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Move jail into exp_scenario
With the role system finished the jail module has nothing legacy left in it, so it moves to exp_scenario/module/control/jail.lua and the copy in exp_legacy is removed. The module takes LuaPlayer only, requires a reason, returns false rather than nil when there is nothing to do, and exposes its event ids as Jail.on_player_jailed and Jail.on_player_unjailed in the same shape as exp_util's selection events.
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@@ -4,7 +4,7 @@ When a player triggers protection multiple times they are automatically jailed
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local ExpUtil = require("modules/exp_util")
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local Storage = require("modules/exp_util/storage")
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local Jail = require("modules.exp_legacy.modules.control.jail")
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local Jail = require("modules/exp_scenario/control/jail")
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local Protection = require("modules.exp_legacy.modules.control.protection")
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local format_player_name = ExpUtil.format_player_name_locale
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