admin", "Be promoted to Factorio admin while holding a role with this permission."],
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["exp_scenario.player.instant_respawn", "Instant respawn", "Respawn after two seconds instead of the default delay."],
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["exp_scenario.player.spectator", "Spectator", "Remove the zoom to world noise effect, as Factorio does for spectators."],
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];
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] as const satisfies readonly Definition[];
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for (const [name, title, description, grantByDefault] of definitions) {
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lib.definePermission({ name, title, description, grantByDefault });
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}
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/** Name of a permission defined by the scenario, added to lib.Permissions in index.ts. */
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export type ScenarioPermissionName = (typeof definitions)[number][0];
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export const permissions = definitions.map((definition: Definition<ScenarioPermissionName>): lib.PermissionDefinition => {
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const [name, title, description, grantByDefault] = definition;
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return { name, title, description, grantByDefault };
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});
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