Updated docs

This commit is contained in:
Cooldude2606
2019-09-24 19:28:22 +01:00
parent 3609d07504
commit 2f1e22edd2
107 changed files with 3585 additions and 127 deletions

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@@ -139,6 +139,45 @@ function Gui.destroy(element)
return false
end
--[[-- Finds and returns a gui element if it is valid from a long chain of element names or concepts
@tparam LuaGuiElement element the root element to start checking from
@tparam ?string|table ... element names or element concepts that point to your element
@treturn[1] boolean if the element was found, failed
@treturn[1] string the path of the element that the search stoped at
@treturn[2] boolean if the element was found, found
@treturn[2] LuaGuiElement the element that was found
@usage-- Getting the center gui
local exists, center = Gui.find(player,'gui','center')
]]
function Gui.find(element,...)
local path = tostring(element.name)
for _,next_element_name in pairs{...} do
if type(next_element_name) == 'table' then
next_element_name = next_element_name.name
end
element = element[next_element_name]
path = path..'.'..tostring(next_element_name)
if not Gui.valid(element) then
return false, path
end
end
return true, element
end
--[[-- Checks if a gui element exists or not, returns it if found else the path where it failed
@see Gui.find
@tparam LuaGuiElement element the root element to start checking from
@tparam ?string|table ... element names or element concepts that point to your element
@treturn[1] boolean if the element was found, failed
@treturn[1] string the path of the element that the search stoped at
@treturn[2] boolean if the element was found, found
@treturn[2] LuaGuiElement the element that was found
@usage-- Getting the center gui
local exists, center = Gui.exists(player,'gui','center')
]]
Gui.exists = Gui.find
--[[-- Toggles the enabled state of an element
@tparam LuaGuiElement element the element that you want to toggle the enabled state of
@treturn boolean the new enabled state of the element

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@@ -1,13 +1,14 @@
--[[-- Core Module - ExpStyle
@module ExpStyle
@core ExpStyle
@alias expstyle
]]
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Gui = require 'expcore.gui' -- @dep expcore.gui
Gui.require_concept 'flow' --- @dep gui.concept.flow
Gui.require_concept 'flow' -- @dep gui.concept.flow
--[[-- A flow which can be used to align text and other elements
@see flow
@see Gui.flow
@element alignment
@usage-- Concept Structure
-- Root

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@@ -2,12 +2,12 @@
@module ExpStyle
]]
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Gui = require 'expcore.gui' -- @dep expcore.gui
Gui.require_concept 'frame' --- @dep gui.concept.frame
Gui.require_concept 'frame' -- @dep gui.concept.frame
--[[-- A container frame that can be used to add a boader around your content
@see frame
@see Gui.frame
@element container
@usage-- Concept Structure
-- Root

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@@ -2,15 +2,15 @@
@module ExpStyle
]]
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Gui = require 'expcore.gui' -- @dep expcore.gui
Gui.require_concept 'label' --- @dep gui.concept.frame
Gui.require_concept 'label' -- @dep gui.concept.frame
local right_align =
Gui.new_concept('alignment')
--[[-- A label pair which has a static label and a data label which can be changed
@see label
@see Gui.label
@element data_label
@usage-- Concept Structure
-- Root
@@ -64,6 +64,12 @@ end)
return data_label_element
end)
--[[-- Updates the caption and tooltip of the data label using the data format function
@tparam LuaGuiElement element the data label element that you want to update
@tparam any data the data that you want to pass to the format function
@usage-- Updating the data to the current game tick
data_label:update_data_element(element,game.tick)
]]
function data_label:update_data_element(element,data,...)
local caption, tooltip = self.properties.data_format(self,element,data,...)
if caption then
@@ -74,6 +80,12 @@ function data_label:update_data_element(element,data,...)
end
end
--[[-- Updates the caption and tooltip of the data label using the data format function, given the parent of the data label
@tparam LuaGuiElement parent the parent element to the data label element that you want to update
@tparam any data the data that you want to pass to the format function
@usage-- Updating the data to the current game tick
data_label:update_from_parent(parent,game.tick)
]]
function data_label:update_from_parent(parent,data,...)
local properties = self.properties
local data_name = properties.data_label_name or properties.name..'_data'

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@@ -2,15 +2,15 @@
@module ExpStyle
]]
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Gui = require 'expcore.gui' -- @dep expcore.gui
Gui.require_concept 'frame' --- @dep gui.concept.table
Gui.require_concept 'frame' -- @dep gui.concept.table
local right_align =
Gui.new_concept('alignment')
--[[-- A frame that acts as a footer to a section of content
@see frame
@see Gui.frame
@element footer
@tparam string tooltip the tooltip to show on the title
@usage-- Concept Structure

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@@ -2,15 +2,15 @@
@module ExpStyle
]]
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Gui = require 'expcore.gui' -- @dep expcore.gui
Gui.require_concept 'frame' --- @dep gui.concept.table
Gui.require_concept 'frame' -- @dep gui.concept.table
local right_align =
Gui.new_concept('alignment')
--[[-- A frame that acts as a header to a section of content
@see frame
@see Gui.frame
@element header
@tparam string tooltip the tooltip to show on the title
@usage-- Concept Structure

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@@ -1,7 +1,18 @@
--[[-- Core Module - ExpStyle
@core ExpStyle
@module ExpStyle
@alias expstyle
]]
--- @dep expcore.gui
--- @dep gui.concept.frame
--- @dep gui.concept.flow
--- @dep gui.concept.table
--- @dep gui.concept.scroll
local function r(name)
require('expcore.gui.styles.expstyle.'..name)
end
@@ -9,5 +20,9 @@ end
r 'container'
r 'alignment'
r 'header'
r 'footer'
r 'scroll_table'
r 'time_label'
r 'time_label'
r 'data_label'
r 'unit_label'
r 'toggle_button'

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@@ -2,10 +2,10 @@
@module ExpStyle
]]
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Gui = require 'expcore.gui' -- @dep expcore.gui
Gui.require_concept 'table' --- @dep gui.concept.table
Gui.require_concept 'scroll' --- @dep gui.concept.scroll
Gui.require_concept 'table' -- @dep gui.concept.table
Gui.require_concept 'scroll' -- @dep gui.concept.scroll
local scroll_area =
Gui.new_concept('scroll')
@@ -13,7 +13,7 @@ Gui.new_concept('scroll')
:set_horizontal_scroll('never')
--[[-- A table that is inside a vertical scroll area
@see table
@see Gui.table
@element scroll_table
@tparam number hight the max hight of the scroll area
@usage-- Concept Structure

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@@ -2,7 +2,7 @@
@module ExpStyle
]]
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Gui = require 'expcore.gui' -- @dep expcore.gui
local format_time = ext_require('expcore.common','format_time') --- @dep expcore.common
--- Converts a tick into string format with workds and symbols

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@@ -2,12 +2,12 @@
@module ExpStyle
]]
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Gui = require 'expcore.gui' -- @dep expcore.gui
Gui.require_concept 'button' --- @dep gui.concept.table
Gui.require_concept 'button' -- @dep gui.concept.table
--[[-- A button that will toggle its caption each time it is pressed
@see button
@see Gui.button
@element toggle_button
@tparam string alt_caption the caption to show on the button in its true state
@tparam string alt_tooltip the tooltip to show on the button in its true state

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@@ -2,15 +2,15 @@
@module ExpStyle
]]
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Gui = require 'expcore.gui' -- @dep expcore.gui
Gui.require_concept 'label' --- @dep gui.concept.frame
Gui.require_concept 'label' -- @dep gui.concept.frame
local right_align =
Gui.new_concept('alignment')
--[[-- A label triplet which has a static label, a data label which can be changed, and a unit label
@see label
@see Gui.label
@see data_label
@element unit_label
@usage-- Concept Structure
@@ -60,6 +60,12 @@ end)
return element
end)
--[[-- Updates the caption and tooltip and unit of the data label using the data format function
@tparam LuaGuiElement element the unit label element that you want to update
@tparam any data the data that you want to pass to the format function
@usage-- Updating the data to the current game tick
unit_label:update_data_element(element,game.tick)
]]
function unit_label:update_data_element(element,data,...)
local caption, unit, tooltip = self.properties.data_format(self,element,data,...)
local unit_element = element.parent.parent[element.name..'_unit']
@@ -75,6 +81,12 @@ function unit_label:update_data_element(element,data,...)
end
end
--[[-- Updates the caption and tooltip and unit of the unit label using the data format function, given the parent of the unit label
@tparam LuaGuiElement parent the parent element to the unit label element that you want to update
@tparam any data the data that you want to pass to the format function
@usage-- Updating the data to the current game tick
unit_label:update_from_parent(parent,game.tick)
]]
function unit_label:update_from_parent(parent,data,...)
local properties = self.properties
local data_name = properties.data_label_name or properties.name..'_data'