mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-21 17:04:00 +00:00
Move jail into exp_scenario
With the role system finished the jail module has nothing legacy left in it, so it moves to exp_scenario/module/control/jail.lua and the copy in exp_legacy is removed. The module takes LuaPlayer only, requires a reason, returns false rather than nil when there is nothing to do, and exposes its event ids as Jail.on_player_jailed and Jail.on_player_unjailed in the same shape as exp_util's selection events.
This commit is contained in:
@@ -10,7 +10,7 @@ local Gui = require("modules/exp_gui")
|
|||||||
local Roles = require("modules/exp_roles")
|
local Roles = require("modules/exp_roles")
|
||||||
local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
|
local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
|
||||||
local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
|
local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
|
||||||
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
|
local Jail = require("modules/exp_scenario/control/jail")
|
||||||
local Colors = require("modules/exp_util/include/color")
|
local Colors = require("modules/exp_util/include/color")
|
||||||
local format_player_name = ExpUtil.format_player_name_locale
|
local format_player_name = ExpUtil.format_player_name_locale
|
||||||
|
|
||||||
@@ -119,7 +119,7 @@ end
|
|||||||
local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
|
local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(def, player, element)
|
||||||
local selected_player, selected_player_color = get_action_player(player)
|
local selected_player, selected_player_color = get_action_player(player)
|
||||||
if Jail.is_jailed(selected_player.name) then
|
if Jail.is_jailed(selected_player) then
|
||||||
player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
|
player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
|
||||||
else
|
else
|
||||||
set_selected_action(player, "exp_scenario.command.jail")
|
set_selected_action(player, "exp_scenario.command.jail")
|
||||||
@@ -130,7 +130,7 @@ local function jail_player_callback(player, reason)
|
|||||||
local selected_player, selected_player_color = get_action_player(player)
|
local selected_player, selected_player_color = get_action_player(player)
|
||||||
local by_player_name_color = format_player_name(player)
|
local by_player_name_color = format_player_name(player)
|
||||||
game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
|
game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
|
||||||
Jail.jail_player(selected_player.name, player.name, reason)
|
Jail.jail_player(selected_player, player.name, reason)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Kicks the action player, requires a reason
|
--- Kicks the action player, requires a reason
|
||||||
|
|||||||
@@ -1,119 +0,0 @@
|
|||||||
--[[-- Control Module - Jail
|
|
||||||
- Adds a way to jail players.
|
|
||||||
@control Jail
|
|
||||||
@alias Jail
|
|
||||||
|
|
||||||
@usage
|
|
||||||
-- import the module from the control modules
|
|
||||||
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
|
|
||||||
|
|
||||||
-- This will give 'MrBiter' the jail role, which suppresses all of their other roles
|
|
||||||
-- the player name and reason are only so they can be included in the event for user feedback
|
|
||||||
Jail.jail_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
|
|
||||||
|
|
||||||
-- This will remove the jail role from 'MrBiter', restoring their other roles
|
|
||||||
-- again as above the player name is only used in the event for user feedback
|
|
||||||
Jail.unjail_player('MrBiter', 'Cooldude2606')
|
|
||||||
]]
|
|
||||||
|
|
||||||
local Roles = require("modules/exp_roles")
|
|
||||||
|
|
||||||
local valid_player = function(p) return type(p) == "userdata" and p or game.get_player(p) end
|
|
||||||
|
|
||||||
--- The role given to jailed players, it has a higher priority than every other role
|
|
||||||
local function jail_role()
|
|
||||||
return assert(Roles.get_role_by_name("Jail"), "The Jail role does not exist")
|
|
||||||
end
|
|
||||||
|
|
||||||
local Jail = {
|
|
||||||
events = {
|
|
||||||
--- When a player is assigned to jail
|
|
||||||
-- @event on_player_jailed
|
|
||||||
-- @tparam number player_index the index of the player who was jailed
|
|
||||||
-- @tparam string by_player_name the name of the player who jailed the other player
|
|
||||||
-- @tparam string reason the reason that the player was jailed
|
|
||||||
on_player_jailed = script.generate_event_name(),
|
|
||||||
--- When a player is unassigned from jail
|
|
||||||
-- @event on_player_unjailed
|
|
||||||
-- @tparam number player_index the index of the player who was unjailed
|
|
||||||
-- @tparam string by_player_name the name of the player who unjailed the other player
|
|
||||||
on_player_unjailed = script.generate_event_name(),
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Used to emit the jail related events
|
|
||||||
-- @tparam number event the name of the event that will be emited
|
|
||||||
-- @tparam LuaPlayer player the player who is being acted on
|
|
||||||
-- @tparam string by_player_name the player who is doing the action
|
|
||||||
-- @tparam string reason the reason for the action (jail)
|
|
||||||
local function event_emit(event, player, by_player_name, reason)
|
|
||||||
script.raise_event(event, {
|
|
||||||
name = event,
|
|
||||||
tick = game.tick,
|
|
||||||
player_index = player.index,
|
|
||||||
by_player_name = by_player_name,
|
|
||||||
reason = reason,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Jail.
|
|
||||||
-- Functions related to jail
|
|
||||||
-- @section jail-functions
|
|
||||||
|
|
||||||
--- Checks if the player is currently in jail
|
|
||||||
-- @tparam LuaPlayer player the player to check if they are in jail
|
|
||||||
-- @treturn boolean whether the player is currently in jail
|
|
||||||
function Jail.is_jailed(player)
|
|
||||||
local valid = valid_player(player)
|
|
||||||
return valid ~= nil and jail_role():has_player(valid)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Moves a player to jail, which suppresses all of their other roles
|
|
||||||
-- @tparam LuaPlayer player the player who will be jailed
|
|
||||||
-- @tparam string by_player_name the name of the player who is doing the jailing
|
|
||||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being jailed
|
|
||||||
-- @treturn boolean wheather the user was jailed successfully
|
|
||||||
function Jail.jail_player(player, by_player_name, reason)
|
|
||||||
player = valid_player(player)
|
|
||||||
if not player then return end
|
|
||||||
if not by_player_name then return end
|
|
||||||
|
|
||||||
reason = reason or "Non given."
|
|
||||||
|
|
||||||
local role = jail_role()
|
|
||||||
if role:has_player(player) then return end
|
|
||||||
|
|
||||||
player.walking_state = { walking = false, direction = player.walking_state.direction }
|
|
||||||
player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
|
|
||||||
player.mining_state = { mining = false }
|
|
||||||
player.shooting_state = { state = defines.shooting.not_shooting, position = player.shooting_state.position }
|
|
||||||
player.picking_state = false
|
|
||||||
player.repair_state = { repairing = false, position = player.repair_state.position }
|
|
||||||
|
|
||||||
role:assign(player, { by_player_name = by_player_name, silent = true })
|
|
||||||
|
|
||||||
event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Moves a player out of jail, which restores all of their other roles
|
|
||||||
-- @tparam LuaPlayer player the player that will be unjailed
|
|
||||||
-- @tparam string by_player_name the name of the player that is doing the unjail
|
|
||||||
-- @treturn boolean whether the player was unjailed successfully
|
|
||||||
function Jail.unjail_player(player, by_player_name)
|
|
||||||
player = valid_player(player)
|
|
||||||
if not player then return end
|
|
||||||
if not by_player_name then return end
|
|
||||||
|
|
||||||
local role = jail_role()
|
|
||||||
if not role:has_player(player) then return end
|
|
||||||
|
|
||||||
role:unassign(player, { by_player_name = by_player_name, silent = true })
|
|
||||||
|
|
||||||
event_emit(Jail.events.on_player_unjailed, player, by_player_name)
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
return Jail
|
|
||||||
@@ -5,7 +5,7 @@ Adds a commands that allow admins to jail and unjail
|
|||||||
local Commands = require("modules/exp_commands")
|
local Commands = require("modules/exp_commands")
|
||||||
local format_player_name = Commands.format_player_name_locale
|
local format_player_name = Commands.format_player_name_locale
|
||||||
|
|
||||||
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
|
local Jail = require("modules/exp_scenario/control/jail")
|
||||||
|
|
||||||
--- Puts a player into jail and removes all other roles.
|
--- Puts a player into jail and removes all other roles.
|
||||||
Commands.new("jail", { "exp-commands_jail.description" })
|
Commands.new("jail", { "exp-commands_jail.description" })
|
||||||
|
|||||||
@@ -167,8 +167,8 @@ end
|
|||||||
|
|
||||||
--- When a player is jailed or unjailed
|
--- When a player is jailed or unjailed
|
||||||
if config.player_jail then
|
if config.player_jail then
|
||||||
local Jail = require("modules.exp_legacy.modules.control.jail")
|
local Jail = require("modules/exp_scenario/control/jail")
|
||||||
events[Jail.events.on_player_jailed] = function(event)
|
events[Jail.on_player_jailed] = function(event)
|
||||||
local player_name, by_player_name = get_player_name(event)
|
local player_name, by_player_name = get_player_name(event)
|
||||||
emit_event{
|
emit_event{
|
||||||
title = "Jail",
|
title = "Jail",
|
||||||
@@ -181,7 +181,7 @@ if config.player_jail then
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
events[Jail.events.on_player_unjailed] = function(event)
|
events[Jail.on_player_unjailed] = function(event)
|
||||||
local player_name, by_player_name = get_player_name(event)
|
local player_name, by_player_name = get_player_name(event)
|
||||||
emit_event{
|
emit_event{
|
||||||
title = "Unjail",
|
title = "Unjail",
|
||||||
|
|||||||
@@ -0,0 +1,89 @@
|
|||||||
|
--[[-- Control - Jail
|
||||||
|
Adds a way to jail players, the jail role suppresses all of their other roles
|
||||||
|
]]
|
||||||
|
|
||||||
|
local Roles = require("modules/exp_roles")
|
||||||
|
|
||||||
|
--- @class ExpScenario_Jail
|
||||||
|
local Jail = {
|
||||||
|
--- Raised when a player is put into jail
|
||||||
|
--- @type EventData.ExpScenario_Jail.on_player_jailed
|
||||||
|
on_player_jailed = script.generate_event_name(),
|
||||||
|
--- Raised when a player is taken out of jail
|
||||||
|
--- @type EventData.ExpScenario_Jail.on_player_unjailed
|
||||||
|
on_player_unjailed = script.generate_event_name(),
|
||||||
|
}
|
||||||
|
|
||||||
|
--- @class EventData.ExpScenario_Jail.on_player_jailed : EventData
|
||||||
|
--- @field player_index uint
|
||||||
|
--- @field by_player_name string
|
||||||
|
--- @field reason string
|
||||||
|
|
||||||
|
--- @class EventData.ExpScenario_Jail.on_player_unjailed : EventData
|
||||||
|
--- @field player_index uint
|
||||||
|
--- @field by_player_name string
|
||||||
|
|
||||||
|
--- The role given to jailed players, it has a higher priority than every other role
|
||||||
|
--- @return ExpRoles.Role
|
||||||
|
local function jail_role()
|
||||||
|
return (assert(Roles.get_role_by_name("Jail"), "The Jail role does not exist"))
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Check if a player is in jail
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return boolean
|
||||||
|
function Jail.is_jailed(player)
|
||||||
|
return jail_role():has_player(player)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Put a player into jail, which suppresses all of their other roles
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param by_player_name string
|
||||||
|
--- @param reason string
|
||||||
|
--- @return boolean # False when the player was already in jail
|
||||||
|
function Jail.jail_player(player, by_player_name, reason)
|
||||||
|
local role = jail_role()
|
||||||
|
if role:has_player(player) then return false end
|
||||||
|
|
||||||
|
-- Stop whatever the player is doing, the jail permission group stops them from starting again
|
||||||
|
player.walking_state = { walking = false, direction = player.walking_state.direction }
|
||||||
|
player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
|
||||||
|
player.mining_state = { mining = false }
|
||||||
|
player.shooting_state = { state = defines.shooting.not_shooting, position = player.shooting_state.position }
|
||||||
|
player.picking_state = false
|
||||||
|
player.repair_state = { repairing = false, position = player.repair_state.position }
|
||||||
|
|
||||||
|
role:assign(player, { by_player_name = by_player_name, silent = true })
|
||||||
|
|
||||||
|
script.raise_event(Jail.on_player_jailed, {
|
||||||
|
name = Jail.on_player_jailed,
|
||||||
|
tick = game.tick,
|
||||||
|
player_index = player.index,
|
||||||
|
by_player_name = by_player_name,
|
||||||
|
reason = reason,
|
||||||
|
})
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Take a player out of jail, which restores all of their other roles
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param by_player_name string
|
||||||
|
--- @return boolean # False when the player was not in jail
|
||||||
|
function Jail.unjail_player(player, by_player_name)
|
||||||
|
local role = jail_role()
|
||||||
|
if not role:has_player(player) then return false end
|
||||||
|
|
||||||
|
role:unassign(player, { by_player_name = by_player_name, silent = true })
|
||||||
|
|
||||||
|
script.raise_event(Jail.on_player_unjailed, {
|
||||||
|
name = Jail.on_player_unjailed,
|
||||||
|
tick = game.tick,
|
||||||
|
player_index = player.index,
|
||||||
|
by_player_name = by_player_name,
|
||||||
|
})
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
return Jail
|
||||||
@@ -4,7 +4,7 @@ When a player triggers protection multiple times they are automatically jailed
|
|||||||
|
|
||||||
local ExpUtil = require("modules/exp_util")
|
local ExpUtil = require("modules/exp_util")
|
||||||
local Storage = require("modules/exp_util/storage")
|
local Storage = require("modules/exp_util/storage")
|
||||||
local Jail = require("modules.exp_legacy.modules.control.jail")
|
local Jail = require("modules/exp_scenario/control/jail")
|
||||||
local Protection = require("modules.exp_legacy.modules.control.protection")
|
local Protection = require("modules.exp_legacy.modules.control.protection")
|
||||||
|
|
||||||
local format_player_name = ExpUtil.format_player_name_locale
|
local format_player_name = ExpUtil.format_player_name_locale
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ When a player is reported, the player is automatically jailed if the combined pl
|
|||||||
]]
|
]]
|
||||||
|
|
||||||
local ExpUtil = require("modules/exp_util")
|
local ExpUtil = require("modules/exp_util")
|
||||||
local Jail = require("modules.exp_legacy.modules.control.jail")
|
local Jail = require("modules/exp_scenario/control/jail")
|
||||||
local Reports = require("modules.exp_legacy.modules.control.reports")
|
local Reports = require("modules.exp_legacy.modules.control.reports")
|
||||||
|
|
||||||
local max = math.max
|
local max = math.max
|
||||||
|
|||||||
Reference in New Issue
Block a user