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Move jail into exp_scenario
With the role system finished the jail module has nothing legacy left in it, so it moves to exp_scenario/module/control/jail.lua and the copy in exp_legacy is removed. The module takes LuaPlayer only, requires a reason, returns false rather than nil when there is nothing to do, and exposes its event ids as Jail.on_player_jailed and Jail.on_player_unjailed in the same shape as exp_util's selection events.
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@@ -5,7 +5,7 @@ Adds a commands that allow admins to jail and unjail
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local Commands = require("modules/exp_commands")
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local format_player_name = Commands.format_player_name_locale
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local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
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local Jail = require("modules/exp_scenario/control/jail")
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--- Puts a player into jail and removes all other roles.
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Commands.new("jail", { "exp-commands_jail.description" })
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