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Move jail into exp_scenario
With the role system finished the jail module has nothing legacy left in it, so it moves to exp_scenario/module/control/jail.lua and the copy in exp_legacy is removed. The module takes LuaPlayer only, requires a reason, returns false rather than nil when there is nothing to do, and exposes its event ids as Jail.on_player_jailed and Jail.on_player_unjailed in the same shape as exp_util's selection events.
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@@ -10,7 +10,7 @@ local Gui = require("modules/exp_gui")
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local Roles = require("modules/exp_roles")
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local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
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local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
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local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
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local Jail = require("modules/exp_scenario/control/jail")
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local Colors = require("modules/exp_util/include/color")
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local format_player_name = ExpUtil.format_player_name_locale
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@@ -119,7 +119,7 @@ end
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local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
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:on_click(function(def, player, element)
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local selected_player, selected_player_color = get_action_player(player)
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if Jail.is_jailed(selected_player.name) then
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if Jail.is_jailed(selected_player) then
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player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
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else
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set_selected_action(player, "exp_scenario.command.jail")
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@@ -130,7 +130,7 @@ local function jail_player_callback(player, reason)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
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Jail.jail_player(selected_player.name, player.name, reason)
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Jail.jail_player(selected_player, player.name, reason)
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end
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--- Kicks the action player, requires a reason
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